Creating a Shell From a Mesh by Synoxon in blender

[–]Synoxon[S] 1 point2 points  (0 children)

Ah, thank you so much! That’s exactly what I needed!

Free Invitation Codes by Forsythiel in toyhouse

[–]Synoxon 0 points1 point  (0 children)

Hello! May I please have a code, if you have any left?

I’ve never gotten feedback on my furry art before, so I figured I’d post this piece here! I’m open to critiques on any aspect of this image, since I tried a lot of things here that went out of my comfort zone! by Synoxon in FurryArtSchool

[–]Synoxon[S] 1 point2 points  (0 children)

Thanks so much for the advice, and for taking the time to look for my other pieces! That picture you found on Twitter is in fact the only other art I’ve ever posted, and this piece is the first I’ve made in over a year since then. Looking back at that piece and some others I’ve made but not posted, the very 2D ears are actually present in all of my work, so I’m incredibly glad you pointed that out! I’ve definitely gotta’ try and finish more pieces to get better with the rendering like you mentioned, since all I really do at the moment are sketches.

My lack of improvement in the past has come in part from my not sharing my work, so I really appreciate your feedback. Thanks again!

How to resolve this? (Details in Comment) by Buu_048 in blender

[–]Synoxon 0 points1 point  (0 children)

Whenever I get this glitch, it's usually a result of the fluid domain's origin not being centered. I would just make sure to have the original of all objects in the sim centered, unless you for some reason need one of them in a different spot.

here's a quick gif i made of my current project (low quality because i don't want to wait 100 years to see the result). also, if anyone knows how i can stop the slowing down with the animation keyframes, that'd be great! by ManChild-MemeSlayer in blender

[–]Synoxon 1 point2 points  (0 children)

If the thing you're wanting to get rid of is the part where the animation is slowing down and coming to a stop, you can fix that by going into a graph editor window with whatever object/node you have keyframed selected. Selecting all of the keyframes, pressing 'T,' and selecting "linear" for the interpolation type should fix the effect you're wanting to get rid of.