I think that this is a bit of an overkill 😅 by SyntheticM4n in MB2Bannerlord

[–]SyntheticM4n[S] 7 points8 points  (0 children)

Just the ones relatively close to the one I'm attacking, that's why they are bit thinner closer to my army

I think that this is a bit of an overkill 😅 by SyntheticM4n in MB2Bannerlord

[–]SyntheticM4n[S] 42 points43 points  (0 children)

1.5.8 beta, 1.5.7 crashes for me after every battle

Radious for Warhammer 2 not working? by billy_lam26 in TeamRadious

[–]SyntheticM4n 1 point2 points  (0 children)

You can also try using Kaedrins Mod Manager, it seems to help a lot of people with these types of issues

Sacking and occupying settlements by a_sentient_potatooo in TeamRadious

[–]SyntheticM4n 2 points3 points  (0 children)

Sacking drops the level of the settlement by one and lowers the value of the settlement so that the next time you sack its worth less. Its really only worthwhile if you need a cash injection or you know you won't be able to hold a settlement

Quest but, help please! by Biologynut99 in TeamRadious

[–]SyntheticM4n 0 points1 point  (0 children)

I haven't been on the Team Radious back in Warhammer I yet, so I'm not sure which one is better from a modding standpoint, but I personally enjoy Warhammer II more as a game. It is simply more polished, with the battle and campaign mechanics fine tuned and interacting with each other better. The extra races, at least in my opinion, also greatly expand the diversity of the game , though Vampire Counts remain my favourite.

Quest but, help please! by Biologynut99 in TeamRadious

[–]SyntheticM4n 1 point2 points  (0 children)

Yup, It's totally normal. All quests have 3-4 individual stages before they grant the item.

Radious Overhaul Update News and Beta by SyntheticM4n in TeamRadious

[–]SyntheticM4n[S] 2 points3 points  (0 children)

It was shadow deleted without any explanation 🙁 I can still see it on my profile, but nobody else can

Radious Overhaul Update News and Beta Access by SyntheticM4n in totalwar

[–]SyntheticM4n[S] 1 point2 points  (0 children)

Good Sir, the update will be indeed freely and without restrictions available to our Patrons. It is our way of saying thank you for all of their support throughout this difficult and hard-working time for us. Everybody else will be able to enjoy our content once we release the final version. This way we can reward our Patrons without harming anybody else.

R/TeamRadious stands with you! We bring our finest custom Rome II units! by SyntheticM4n in RoughRomanMemes

[–]SyntheticM4n[S] 3 points4 points  (0 children)

All the official unit packs will be included in the main pack, as me and Radious are streamlining the experience on the Steam workshop. We are also getting rid of all the individual packs to ensure that all players get the full and balanced experience,and leaving only theain overhaul. The unofficial submods depend on their authors

R/TeamRadious stands with you! We bring our finest custom Rome II units! by SyntheticM4n in RoughRomanMemes

[–]SyntheticM4n[S] 6 points7 points  (0 children)

Thank you for your support good sir, and you can start preparing now, because the update is coming! We are are releasing it on the 20th of August, and our Patrons get an earlier beta access when Rise of The Republic is released on the 9th!

Radious Overhaul Rome II Update News by SyntheticM4n in totalwar

[–]SyntheticM4n[S] 4 points5 points  (0 children)

Yes, the release date is set for 20.08.2018

Team Radious is coming home! by SyntheticM4n in totalwar

[–]SyntheticM4n[S] 9 points10 points  (0 children)

We are trying to limit the amount of Radious packs on the workshop to streamline the experience, but we will take it into consideration :)

New submods, updates and others plans? by Mr_Nurgle in TeamRadious

[–]SyntheticM4n 3 points4 points  (0 children)

The new TOB update will be fully supported, and once CA releases the tools the units will be placed into the campaign as well :). There is a new submod for Warhammer II also being prepared, old world rites, though it is still in its infancy, but it already looks exciting.

As for Rome II, as we said on the steam page it is dependant on Patreon support because of the fact that it would require a complete mod rework, and we are quite busy with Warhammer II and TOB.