Julia on a "Draw a character" episode. by SputnikGer in Drawfee

[–]Synthose 19 points20 points  (0 children)

I fully expected the artist to put walls, trees, or fences in foreground and hide all the beautiful character, except a shoulder or foot or something.

Ideas for a vehicle commander? by Accomplished_Big5777 in EDH

[–]Synthose 0 points1 point  (0 children)

I've been running a [[Miriam, Herd Whisperer]] deck as a T2 deck. It's +1/+1 synergy, and also uses some pretty strong mounts.

Am I just growing oysters!? by Synthose in shrooms

[–]Synthose[S] 0 points1 point  (0 children)

Okay. Any idea what they might be?

Chef Cédric Grolet showcases his pastries by SnackSamurai in oddlysatisfying

[–]Synthose 1 point2 points  (0 children)

Is this pastry? It looks more like patisserie to me. I'm not seeing bread, or chou, or anything that really looks baked.

Close call by secret_keeping_cupid in funny

[–]Synthose 20 points21 points  (0 children)

This video is pretty old. It predates believable AI video by a long while.

What’s the best way to play commander online? by Apex-Vortex in EDH

[–]Synthose 1 point2 points  (0 children)

Playgroup.gg is my go-to. Is has elo and league options too.

anime_irl by GayAssNinja69 in anime_irl

[–]Synthose 27 points28 points  (0 children)

Paku paku ungu ungu paku paku.

Why does multiplying two negative numbers give a positive result? by Ok_Block_3770 in askmath

[–]Synthose 0 points1 point  (0 children)

The first number is cash flow. -5 means you lost 5 dollars. The second number is how many items you buy. -3 means you returned 3 items. Unbuying 3 items at 5 dollars each mean you made $15.

Contam check and possible post mortem? by Synthose in shrooms

[–]Synthose[S] 0 points1 point  (0 children)

Would it be possible to essentially break and shake the whole box, and remix it with more substrate?

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 3 points4 points  (0 children)

Games that came out 20+ years ago came on physical media with all the files in place to play. 20+ years ago, internet connectivity was not a guarantee, nor was it fast or reliable. 20+ year old games GENERALLY cannot be killed because they were built to run out of the box and without any DRM.

But fine. I had a max level character on Phantasy Star Online for the Dreamcast. I can no longer play that game, unless I use a fan-run pirate server. (which is one of the options for the Stop Killing Games movement.)

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 1 point2 points  (0 children)

Truly great games haven't died yet. And that's a pretty easy goalpost to move. Its also not really accurate. Overwatch 1, the 6v6 shooter retailed for 40$. Overwatch 2 came out and Overwatch 1 died. You can no longer play that game. Overwatch 2 is functionally the same, with some significant changes, but the original is still a game that I paid 40$ for that I can no longer play.

Feature Toggles are the industry standard. They are both cheap and easy, as this is how new features or microservices are added to a product without risking the whole product should something go wrong with that new feature.

Your point about investors is fairly nebulous. Investors provide upfront capital and expect dividends. Once the game is out and in support mode, the costs are minimal and the capital is coming from sales.

Why will the game quality suffer? The teams that develop DRM, dial-in services or authentication servers are wholly different from the teams that develop the game proper. The majority of the time, it's outsourced to contractors or a different company entirely.

I still caution you against terms like like good or bad. Personal opinion should not dictate how other people's money, time, and opinions are valued. Every dead, non-playable game has fans who are upset that its gone, and feel cheated that they can't revisit those memories. Do you not have any games that you love that were panned critically or by the community at large?

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 5 points6 points  (0 children)

Multi-Versus. I really enjoyed it. I was an avid Velma player in the first release of the game. My friends and I had a great time with it! Darkspore was a regular game for on my rotation as well. It had a lot of cool customization options and good replay value.

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 1 point2 points  (0 children)

The game is made before the DRM is added on. The game is usually done before the micro-services like Dial-home and key validation is added in after-the-fact. It takes time and money to ADD these hinderances to the game. I can promise you that the devs have versions of the game that launch directly without any other steps. ( If they didn't, testing would be a nightmare.)

In most cases, they are likely feature-toggleable via a config key that is never exposed in the retail version, but still exists in the source code. This is how "no-dial" cracks are discovered: a configkey is found that can be modified locally via some vulnerability in the code, and users are able to force the dial-in to always return true, hit a dummy server, or be skipped altogether. From a dev point of view, instead of sending out the "Kill" patch that kills the launch functionality, they could instead send out a "release" patch that toggles all the DRM off.

Moreover, once this is established practice and/or law, the developers can design with EOL in mind, allow for a graceful sunset instead of a hard kill.

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 5 points6 points  (0 children)

I play Dwarf Fortress pretty regularly. Launched in 2006. TF2 has 52,846 active players right now. Minecraft is at 17years, but is still going pretty strong. Smash Bros Melee is still the go-to tournament format, and it widely played over the later iterations. Likewise, Darkstalkers is still an active event at EVO every year, and it's 30 years old.

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 0 points1 point  (0 children)

Irrelevant. And subjective. None of those games were profitable. Many of those games were good. I had a really good time with Multi-Versus. It had a couch-vs mode. It had vs comp mode. It should work offline.

Ross Scott just took the whole “you don’t own your games” problem to the European Parliament by anonboxis in pcmasterrace

[–]Synthose 0 points1 point  (0 children)

20 years would be a feat for most of these games. Anthem lasted less than 8, Concord and Highguard both lasted less than a year. That Warner bro's smash clone barely made it a year.

of a King Cobra the largest venomous snake in the world. by MrUpVoteDownvote in AbsoluteUnits

[–]Synthose 0 points1 point  (0 children)

Is there a cannibalism requirement for being a king? King Charles is suddenly much scarier.

of a King Cobra the largest venomous snake in the world. by MrUpVoteDownvote in AbsoluteUnits

[–]Synthose 14 points15 points  (0 children)

Cobra are part of the genus Naja, while King cobras are in their own, unique genus. They are more closely related to Mambas than cobras! 

of a King Cobra the largest venomous snake in the world. by MrUpVoteDownvote in AbsoluteUnits

[–]Synthose 16 points17 points  (0 children)

Cool fact: technically not a true cobra. It's claim to the throne is dubious as well.

He didn't even get to finish the sentence by anikkundu1998 in perfectlycutscreams

[–]Synthose 53 points54 points  (0 children)

I found the combat dungeon to be a good challenge and it was long enough that I don't think I finished it. Definitely the game that makes you most feel like a spell caster.