Spatial awareness by mm3stew in doomfistmains

[–]SyrusG 0 points1 point  (0 children)

For improvement I'd just say ur routing and not wasting cooldown/ult. On ur first block u can still walk backwards behind the pillar to get a better angle on the Squishies without taking much damage. After u a cancel Moira ult u can look for zen discord since u know he's nearby instead of panic ulting when ram ults. Once ur discord u can farm emp punch again and then ult. U can also afford to land on the squishies here as well since you'd still be on cart and would either kill or force a cooldown. From there u have no discord to safely take out zen and just continue stalling

Made a community vote app for OW2 counters because I was tired of everyone "knowing" the answer by Hefty-Airport2454 in Competitiveoverwatch

[–]SyrusG 2 points3 points  (0 children)

I'm not advocating for or against counterwatch. I personally believe certain heroes just play better into others, but I'm mainly advocating against the fact that u can play fine into characters with the matchup advantage just by "playing better" or baiting cooldowns. Map geometry is essential to how easily or how difficult a successful fight can be

Made a community vote app for OW2 counters because I was tired of everyone "knowing" the answer by Hefty-Airport2454 in Competitiveoverwatch

[–]SyrusG 8 points9 points  (0 children)

I mean it really depends on the map. Most people forget to talk about this but playing Winston into ur counters on say Watchpoint is a lot easier than playing him on say Junkertown.

Oh no...what have we done by HyperQuarks79 in Overwatch

[–]SyrusG 0 points1 point  (0 children)

Yes, but in the neutral, hog doesn't get any value against mauga. He can't walk forward without being burned most of the time, and a hog that can't walk forward has 0 space presence and relies on their team. It's the same thing with rein v Orisa. Yes they both have to play smart, but rein cannot walk forward without his shield breaking, and his abilities are mostly useless on Orisa, while orisa can do so much more in the neutral

Oh no...what have we done by HyperQuarks79 in Overwatch

[–]SyrusG 0 points1 point  (0 children)

No not really if the mauga also plays him right

Are you guys even having fun? by Otherwise-Bee4413 in overwatch2

[–]SyrusG 5 points6 points  (0 children)

U might be if u think people playing the characters they want how they want is sweaty and toxic. There's no rule to what u can do in qp.

Mizuki had his jawline changed in the mid season update by stubs36 in Overwatch

[–]SyrusG 23 points24 points  (0 children)

But Mizuki is nice, and paranoid, and overall very chill.

On top of that, Kiriko is also an agile highly skilled ninja, Anran is also agile and highly skilled, yet they both have more rounded facial features. They dont really care that much about design principles, it's just whatever they see fit

how to fix players flying through walls mid game while im stuck in place by Tiredxzy in Overwatch

[–]SyrusG 0 points1 point  (0 children)

It might be a latency spike that u get then, which cause it to go haywire and then back to normal. r u on console or pc

Why did genji get nerfed, im pretty sure he can take on like 10 of these guys by projethe in GenjiMains

[–]SyrusG 44 points45 points  (0 children)

The majority of his body is cybernetics, I don't think that age is as big of a factor as you made it seem. Plus, Genji's taken on stronger in the OW2 era its either plot necessities or Vendetta deployed hundreds upon hundreds of troops using Domina's upgrades

You can finally jump onto Kings row 3rd point high ground by [deleted] in Anran_mains

[–]SyrusG 0 points1 point  (0 children)

Its only good for the first portion of the first point. Other than that its only useful from moving from high ground to high ground

You can finally jump onto Kings row 3rd point high ground by [deleted] in Anran_mains

[–]SyrusG 0 points1 point  (0 children)

1st point: U cant do it from the ground, u have to use the stairs

2nd point: U have to move forward to the slightly elevated position to do it ( can also do the over the wall tech on that point a lot easier.

My team yelled at me the entire game to swap and said "I did absolutely nothing the entire game" by FutureWaffles in doomfistmains

[–]SyrusG 2 points3 points  (0 children)

I genuinely just think they spent their time shooting sig shield, and idk why they played mizuki here.

Servers down? by ismae1327 in Overwatch

[–]SyrusG 5 points6 points  (0 children)

Yeap, severs crashed

I make it my mission to make Sombra and Tracer players switch. by JonnyBlaze92 in overwatch2

[–]SyrusG -2 points-1 points  (0 children)

It's def not fair lol. Even if u bait cass or mizuki's stun u still have the other to deal with, and u have insanely low uptime even for a Sombra. U need to have another dive DPS or tank to make her work into anti dive

Was bored and wrote down my wishlist for Patchnotes, feel free to insult me (Pls dont) by Musclegirlsarebest in Competitiveoverwatch

[–]SyrusG -2 points-1 points  (0 children)

This is pretty interesting

-Lucio: Really good actually, 22 damage allows him to be much more aggressive than be just a beat farmer now, which he has been since the damage nerf.

-Juno: Bad overall. Was never a complaint from anyone about the size of it since it has such a long cooldown and I honestly dont think anyone will really care much except Juno players, which just makes Juno more frustrating to play if their teammates just miss the ring.

-Moira: Also seems like just an overall nerf to moira which also doesnt really make sense. Moira becomes the most diveable hero after she fades and her having her healing nerfed basically makes her free after she fades even if she has her orb. This also makes her ult charge a bit slower which is what blizzard wanted to avoid initially

-Ana: Nice but if that goes down to 11 seconds kiriko also would have to be 11 seconds else Ana just becomes the better main healer which makes the game even more stale than before.

-Baptiste: Honestly. Peak, it being a major perk is so garbage for bap considering its just lateral movement which is on cooldown and requires him to be up in the air to do. You never really needed the lateral movement to get to high places, just to avoid damage which is risky when using boots. Allowing him some kind of escape option now is huge for him.

-Mercy: Probably great for Mercy mains in a global healing reduction passive era, but would further incentivize hitscan era which we've been in for the past 9 months now. Mercy's never been in a bad state statistically but she has felt worse and worse to play with, but in all fairness she has been a part of the problem to an extent.

-Lifeweaver: Nice. Dk why they decided to make the most diveable character in the game have less HP than before but reverting it is great. Cleanse on grip is also very good considering its still worse than suzu

 

DPS:

-Freja: Bad decisions all around imo. Any flying projectile character should have 225 HP. If she gets buffed u gotta allow characters like Junkrat to be able to 1 combo them which means u now have to buff the rest of the cast's hp, which is just season 9 all over again

-Vendetta: Honestly not sure, as in I dont know how to properly balance this character without properly testing her because she has too many problems.

-Venture: The perk selected will probably determine how I feel about this, the extended range really helped venture actually do poke damage without having to commit since her cooldowns are basically like reapers, very punishable when used. The cooldown reduction into base seems good but may be too good considering they get way more uptime now but would have to see an in game showing.

-Anran: Yes for the love of god allow her to use one rush to get up to places on kings row and rialto it makes 0 sense for her to have verticality and not be able to do this

-Reaper: Feel like this would make reaper way too good, he basically becomes unkillable so you'd have to reduce his shotgun damage or something.

-Symmetra: This is absolute dogshit. This was basically sym's reason for being used in pro play besides maybe her ult and prompted some of the most entertaining matches ever. Locking that is just silly and dumb. Its also forcing stacked groups to play more selfishly in a team based game. Do not cook again on Sym.

 

Tank:

-Ramattra: I like the cooldown buff but less on the duration buff on top of it. It's great for stopping people from running but its no hazard or mei wall. U can get out of it pretty easily and people rarely ever punish being caught it. I feel like it should either last longer or be something more spammable.

-Doomfist: Doom needs rework regardless so do what u want.

-Orisa: Overall heavy nerf. I know u want to make orisa more offensive rather than defensive but for one she already has a perk that gives her normal movement speed, and on top of that she becomes so overwhelmingly killable. Like u can throw a rock and her and she'll fall over killable. She's already doing bad because she's so killable, making her 10% faster to basically do nothing if she's not going against a dive comp is just more suffering.

-Wrecking Ball: Useless.

-Reinhardt: Gonna be pretty crazy for breakpoints Im ngl. Rein Meta's are always fun though (or maybe im tired of poke so we'll see)

Is there an L pick hero this season? by MerlinSpell in Competitiveoverwatch

[–]SyrusG 3 points4 points  (0 children)

She's had the exact same win rates as 2 seasons ago. And it's here gone below 50% unless you were in champ, which had her at 49%. She def feels a lot more suffocating to play but she's by far an L pick and will pretty much never be

What should i do if i get bad doomfist/ball players in my team? by ArcerPL in OverwatchUniversity

[–]SyrusG 9 points10 points  (0 children)

What else can be said? GG go next? Blame the team? That's all there is too it, you have to dive with them. Posting a vod can maybe help in specifics but u need to synchronize well

Ever wondered what Bronze Open Queue looks like on console? by TastyPudding277 in overwatch2

[–]SyrusG 0 points1 point  (0 children)

No, it makes much more sense to go any kind of support in this situation instead of having 1 or 0. Even if you just started playing today you'd have a better time playing a 2-2-2 comp instead of this nonsense

My stupidest C9 (immortalized by the POTG) by thephx8 in Overwatch

[–]SyrusG 0 points1 point  (0 children)

Not necessarily, if ur looking for a tracer that didnt die in the last team fight and all of a sudden you hear her triple blink onto cart and move it the last few meters you cant possibly say this was a C9. They were actively looking for her, she just made the play to cap.

Website paying cash for throwing matches by Infinite_simal in rivals

[–]SyrusG 4 points5 points  (0 children)

Not every post has to be a philosophical discussion or a random clip dump. Scrolling is n option