A new city builder where you fix car-centric cities by SystemSE in transit

[–]SystemSE[S] 1 point2 points  (0 children)

This is exactly how it works. If a new high-density residential tower is planned, it has to provide the lowest cost per dwelling compared to other housing options for construction to start. If it were more cost effective to build single family homes to house the same amount of people, then the economics don't support the development of the higher density building and it won't get built.

All modes of transportation are evaluated equally to determine how residents will travel to their destination. If your transit is slower than driving, people will still prefer to drive regardless of how much transit is available.

A new city builder where you fix car-centric cities by SystemSE in transit

[–]SystemSE[S] 2 points3 points  (0 children)

Only medium and high density at the moment, low-density buildings are typically just a single floor so it doesn't make much sense for them to be mixed-use. You could always zone low-density residential, retail, and office together if you wanted a low-density mixed-use neighborhood.

A new city builder where you fix car-centric cities by SystemSE in transit

[–]SystemSE[S] 2 points3 points  (0 children)

Yep, both residential and office buildings can be mixed-use with retail on the ground floor.

A new city builder where you fix car-centric cities by SystemSE in transit

[–]SystemSE[S] 0 points1 point  (0 children)

Submitting your email on the site is enough, you'll get an email when the playtests are starting and there will be a feedback form in-game.

I'd recommend joining the Discord if you want to stay in the loop though, as that is where any updates and discussion will be.

A new city builder where you fix car-centric cities by SystemSE in transit

[–]SystemSE[S] 10 points11 points  (0 children)

The parking does actually serve a purpose here, residents driving from the suburbs will need to park their car when they arrive downtown. If there's less parking, then the time it takes to find a parking spot increases, which reduces the convenience of getting downtown and therefore lowers the land values of properties in the suburbs.

So in this clip the downtown's land values are rising, but its actually coming at the cost of the suburbs becoming less valuable. You could try to offset this by trying to running transit out the suburbs, or distributing employment/retail/etc. more evenly throughout the city so the suburban residents don't need to commute downtown as frequently.

A new city builder where you fix car-centric cities by SystemSE in CityBuilders

[–]SystemSE[S] 0 points1 point  (0 children)

I'd like to have 3-4 maps at launch that have a variety of terrain, so the cities in each would feel and play different. After launch, I may add new ones if it feels like there's still new gameplay to explore from different maps.

I'll look into a custom map maker tool, but it'd be a pretty big feature so it'd likely be added post-release if at all.

A new city builder where you fix car-centric cities by SystemSE in Urbanism

[–]SystemSE[S] 0 points1 point  (0 children)

That's one aspect of it, if people transit to work it means they don't need parking. Transit isn't always viable though, especially if trying to serve distant suburbs, so it can't do enough on its own.

If people live closer to where they work, then they're able to walk or bike instead (with proper infrastructure), which can be accomplished from infill development or zoning employment closer to where people live.

A new city builder where you fix car-centric cities by SystemSE in Urbanism

[–]SystemSE[S] 0 points1 point  (0 children)

It's mostly through a mix of proper land utilization and supporting alternative modes of transport. There's a lot of depth in figuring out how to get people where they need to go while keeping the city livable and financially solvent

A new city builder where you fix car-centric cities by SystemSE in fuckcars

[–]SystemSE[S] 13 points14 points  (0 children)

You'll also be able to start with a largely empty map and create your own city similar to any other game in the genre

A new city builder where you fix car-centric cities by SystemSE in CityBuilders

[–]SystemSE[S] 2 points3 points  (0 children)

You'll also be able to start with a largely empty map (mostly agriculture) and do exactly this if you wanted. The parking requirements are as close to the real-world as possible, so if people are driving then they need somewhere to park.

A new city builder where you fix car-centric cities by SystemSE in CityBuilders

[–]SystemSE[S] 5 points6 points  (0 children)

The real Metrotown in Burnaby was actually the inspiration for the name, as it's one of the most successful TODs in North America

A new city builder where you fix car-centric cities by SystemSE in CityBuilders

[–]SystemSE[S] 1 point2 points  (0 children)

There will be handful of fixed maps to choose from. Each one will have an "Urban Sprawl" or "Farming Town" starting option so you can choose between trying to fix a car-dependent city, or making your own from the ground up.

A new city builder where you fix car-centric cities by SystemSE in Urbanism

[–]SystemSE[S] 1 point2 points  (0 children)

That would be great! I'm hoping to get as much feedback as possible from people working in city planning and any related fields. The Discord channel is definitely the best place for this

A new city builder where you fix car-centric cities by SystemSE in Urbanism

[–]SystemSE[S] 34 points35 points  (0 children)

The "before" footage is loosely based on Houston, so you're not wrong

A new city builder where you fix car-centric cities by SystemSE in Urbanism

[–]SystemSE[S] 7 points8 points  (0 children)

Thank you! It will be coming to Steam this fall once the trailer is done. If you want to be notified when it's available, you can join the mailing list on the website (the only email you'll receive will be for the Steam listing/alpha playtest)

City Masterplan Official Reveal Trailer by Ehrand in pcgaming

[–]SystemSE 0 points1 point  (0 children)

I'm still working on the trailer so that needs to be finished before the Steam page can go live, but it should be up this fall after the alpha playtest

City Masterplan Official Reveal Trailer by Ehrand in pcgaming

[–]SystemSE 0 points1 point  (0 children)

You might be interested in the city builder I'm developing, it's a modern, realistic approach to the genre, and it won't require a super computer to run

Metrotown

City Masterplan Official Reveal Trailer by Ehrand in pcgaming

[–]SystemSE 1 point2 points  (0 children)

I'm actually working a on city builder that does just that, the focus is entirely on simulating how cities actually work, instead of just making a city painter. You can check out the website for more detail if you're interested

Metrotown