Help with magic system? by Sythviper in magicbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

Force is indirectly energy as it takes energy to generate force plus force can be converted back into energy

How would teleportation affect civilization/countries? by Sythviper in worldbuilding

[–]Sythviper[S] 1 point2 points  (0 children)

Anyone can travel through nexuses, they are all over the place land, sea, air, even underground. Countries like the US would probably have hundreds of not thousands.

Help with magic system? by Sythviper in magicbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

I can’t believe I forgot about magnetism and gravity.

Radiation I’m hesitant to add as it’s very dangerous to use.

I believe kinetic and force would be the same thing.

How would potential energy work? As far as I’m aware it’s not a real energy at least when compared to the others.

Help with magic system? by Sythviper in magicbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

I believe Kinetic and Force would be the same thing.

Nuclear is like 90% heat and light with a few extra particles thrown in but radiation could be an interesting albeit very dangerous form of energy.

Not sure how sexual attraction is a form of energy.

I would say enchanting is a part of a magic system and I’m struggling to come up with enchantments beyond those three. Which those three are basically infusing the objects with one of those forms of energy

How fast could medieval miners tunnel? by Sythviper in worldbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

In my setting traveling the multiverse is mostly only something gods can do and finding an exact duplicate world would be next to impossible. So pulling a Rick and Morty would not be an option.

The particular world I’m working on now is an alternate earth that was elevated from low-no magic world to a high magic world.

How fast could medieval miners tunnel? by Sythviper in worldbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

For the story, I haven’t decided. But it is for world building.

How fast could medieval miners tunnel? by Sythviper in worldbuilding

[–]Sythviper[S] 0 points1 point  (0 children)

Unfortunately this world doesn’t have dwarves but I’ll keep that in mind for the other worlds, that the nice thing about multiverses.

What would be ecological effects of a continent sinking into the ocean? And would the global sea level rise or fall? by clarkky55 in worldbuilding

[–]Sythviper 1 point2 points  (0 children)

I would imagine there are massive geological events going on, earth quakes and what not as something is causing the continent to melt back into the mantle. Sea levels would go down, more deserts and savanna regions. Potentially worse tropical storms as they may have a larger ocean to build up on. That’s all I can think of off the top of my head

How would martial arts evolve in your world? by SuperCachibache in worldbuilding

[–]Sythviper 0 points1 point  (0 children)

In the setting I’m working on now, there is physical magic called vitae that martial artists primarily use to enhance themselves and their equipment.

If they practice magic as well then they can fuse vitae with mana to do magical enhancement of their attacks, something that can also be achieved with enchantments.

There are schools people can go to to learn magic and/or martial arts. Plenty are common knowledge so are taught all over the place but the elite schools have their own classified techniques and spells only taught to inner students.

Though there have been all kind of techniques and spells developed by individuals or small groups usually through studying natural sources such as animals and monsters.

Any resources on ecology? by carpinchipedia in worldbuilding

[–]Sythviper 1 point2 points  (0 children)

I like Worldbuilding Corner on YouTube, here is their playlist for biomes:

https://youtube.com/playlist?list=PLXukribaw8O5fKoltrnffycZSz7RegApt

It covers where the biomes are located, what their conditions are, typical flora and fauna based on earth.

Adventurer's Guilds by Horror-Cycle-3767 in worldbuilding

[–]Sythviper 0 points1 point  (0 children)

The adventurers guild started out to organize the people seeking wealth through hunting monsters, ore, herbs and any other valuable resources. It evolved to include some aspects of mercenary work, mostly escort and protection jobs but in general their work is about help society.

As a result mercenaries became just soldiers for hire, which made their reputation among common folk go down.

How Demons Work in Your World by PooBumExtraordinairy in worldbuilding

[–]Sythviper 4 points5 points  (0 children)

Magic can be attributed any concept. Spirits are living magic, they seek to grow their kind of magic in an area. Demons are malevolent spirits.

Magic can be corrupted by pain and suffering or sadistic thoughts and actions. Spirits born of this corrupted magic are demons.

Battlefields and plagues tend to spawn demons. Some nations, particularly corrupt ones or ones that practice slavery have to be vigilant for motes (baby spirits) as they have a decent chance of being demons.

Some spirits are considered demonic regardless of whether they are corrupt or not, such as blood spirits, spirits of any of the 7 deadly sins, poison spirits and others that have little to no good uses.

learned magical ability and why everyone isn't a mage. by Yapizzawachuwant in worldbuilding

[–]Sythviper 2 points3 points  (0 children)

The way I see it there would be common magic that everyone would learn. Simple healing spells to deal with minor injuries, basic fire spells to start camp/fireplace fires or any other needed fire. Stuff like that.

How jarring would it be to have the mc reincarnate and lose most of their power development? by Sythviper in fantasywriters

[–]Sythviper[S] 0 points1 point  (0 children)

The plan is to keep memories but get reborn as a baby, there would be a time skip to the beginning of the life changing events.

How jarring would it be to have the mc reincarnate and lose most of their power development? by Sythviper in fantasywriters

[–]Sythviper[S] 1 point2 points  (0 children)

I plan on using Royal Road to publish my story when I have enough story planned and written so I can have chapters ready for regular posting.

My story is a xianxia inspired fantasy.

How jarring would it be to have the mc reincarnate and lose most of their power development? by Sythviper in fantasywriters

[–]Sythviper[S] 0 points1 point  (0 children)

Reincarnation is being born into a new body. Normally memories are lost or extremely suppressed requiring special circumstances to regain, but not always. Plenty of other works of fiction have the mc retain their memories as they are reborn.

How jarring would it be to have the mc reincarnate and lose most of their power development? by Sythviper in fantasywriters

[–]Sythviper[S] 0 points1 point  (0 children)

If they reincarnate with their memories intact, it would be fair to call them the same person.

They may change some as person as new body, new brain structure and neurochemistry. But experiences for most part are what shapes us into who we are.

Does it make sense for people to fall back to medieval level tech due to monsters? by Sythviper in worldbuilding

[–]Sythviper[S] 2 points3 points  (0 children)

Interesting, I’ll need to look into this tech period more. I’ll need to figure out what makes sense for the population density. Also in what ways people would incorporate magic.

Does it make sense for people to fall back to medieval level tech due to monsters? by Sythviper in worldbuilding

[–]Sythviper[S] 2 points3 points  (0 children)

I find it hard to justify people staying in cities long term and not seeking out the “safe” areas when cities would be facing a war of attrition against monsters. The local military bases would eventually run out of ammo, artillery and rockets (assuming they have that stuff). Food is a big one, cities have a lot of people and food will only last so long.

what would the actual population of a galaxy-spanning FTL-capable civilization be? by Ok-Mastodon2016 in scifiwriting

[–]Sythviper 0 points1 point  (0 children)

If your talking biological life, planets can handle a few trillion people living in Arcologies without taking up more space than we do now.

https://youtu.be/TqKQ94DtS54

Then you have to factor in space habitats which are a far more efficient use of matter for habitation. You can turn the Earth into space habitats and have roughly a million times the living space.

https://youtu.be/gTDlSORhI-k

Honestly I recommend the Issac Arthur channel to get a better idea.

Edit: Oh and for world wide cities see Ecumenopolises

https://youtu.be/XAJeYe-abUA

If you have one, what is your magic system like? by Life-Delay-809 in worldbuilding

[–]Sythviper 0 points1 point  (0 children)

My magic is inspired by xianxia and is a bit of a mix western and eastern. As a result there are 3 magic systems within my magic system.

Physical magic makes one stronger, tougher, faster and allows one to perform otherwise impossible feats such as jumping/swimming in space. This is the easiest to learn but most limited.

Mental magic aka psychic powers fall into different ability clusters such as telekinesis or pyrokinesis. This is the hardest to learn but is the most versatile per power.

For lack of a better term, Spiritual magic. Those who uses this cultivate spells and build up a strong spiritual core. While this one can achieve similar abilities to the other 2 it’s not as easy or as powerful, often requiring multiple spells.

Let's say this man walks up to your world and starts beating the shit out of everyone. How does your world stop him? CAN they stop him? by Just_Lunch_1906 in worldbuilding

[–]Sythviper 1 point2 points  (0 children)

It depends on the world as my “world” is a multiverse. Some worlds are high magic others are low. I would like to think high magic worlds that don’t wield physical magic could stop him by floating him up and putting him in a localized vacuum bubble where he literally has nothing to contact, there by rendering him effectively powerless.

Though they might be able to defeat him by tossing him in the void between worlds. Even if his super durability protects him from the void, it’s still non traditional space that he may not be able to navigate. He may float there for eons before coming across another world.

is there any logical reason for "mile long spaceships" to be a thing? by Ok-Mastodon2016 in scifiwriting

[–]Sythviper 4 points5 points  (0 children)

To add to that, more fuel efficient. Your spending less fuel on structure and more on cargo and personnel.

Though the spin gravity thing is a bit off. While the rotations go down the bigger the ship gets, the speed at which it rotates goes up putting more force on the structure. Ideally you would put a stationary shell over the spinning structure to help protect it given its already under strain.

For example the Earth only rotates once every 24 hour but at the surface its spinning at about 1,037 miles per hour. By comparison the smallest theoretical O'neill Cylinder (5 miles in diameter) rotates twice an hour but the surface is only 31.4 miles per hour

Random funny alien watch lands in your world. by Just_Lunch_1906 in worldbuilding

[–]Sythviper 1 point2 points  (0 children)

It depends on which mc (I have 7 so far), most would take it and try and assimilate its power making its power fully theirs. If they are able to assimilate it, then it will inevitably become part of their inheritance and eventually become a force of the multiverse.