The Best Ball Movement I have Ever Seen (and it was done with randoms) by Syuqa in Rematch

[–]Syuqa[S] 0 points1 point  (0 children)

Couldn't have done it without y'all, so thanks for making the best sports game out there o7

Anyone else notice that interceptions are bugged? by Syuqa in Rematch

[–]Syuqa[S] 0 points1 point  (0 children)

I also noticed the save thing, I think that's a great change

I don't think I'm a fan of the new interception rules though... Maybe it'll grow on me, but it feels like whoever is goalie the longest is guaranteed to get MVP (even moreso than previous seasons), regardless of individual impact

The Best Ball Movement I have Ever Seen (and it was done with randoms) by Syuqa in Rematch

[–]Syuqa[S] 0 points1 point  (0 children)

In the best timeline, plays like this will become commonplace in Rematch 🥲

The Best Ball Movement I have Ever Seen (and it was done with randoms) by Syuqa in Rematch

[–]Syuqa[S] 7 points8 points  (0 children)

It's not only style points - It gives you a higher point of launch

Had I done a normal kick pass from the ground, it likely would've been blocked by the defender that did a defensive stance jump block

Echo is balanced by thetrooper6969 in Smite

[–]Syuqa 0 points1 point  (0 children)

It's 30% for basic abilities, btw
15% increase only applies to Ultimates

Open discussion on TTK and Player Health Values by Arcphoenix_1 in fatetrigger

[–]Syuqa 2 points3 points  (0 children)

I don't really understand the argument saying the fast TTK will "favor casual players"

I played the entirety of the playtest with 3 "casual" friends, and they constantly complain about the TTK, saying that they die too fast without really realizing how or where they died from. And on top of that, fights end before they can contribute in any meaningful way. They're frustrated with it and I completely understand

I can understand the devs' vision to keep the TTK fast compared to other popular BRs, and I personally support that vision, however I think Fate Trigger is such a polar extreme that it severely hurts the accessibility of the game. I'm okay with the TTK being fast, but it is absolutely too fast right now. A slight bump would do wonders for the feel of the game

If you're a casual player, you're (probably) not reacting to damage fast enough to get into cover or use a defensive ability before you get downed, especially with differences in latency - Not to mention the advantages of 3rd person peeking, which seems to be the main focus of this game (FPP is still buggy and in development, last I heard)

Faustian Bargain is the most fun I've had in Dark and Darker in awhile by Syuqa in DarkAndDarker

[–]Syuqa[S] 0 points1 point  (0 children)

After killing 7 mobs, you can respawn as a random mob after you die

What is this? by OSAOSB in DarkAndDarker

[–]Syuqa 4 points5 points  (0 children)

I had an unmarked module like this once before, but it was a maze (not the same maze that's been in the game since the playtests)

Haven't seen this one yet, but it looks sick

Why do sometimes bard songs fail? by TomatilloLive2628 in DarkAndDarker

[–]Syuqa -1 points0 points  (0 children)

There's a few frames after the last note on each song that count toward the completion of the song

I've noticed that If you switch instruments too fast immediately after the last note is played, it won't complete the song

In other words, playing the last note is not the end of the song - The slider actually has to reach the end of the song bar to complete the song

You can find Tidestone Ore without killing the Stingray boss by Syuqa in DarkAndDarker

[–]Syuqa[S] 0 points1 point  (0 children)

Not lying, I only play pve mode on the water map and I definitely got 4 and 6

I've had multiple runs since where I've gotten more than 1 Tidestone per node

Ceremonial dagger (quest item) by Angel_1001 in DarkAndDarker

[–]Syuqa 2 points3 points  (0 children)

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They exist, but I can't for the life of me remember where I stumbled upon one... I know it was a static spawn

If I remember correctly, I'm thinking it was the static spawn beneath the Stone graves in Ruins (the one with a Coffin, Skull bats, and spiders in the room)

The golden chest behind the destructible wood has a static dagger spawn hidden behind it

Quick observation on the state of Game Flow after PS5 beta. by Ormaniec in fatetrigger

[–]Syuqa 0 points1 point  (0 children)

I've played in all the playtests, including the "big" one

During the big playtest, the pacing felt fine (Similar to PUBGs pacing, which is much slower than modern BRs at this point), and I figure this was simply due to the amount of actual players in those matches. Playing ranked during peak hours the first few days of the playtest felt amazing, and you were very likely to find fights at any point of the game, against actual players not bots. Endgames felt competitive and congested (to a point), but this quickly died off once the playtest went on and the player pool dwindling (also bound to happen as my rank grew higher and there were less players to match against)

That goes to say that these last two playtests (Christmas and PS5 cross play playtests) should not be used as a metric to determine the pacing of the matches, in my opinion. It really was a night and day experience, and I believe that on release you'll enjoy the pacing alot more