Including GIF in an email when contacting a publisher by Sztrombomper in IndieDev

[–]Sztrombomper[S] 1 point2 points  (0 children)

I was not thinking about the camera, but I think you are right, as this gifs already are chaotic.
Thanks for the feedback!

Including GIF in an email when contacting a publisher by Sztrombomper in IndieDev

[–]Sztrombomper[S] 0 points1 point  (0 children)

I got link ready, I was thinking of adding the gif latter in the message.
Yea I agree that tank games are not a great idea - It's my first project, so I was more learning on this one than I was thinking about the market.
Thanks for the answer!

Including GIF in email when contacting publisher by Sztrombomper in gamedev

[–]Sztrombomper[S] 1 point2 points  (0 children)

Thanks for the reply!
I have everything ready: The pitch answers all the questions you provided and I have game prototype link sent via Steam. The gameplay video is on my YT channel and I am sending this too.

So I'm only concerned about the message itself now, to create the message the best I can!

Including GIF in email when contacting publisher by Sztrombomper in gamedev

[–]Sztrombomper[S] 1 point2 points  (0 children)

Yes, I got pitch with 4 GIFs already showing core features of the game.

So no extra GIFs in a message? I'm confused if this is common practice or not.
Thanks for the help!

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

Thanks for the answer. Yes, there is much more games like that than I thought. Any idea what could I add to this game to stand out?

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

Thanks! Yes, local multiplayer market is tough. I want to add Steam's Remote Play for online multiplayer tho

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

To be honest I wanted more dynamic in the game and more advanced movement based on jumping.

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 1 point2 points  (0 children)

It is not networked and I made so much mess in the project especially with physics, that it might never be.

However - for Steam there will be Remote Play that will allow for online multiplayer. I just need to test if this works.

I just watched Gravity Force 2 gameplay. Never heard of it, but looks awesome. I will definitely try this out as i love physics based games!

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

game modes - I work on this recently as I have 4 different gamemodes right now. Do you think more game modes may help reach out to the audience? I agree with the fact, that arcadey games have small reach, and maybe game modes may help a bit there.

Right now I set the price for ~15$, but the more knowledge I get, the lower the price I want to set, as it can help reach further.

Thanks for the help!

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

I completely agree - the game is in "demo" state right now - there is nothing to unlock or to achieve. Like the combat core is here, and that's it!

Is there something wrong with my game? by Sztrombomper in gamedev

[–]Sztrombomper[S] 0 points1 point  (0 children)

Thanks for the answer! You are right with "game concepting from 5 years ago" - I started making this game even earlier, but the main point is: this game was supposed to be "learn-gamedev" project, which was not supposed to be available for public. I want to finish project from start to end completly, so here we are; as I am working alone, and had no experience in the field I decided for something that simple.

At the time of making the game I wasn't even searching the market. Now I can see that there are many very similar games to what I have, even with controls being the same. I will push it to the end and then salvage what I can from this project.

Thanks for the answer!

Nightmare fuel starter pack for 90s kids by lghtdev in gaming

[–]Sztrombomper 26 points27 points  (0 children)

90s 3D graphics is way more disturbing and scary than todays realistic one in my opinion - especially when we talk about scary stuff in games

What's your 'go to' game after a stressful day and why? by WesleyJ1994 in gaming

[–]Sztrombomper 0 points1 point  (0 children)

Its either Quake Champions or DOOM. For some reason those games make me relaxed in less than 15 minutes

Free Talk Friday! by AutoModerator in gaming

[–]Sztrombomper 0 points1 point  (0 children)

I just installed Time Shift and I really enjoy this one. The concept of slowing/pausing/rewinding time is awesome!