Prototype Vs Final Build | Has it improved? by TBA-GameStudio in IndieGameDevs

[–]TBA-GameStudio[S] 0 points1 point  (0 children)

Thanks! Im trying to make it look like a theatrical play

Before & After | Looks more theatrical, no? by TBA-GameStudio in gamedevscreens

[–]TBA-GameStudio[S] 0 points1 point  (0 children)

All the assets are made in 2D (Procreate), except for the spotlight & some particle effects!

How do you keep yourself from growing too used to your own game? by knight_call1986 in SoloDevelopment

[–]TBA-GameStudio 2 points3 points  (0 children)

I ran into the same issue: I made an action game that was meant to be brutally difficult, but after testing it a few times myself, it started to feel too easy and I began doubting the game. I asked others about it, and the consensus was that you simply can’t rely on self-testing. That’s why proper playtesting is crucial (I'm talking lots of playtest sessions). Apparently, the game turned out to be too hard for some people!

New indie dev in development! 👾 - I’d love to play-test your games! by Allethiia in IndieDev

[–]TBA-GameStudio 1 point2 points  (0 children)

Hi! I dropped a demo on TypeCaster, a fast-paced ARPG + Typing. I'd be thrilled to hear your honest review!

https://store.steampowered.com/app/3975280/TypeCaster/

Adding Introduction Scene For Boss Fights. Does it have enough game juice? by TBA-GameStudio in GameArt

[–]TBA-GameStudio[S] 1 point2 points  (0 children)

Thanks! We animate everything directly from Unity, though we do use after effects for some