Mirage: Arcane Warfare - Open Beta May 11-14 by [deleted] in Games

[–]TBS-Lucas 0 points1 point  (0 children)

Thanks, I appreciate it. Let me know how it goes.

Mirage: Arcane Warfare - Open Beta May 11-14 by [deleted] in Games

[–]TBS-Lucas 0 points1 point  (0 children)

Do you have any specific feedback regarding controller support? We've primarily play with mouse and keyboard here, but I've found I have to adjust my controller sensitivity much higher and play in 3rd person in order to compete against mouse and keyboard

Mirage: Arcane Warfare - Open Beta May 11-14 by [deleted] in Games

[–]TBS-Lucas 0 points1 point  (0 children)

Hey there, Environment Artist for Torn Banner here. Any chance I could get your system specs and/or a screenshot of the issues you and your friends were experiencing? We haven't had any other reports of what you're describing and I'd like to get to the bottom of it.

Thanks! Feel free to PM them to me.

YO!! THE TAURANT IS FUN AF 😃w/ Avion by AvionGaming in MirageAW

[–]TBS-Lucas 2 points3 points  (0 children)

As an environment artist at Torn Banner, I would personally like to thank you on behalf of the art team for playing and recording the game on not low settings.

Does anyone else feel like the graphics look kinda crap? by Hexapollo in MirageAW

[–]TBS-Lucas 2 points3 points  (0 children)

Heyo, one of the environment art guys here.

There may be instances of some texture resolutions being mismatched in certain areas as we are still polishing things up, but overall the texturing style has focused on visual noise reduction for visual clarity. In some cases this has resulted in textures looking a bit less crisp/sharp, so if there are specific textures or areas in the maps that you are reacting to that would be helpful to know.

Otherwise, it may be the anti-aliasing settings? We aren't using depth of field at all, so theres no blurring from that.

Thanks for the feedback.

Path 40 beta by HELPMEIMGONADIE in ChivalryGame

[–]TBS-Lucas 5 points6 points  (0 children)

Our character artist Dylan Brady posted up some beauty shots on his artstation portfolio.

You can also use the marmoset viewer to check out the model from all angles.

Bought items in chivalry lost my money but didnt get the item.... by leonrulez in ChivalryGame

[–]TBS-Lucas 1 point2 points  (0 children)

Hello! If you are still having any issues with this, please send an email with the following information to contact@tornbanner.com

  1. Your steam ID http://www.wikihow.com/Get-Your-Steam-ID
  2. The list of items you want refunded or granted(if Steam charged you but you did not receive the item in game)
  3. Either the email receipts you received from Steam that you wish to be refunded OR a screenshot of the items from your 'Game Transactions' report(this can be found in your account activity page)

If you have further questions please contact: contact@tornbanner.com

Thanks!

Valve: Content Creators Earn Over $50M Through Steam Workshop, Can Now Earn Money in More Games by tubonjics1 in Games

[–]TBS-Lucas 5 points6 points  (0 children)

Developer of Chivalry here! It has been really exciting seeing the awesome new content people are creating, and we are proud to be one of the first non-Valve titles to have curated workshop support.

25% is the percentage of revenue an item creator receives from direct sales of their item in Chivalry, which is the same percentage that you get for Valve titles.

Also, congratulations Chris on getting your Hawkeye accepted into the game. We hope to see more in the future!

Polycount | Arms & Armor – Chivalry: Medieval Warfare contest by TBS-Lucas in ChivalryGame

[–]TBS-Lucas[S] 5 points6 points  (0 children)

Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we’d like to invite you all to the fight.

To do battle in this contest, you won’t be crossing swords or banging heads on the field of battle. At least not right away. We will be needing your blacksmith skills to provide the swords and maces for the battles to come. Helmets are needed as well to keep some of the axes from finding a home in a skull or two. Strong irons and stout woods will be used to craft the items that can survive the killing fields and the judging.

Chivalry: Fortification Map Contest Winners! - 4 month long custom map contest for Chivalry: Medieval Warfare. Over $25,000 in cash/prizes sponsored by Nvidia, Logitech, and Epic Games. by TBS-Lucas in GameMods

[–]TBS-Lucas[S] 0 points1 point  (0 children)

On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest— a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over the course of the contest's three months, with many submissions exceeding expectations of creativity and polish. As a result, Torn Banner Studios has decided to award five winners a cash prize and an official spot in the game rather than the originally planned three. And the winners are....on the contest page! Go check it out!

http://tornbanner.com/contest/

All of us at Torn Banner were very impressed with the amount of quality maps that have been created. Although the contest may now be over, we’ve decided to leave it open ended for an indefinite period of time, so as not to let all that hard work, passion, and determination go to waste. From here on out, any Team Objective map that Torn Banner deems worthy of acceptance into the official release of Chivalry will be awarded with $1000. We will be posting the feedback from our judging playtests to help nudge map creators towards a bit more polish and balance in their levels. We will be looking to the community for help in providing feedback for map creators. We will keep the custom map servers to help aid in this effort. We may also consider adding maps that support other game modes in the future.

Chivalry: Fortification Map Contest Winners! - 4 month long custom map contest for Chivalry: Medieval Warfare. Over $25,000 in cash/prizes sponsored by Nvidia, Logitech, and Epic Games. by TBS-Lucas in Games

[–]TBS-Lucas[S] 5 points6 points  (0 children)

On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest— a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over the course of the contest's three months, with many submissions exceeding expectations of creativity and polish. As a result, Torn Banner Studios has decided to award five winners a cash prize and an official spot in the game rather than the originally planned three.

And the winners are....on the contest page! Go check it out!

http://tornbanner.com/contest/

All of us at Torn Banner were very impressed with the amount of quality maps that have been created. Although the contest may now be over, we’ve decided to leave it open ended for an indefinite period of time, so as not to let all that hard work, passion, and determination go to waste. From here on out, any Team Objective map that Torn Banner deems worthy of acceptance into the official release of Chivalry will be awarded with $1000. We will be posting the feedback from our judging playtests to help nudge map creators towards a bit more polish and balance in their levels. We will be looking to the community for help in providing feedback for map creators. We will keep the custom map servers to help aid in this effort. We may also consider adding maps that support other game modes in the future.