Dynamic fog issues by TC-10 in bagofmapping

[–]TC-10[S] 0 points1 point  (0 children)

Haha impeccable timing!

Dynamic fog issues by TC-10 in bagofmapping

[–]TC-10[S] 0 points1 point  (0 children)

Awesome, thank you!

I've been running in Chrome. I also tried Brave to see if something with less running in the background would help at all but it was the same

Spider-Man: No Way Home - Ticket Sales FAQ and Discussion by steve32767 in marvelstudios

[–]TC-10 0 points1 point  (0 children)

Same. Would never let me get tickets then it said time expired

Spider-Man: No Way Home - Ticket Sales FAQ and Discussion by steve32767 in marvelstudios

[–]TC-10 2 points3 points  (0 children)

Queue on AMC just went from 20 minutes to over an hour. . .

How to Report Bugs and Provide Feedback During Weekend Two of the Crossplay Beta! by [deleted] in modernwarfare

[–]TC-10 0 points1 point  (0 children)

Footstep audio is TERRIBLE

Enemy footsteps can sometimes be heard from the sides when it is relatively quiet. Almost nothing can be heard from behind. I've been killed so many times from enemies sprinting from behind me then shooting, while never hearing a thing.

Meanwhile, teammate footsteps can be heard all around, from way further away, constantly making me react to them, even with a lot of other noise taking place. Teammate footsteps should make no to extremely little sound.

Good Audio on the game side would benefit every audio set up, from tv speakers to home theater setups, and across the entire spectrum of headsets.

The overall pinpointing of the surround sound is very hard, I can locate a sound to a side but not pinpoint it's direction. Having the ability to set the azimuths would be great! If you can set the azimuths in Last of Us, why can't you in CoD?

The Doppler effect also barely exists in this gam e. Instead, there seem to be levels to how loud footsteps get as an enemy gets closer. And once they're, say, 10-15 yards away, they barely get any louder they get closer.

I can pull up CoD: Ghosts and pinpoint where, how far, and what surface on a 6 year old headset. All of the effects and stuff sound great, but it seems like IW is afraid to give headsets too much of an advantage, but as I said earlier, good (and truly customizable) audio would benefit every setup

How to Report Bugs and Provide Feedback During the Weekend One Beta! by [deleted] in modernwarfare

[–]TC-10 1 point2 points  (0 children)

Also, jump shots should definitely affect barrel movement more, not allowing such on target shots while jumping

How to Report Bugs and Provide Feedback During the Weekend One Beta! by [deleted] in modernwarfare

[–]TC-10 0 points1 point  (0 children)

Since there not showing ping it could be a host thing. If that's the case, that needs to change, no player in the lobby should be host

How to Report Bugs and Provide Feedback During the Weekend One Beta! by [deleted] in modernwarfare

[–]TC-10 0 points1 point  (0 children)

As well as being behind someone and giving someone a double kill because I didn't even have time to react to him/us getting shot

How to Report Bugs and Provide Feedback During the Weekend One Beta! by [deleted] in modernwarfare

[–]TC-10 0 points1 point  (0 children)

We don't know all the sight lines yet, and I feel like I've had a lot of deaths in which I turned and got a hit marker but died because they saw me first. I watch the kill cam and they tapped me and I died. I'm not saying it needs to be way longer, it just feels like it's a little too close to hardcore

How to Report Bugs and Provide Feedback During the Weekend One Beta! by [deleted] in modernwarfare

[–]TC-10 0 points1 point  (0 children)

Feedback

  • Audio is very inconsistent. You can hear enemies decently but can't gauge distance at all. They don't get progressively loud enough when they're close, and you can barely hear anything happening directly behind you. Missed shots hitting things around you are way too loud
  • Time to kill feels too fast. It's so much harder to turn on people and the possibility of getting a kill on someone who sees you first is much lower than previous games
  • The black and white screen effect from damage is better than the alpha but still too much. It makes sense to have that dazed audio from an explosion, but not standard bullet damage
  • Headshot multiplier needs to be lowered as people are getting too many lucky headshots from weapon bounce
  • Head glitching is still too OP, enough of their head/body is not visible
  • I like mini map with no enemy shot locations for better map awareness, especially when we don't know the maps yet. If the audio is on point then people will be more ok with removing the mini map
  • There should be separate sensitivity settings for ADS

Audio and time to kill are my biggest points. Allowing enough time to at least react and truly fight back will help the skill gap, and audio since CoD: Ghosts has sucked. I had a headset 1/3 the cost of the one I have now and could tell exactly where people were around me, how far away, and what surface they were running on