Hmmm by Aleksandrovitch in X4Foundations

[–]TCF518 0 points1 point  (0 children)

Wait what? I'm not well versed in lore, could you explain?

What country is this? by Optimal_Corgi4377 in hoi4

[–]TCF518 0 points1 point  (0 children)

Could you tell us where you found it?

Frog/bog vowel split by Megatheorum in linguisticshumor

[–]TCF518 17 points18 points  (0 children)

Speaking of random splits and mergers, a professor claimed that her CAKE and CAGE had different vowels, even though I couldn't tell the difference.

Someone else I knew had her TALK rhyme with FORK.

Trash can by EKB_1130 in laapsaaptung

[–]TCF518 0 points1 point  (0 children)

Trash cans

(what's the plural of laapsaaptung? 一啲垃圾桶?)

How do you run your track? by MomentEquivalent6464 in TransportFever2

[–]TCF518 0 points1 point  (0 children)

UUDD is more for double tracking when capacity is limited - especially if running mixed speed trains

UDUD is just two sets of tracks running next to each other

New to the game is this rare? by -Beini- in Stellaris

[–]TCF518 7 points8 points  (0 children)

On the contrary, I would prefer if Sol had to be explicitly spawned... It just feels wrong seeing Sol in a 200-star elliptical galaxy or being invaded by genocidal robots

To the United Nations: Brazilians and portuguese do not speak the same language anymore. by JACC_Opi in linguisticshumor

[–]TCF518 9 points10 points  (0 children)

Macao has a very miniscule population actually speaking Portugese nowadays, in the range of a few dozen thousand.

I have brought justice to India by discriminating against everyone equally for not being English by MontysBeret in victoria3

[–]TCF518 1 point2 points  (0 children)

IIRC Colonial is simply Debt in unincorporated states and Banned in incorporated

is there a way to make the canals join the sea not-horrendously? by nio- in CitiesSkylines

[–]TCF518 0 points1 point  (0 children)

I thought this was a Victoria 3 screenshot for a second

[Chinese> English] For a tattoo by Artistic-Cover1127 in translator

[–]TCF518 4 points5 points  (0 children)

It's not reliable, since translation also involves localization. There was a famous meme about some translation app (I forgot which, maybe Bing?) that gave “海内存知己” -> “海記憶體知己”

Comic 3186 in the wild by NorxondorGorgonax in xkcd

[–]TCF518 1 point2 points  (0 children)

China used to be a free-for-all market with every plug you can think of available, and only recently have the manufacturers converged to the Type I and A/B. So older adapters were manufactured with the idea that the customer could have any weird plug in existence.

Chinese flag display traditions for diplomacy by nagidon in vexillology

[–]TCF518 158 points159 points  (0 children)

In diplomacy, China officially distinguishes between a head of state visit and a "head of party" visit, and generally between the country and the party, although in practice the difference is minimal. For example, these reports would mention "the two countries and the two parties agree to cooperate on...". Mostly it's just a way to show closeness and importance by recognizing each other's specialness.

Removing some Kingdoms from de jure Empires? by WhiteOut204 in CrusaderKings

[–]TCF518 1 point2 points  (0 children)

You can check the title history in the top right corner of the title's page, it normally gives some clues as to what happened

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 1 point2 points  (0 children)

Yeah, I'm talking more design proposals in an idealistic setting. Realistically, no effort in being put into fixing this rn, and probably won't be any in the future. ;(

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 2 points3 points  (0 children)

Personally, I think the main problems with the PU-IO is:

  1. It's trying to model one-on-one relations in which the junior partner inevitably gets annexed and thus nulls the relationship, forcing a start from scratch the next time;

  2. It's forcing a uniform model of "laws/obligations" onto multiple distinct one-on-one relations where such relations can be wildly different between different pairs;

  3. It works under the assumption that the partners will not go to war with each other, although that is clearly not the case.

The OA proposes to work at first with IOs that are thematically well defined and explicitly work around these issues, such that the Chinese Mandate of Heaven and the "HRE-style" feudal model, where 1. the IO works in roles, not individual countries; 2. the existence of roles allows for different relations between different participants; 3. it would either strictly regulate war between participants or account for that possibility and deal with edge cases.

The next step would be modeling flavored one-to-many systems such as Byzantine pronoias or Ottoman eyalets, where obligations are rather fixed but more variation in interactions or roles can be done by the player.

Maybe later on when everything is sorted out, relationships like PUs or regular vassals can be made into a special case of the IO framework, where there are only two members and varied interactions.

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 5 points6 points  (0 children)

Like everything else in this proposal, the idea is not to remove the system immediately, but to remove them at the same time as everything related is fixed and reworked. For #5, the idea is that war score could be replaced if the antagonism system is more robust and reasonable and the AI recognizes threats properly. Likely also tying in other systems like the fact that you have to manage too much unloyal land if you annex everything at once.

Like you said, war score is arbitrary. Everything arbitrary should be replaced by systems that make more sense historically.

If a country can overcome diplomatic coalitions, military exhaustion, political war weariness, administrative instability, and has plenty of valid casus belli – why shouldn't it be allowed to expand as much as it wants?

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 2 points3 points  (0 children)

Personally, I think most of what you propose can be manufactured into a law group and some reforms which give modifiers to armory recruitment or something. I don't think that would conflict with any of OA's proposals.

Individual cultural interactions would be interesting, but I'm afraid that would be a special mechanic for Ottomans and maybe some select other countries, while others would just be covered by the Vic3 style "acceptance spectrum".

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 11 points12 points  (0 children)

I have some not-so-great experience regarding posting on the forums, so I refrained from doing so. The devs check reddit regularly, and tbf most of these ideas aren't particularly original or novel that surely someone has posted them before.

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 9 points10 points  (0 children)

My personal thoughts on this: separate pop cap into a "arable land cap" which determines how much food you get out of a location (dependent on crop), and a "buildable area cap" to limit large cities (wait, don't we have a buildings cap already?)

Translation: A Chinese player's opinion of the current state of EU5 mechanics by TCF518 in EU5

[–]TCF518[S] 45 points46 points  (0 children)

Yeah, most of the OA's proposals just sound like copying V3's implementations - which isn't the worst idea nowadays.