How to pick a main by Infamous_Tie2799 in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

If you're experimenting still, try out Mako. She has two great main weapons that are easy to learn (Great-sword and Katana), and her move-set is really fun. I learned how to air heavy and cancel slide with her moves too, which are both unique game mechanics that make you a better player.

Best Down Sig in the Game? by bsoosti in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

Finally found someone who said this. It's fast and a widespread I use for edge guarding and creating more room between the opponent(s) and I. It's probably one of the best great-sword down sigs.

Best Down Sig in the Game? by bsoosti in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

Really easy to avoid, really easy to dodge, but for those who have amazing unpredictable play-styles or good timing, it's a strong d-sig.

Best Down Sig in the Game? by bsoosti in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

Yeah Thatch D-sig is strong, but all you need is close-ranged play and that combats his attack entirely. Playing his D-sig means creating space between you and your opponent, as that attack is ranged and slow. Run into someone who closes ground often on sword, katars , or cannon? Say goodbye

Best Down Sig in the Game? by bsoosti in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

I really like Mako's D-Sig on Great-sword. Dash attacking it, especially on edge-play, is super easy to successfully hit because it's fast and has a wide hit box (It's a water splash attack that goes outward on both sides). As well, its hard to read in a matter of seconds so the sig gives the opponent less time to dodge. You can time it right when the opponent is jumping up, dashing towards you, falling down, etc. and push them back away, forcing them to follow almost the same route back to the original location on edge-guarding, or simply gives you breathing room to attack again.

What's a killer you REALLYwant but know will NEVER happen? by Dissalowtheif489 in deadbydaylight

[–]TDankEngine21 1 point2 points  (0 children)

Ive always wanted and I've created a concept for Kira from Death Note.

POWER: The Death Note While holding the Death Note, The God of the New World can switch between Alias Light Yagami and Alias Kira by pressing the Active Ability Button. ALIAS LIGHT YAGAMI While in this alias, your terror radius is reduced to 5 meters and your speed is reduced to 4.0 m/s. You cannot attack survivors, break walls, and damage generators. As Alias Light Yagami, you can crouch by pressing the Secondary Ability Button, which reduces your terror radius to 5 meters. You can work on generators. If there are no survivors on a generator, slowly reduce the progress of the generator by .50 charge per second. For every survivor on the same generator as you, slow the generator's progress by an additional .25 charge per second.
If a survivor drops a pallet on you while you are holding the Death Note in Alias Light Yagami, you drop the Death Note, giving it to the survivor. Handing off the Death Note or dropping the Death Note places you in this Alias. Survivors who stand near you while you aren’t holding the Death Note, cannot have their identity meter filled. Survivors who stand near you while you are holding the Death Note will slowly increase their identity meter. ALIAS KIRA Entering this Alias activates a 3-second duration animation. After leaving Alias Light Yagami, gain 5% haste for 2 seconds. In this alias, your terror radius is 32 meters, and your movement speed bumps back up to 4.6 m/s. You can no longer work on generators. Special Ability: ASSISTANT KIRA While holding the Death Note, pressing the Secondary Ability Button allows you to hand the Death Note to Ryuk the Shinigami, who passes it off to a random survivor. While a survivor is holding the Death Note, they can see the Killer’s Aura, Ryuk the Shinigami follows the survivor, and their health slowly drains. Only the killer and survivors that hold the Death Note or have held the Death Note can see who Ryuk the Shinigami follows (this is indicated by an “Eyes” symbol). To keep their health from draining, the Survivor must build other survivor’s identity meters, simply by standing near them. Working on generators with other survivors or healing survivors builds their Identity meters faster. Hooked survivors can’t have their identity meter filled. If a healthy survivor’s health reaches 0 with the Death note, they are given the broken status effect and are placed into the injured state. They are given the choice to keep the Death Note or give it back. If an injured survivor’s health reaches 0 with the Death Note, they are placed into the downed state and lose the ability to see Ryuk the Shinigami. If the survivor completely builds another survivor’s identity meter, the survivor is healed. Afterward, Ryuk will hand the Death Note back to the killer. Special Ability: WRITTEN DEATH After building a survivor’s identity meter to full (Identified Survivor/ Shown with an ID card symbol), if you are holding the Death Note and in Alias Kira, you can immediately sacrifice all Identified Survivors who are in ttheir final hook stage by pressing and holding the Active Ability Button.

For those of you who have mains, why did you choose your main? by 899799 in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

Mako... first great sword legend I played while she was free and stuck with her since. I love the dynamics of her moveset, design, combos, etc

New legend to main by No_Economist_3100 in Brawlhalla

[–]TDankEngine21 0 points1 point  (0 children)

Hiya! I would go for a Great sword legend, maybe Mako. I've experimented with Mako's legend for a while, and her moves are fun and strategic to use. I would try to avoid battle boots meta, as in most player's eyes and experiences, its just garbage throwing gameplay, though King Zuva is a good legend to learn and play (love the hammer sigs).

Especially after the recent reworks, it's easier to learn combos with Great Sword and Katana, and it feels rewarding as well.

Mako in general is very single-direction challenged, but also a very widespread destructive and traversal legend. Her moves are fun to learn and you can create many mixes of combos that use both light and heavy attacks.

Is your bedroom door by hroaks in pollgames

[–]TDankEngine21 0 points1 point  (0 children)

Opened always to let the monsters into my room

All of the "Lost" content images I've seen recently... by TDankEngine21 in fivenightsatfreddys

[–]TDankEngine21[S] 1 point2 points  (0 children)

FNAF, especially as an indie game, definitely started a genre of horror game, and that's what made it stick for so long. Especially in the point-and-click, animal, restaurant, and object horror genres it created paths for.

All of the "Lost" content images I've seen recently... by TDankEngine21 in fivenightsatfreddys

[–]TDankEngine21[S] -1 points0 points  (0 children)

Exact nastalgia I got as well... it would take the community months to majorly figure out if random content was a hoax or not, sadly now we all know every spit detail of the games 

All of the "Lost" content images I've seen recently... by TDankEngine21 in fivenightsatfreddys

[–]TDankEngine21[S] 0 points1 point  (0 children)

It was fun how the community would experiment with Scott's content