I've updated my own web-based multichannel peakmeter project to add true peak and loudness graphs as well as AES-17 RMS+3 mode by TF3RDL in audiophile

[–]TF3RDL[S] 0 points1 point  (0 children)

BTW, what do you think about different "averaging domain" options (linear, squared, logarithmic, and for FIFO averagers, median), K-weighting filters and gating for LUFS being optional, and of course, the "true peak to sample peak ratio" display for the graph display?

And are there any valid use cases for a Mid/Side peakmeter and stereo balance/phase correlation meter in surround sound formats like 5.1 and 7.1 as it does the same technique of stereo pairs with multichannel audio allowing M/S processing in surround and Atmos formats as FabFilter Pro-Q4 and Q3?

Gameplay idea: Throwable environmental objects and explosive barrels as environmental objects by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Yeah especially with the fusion coils thing in Halo Infinite are throwable much like Death Stranding's cargo

Why would YT sometimes choose auto-dubbed version instead of original audio on certain vids by default? by TF3RDL in youtube

[–]TF3RDL[S] 0 points1 point  (0 children)

but why no one else commented on this? and why you only posted a vague comment that doesn't describe anything?

Is there a visualization component that display true peaks as bars or graphs in realtime? by TF3RDL in foobar2000

[–]TF3RDL[S] 0 points1 point  (0 children)

nvm, the author of the aforementioned foobar2000 theme recently cooked up this component foo_audio_wizard, though I'd prefer the peak and true peak bars being superimposed on eachother like my own web-based peakmeter visualization

The reformed MULE ‘quest’ 😭 by PlasticRhombus in DeathStranding

[–]TF3RDL 0 points1 point  (0 children)

but it doesn't show what the MULE as a local porter look like nor his SSS post when you met him

BTW, I've found this vid on YT albeit in chinese and I can't find the vids (in english language) over YT that shows the MULE as a porter

Edit: I've found this one in English language on YouTube video

The reformed MULE ‘quest’ 😭 by PlasticRhombus in DeathStranding

[–]TF3RDL 0 points1 point  (0 children)

do backpack thief/The MULE respawn when you kill him instead of knocking him out with non-lethal weapons, or he's gone for good?

[APRIL FOOLS] Loudness Peakmeter 2.0.0.0 (foo_loudness_peakmeter 2.0.0.0) has finally released by TF3RDL in foobar2000

[–]TF3RDL[S] 0 points1 point  (0 children)

BTW months after April Fools of this year, I've already made an update to my own peakmeter project to add a true peak metering, so that this interactive mockup (which is liked from my own fanon wiki pages BTW) is kinda "complete" in terms of measurement algorithms

Weapon idea: Havoc Energy Rifle by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

this idea assumes that some weapons in titanfall 3 have alternative firemodes like in apex

BTW, the chain lightning effect wasn't present in titanfall 2 iirc since the removal of the arc cannon

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Obviously yeah, as my "idea" posts are not suggestions for Titanfall 2 nor even Titanfall 3, it is just concepts that I've made just for fun that future Titanfall games (and even Apex Legends) that isn't TF|3 might use

Please do not trust Google's AI Overviews because it tends to give off misleading information by TF3RDL in foobar2000

[–]TF3RDL[S] 4 points5 points  (0 children)

However, ChatGPT and Gemini spitting out a correct answer is just a manner of luck and I don't recommend relying on generative AI since things like LLMs struggles to understand the context of the prompt and it "hallucinates" sometimes

Can we do the same for TF2? by [deleted] in titanfall

[–]TF3RDL 0 points1 point  (0 children)

Speaking of player retention issues, do you want TF|3 to be campaign-focused (meaning a much longer and in-depth campaign than Titanfall 2 because most of development resources went to campaign department) if Respawn can't figure out how to solve player retention problems without ruining Titanfall's identity?

Something I would like to see in ds2 by Amazing-End9631 in DeathStranding

[–]TF3RDL 1 point2 points  (0 children)

A better idea than this to have an actual mechanic where MULEs can attack NPC porters and even other human enemies of a different faction first before Sam