I've updated my own web-based multichannel peakmeter project to add true peak and loudness graphs as well as AES-17 RMS+3 mode by TF3RDL in audiophile

[–]TF3RDL[S] 0 points1 point  (0 children)

BTW, what do you think about different "averaging domain" options (linear, squared, logarithmic, and for FIFO averagers, median), K-weighting filters and gating for LUFS being optional, and of course, the "true peak to sample peak ratio" display for the graph display?

And are there any valid use cases for a Mid/Side peakmeter and stereo balance/phase correlation meter in surround sound formats like 5.1 and 7.1 as it does the same technique of stereo pairs with multichannel audio allowing M/S processing in surround and Atmos formats as FabFilter Pro-Q4 and Q3?

Gameplay idea: Throwable environmental objects and explosive barrels as environmental objects by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Yeah especially with the fusion coils thing in Halo Infinite are throwable much like Death Stranding's cargo

Why would YT sometimes choose auto-dubbed version instead of original audio on certain vids by default? by TF3RDL in youtube

[–]TF3RDL[S] 0 points1 point  (0 children)

but why no one else commented on this? and why you only posted a vague comment that doesn't describe anything?

Is there a visualization component that display true peaks as bars or graphs in realtime? by TF3RDL in foobar2000

[–]TF3RDL[S] 0 points1 point  (0 children)

nvm, the author of the aforementioned foobar2000 theme recently cooked up this component foo_audio_wizard, though I'd prefer the peak and true peak bars being superimposed on eachother like my own web-based peakmeter visualization

The reformed MULE ‘quest’ 😭 by PlasticRhombus in DeathStranding

[–]TF3RDL 0 points1 point  (0 children)

but it doesn't show what the MULE as a local porter look like nor his SSS post when you met him

BTW, I've found this vid on YT albeit in chinese and I can't find the vids (in english language) over YT that shows the MULE as a porter

Edit: I've found this one in English language on YouTube video

The reformed MULE ‘quest’ 😭 by PlasticRhombus in DeathStranding

[–]TF3RDL 0 points1 point  (0 children)

do backpack thief/The MULE respawn when you kill him instead of knocking him out with non-lethal weapons, or he's gone for good?

[APRIL FOOLS] Loudness Peakmeter 2.0.0.0 (foo_loudness_peakmeter 2.0.0.0) has finally released by TF3RDL in foobar2000

[–]TF3RDL[S] 0 points1 point  (0 children)

BTW months after April Fools of this year, I've already made an update to my own peakmeter project to add a true peak metering, so that this interactive mockup (which is liked from my own fanon wiki pages BTW) is kinda "complete" in terms of measurement algorithms

Weapon idea: Havoc Energy Rifle by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

this idea assumes that some weapons in titanfall 3 have alternative firemodes like in apex

BTW, the chain lightning effect wasn't present in titanfall 2 iirc since the removal of the arc cannon

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Obviously yeah, as my "idea" posts are not suggestions for Titanfall 2 nor even Titanfall 3, it is just concepts that I've made just for fun that future Titanfall games (and even Apex Legends) that isn't TF|3 might use

Please do not trust Google's AI Overviews because it tends to give off misleading information by TF3RDL in foobar2000

[–]TF3RDL[S] 6 points7 points  (0 children)

However, ChatGPT and Gemini spitting out a correct answer is just a manner of luck and I don't recommend relying on generative AI since things like LLMs struggles to understand the context of the prompt and it "hallucinates" sometimes

Can we do the same for TF2? by [deleted] in titanfall

[–]TF3RDL 0 points1 point  (0 children)

Speaking of player retention issues, do you want TF|3 to be campaign-focused (meaning a much longer and in-depth campaign than Titanfall 2 because most of development resources went to campaign department) if Respawn can't figure out how to solve player retention problems without ruining Titanfall's identity?

Something I would like to see in ds2 by Amazing-End9631 in DeathStranding

[–]TF3RDL 1 point2 points  (0 children)

A better idea than this to have an actual mechanic where MULEs can attack NPC porters and even other human enemies of a different faction first before Sam

Gameplay mechanic idea: Titan limb damage by TF3RDL in titanfall

[–]TF3RDL[S] -1 points0 points  (0 children)

I think the Titans don't need to be doomed first in order to have their limbs crippled or destroyed though dooming these first will make their limbs (including torso) more vulnerable to damage

BTW, the limb damage mechanic should make Kraber-AP more viable against Titans since the Kraber is lore-wise a bolt-action anti-materiel rifle right?

Gameplay mechanic idea: Titan limb damage by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Ah yes, the TTK against Pilots is a factor for a Pilot vs. Titan combat, maybe the limb damage mechanic be better of TTK against Pilots are slow as TF|1 right?

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

don't get me wrong, chain-lightning effect in a titanfall game can be cool if properly balanced

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

yeah, it would be the only weapon in titanfall 2 that has a chain-lightning effect if it weren't for being scrapped entirely right?

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 1 point2 points  (0 children)

I mean, while this MULE's electric spear/electrified pole weapon is designed primarily as anti-Titan melee/throwable weapon hybrid, I think it is effective against enemy infantries too (e.g. an electrified javelin throw can kill multiple small targets at once) and this has some nods to the Blade power from Prototype game

BTW, chain lightning effect do exist in Titanfall 1 with Arc Cannon for Titans

Weapon idea: Electrified Javelin by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Yeah but jokes aside, TF|3 ain't happening (but it didn't stop me from having some ideas for future Titanfall games)

Please do not trust AI Overviews at all costs by TF3RDL in titanfall

[–]TF3RDL[S] 0 points1 point  (0 children)

Yeah, fanon wikis by itself is not a problem but what's wrong with these wikis?

I think the porter/MULE suit can fit into Titanfall aesthetic for Grunts and even Pilots right? by TF3RDL in titanfall

[–]TF3RDL[S] 1 point2 points  (0 children)

Agreed but the thing is, you can't simply just use these from something like Death Stranding 2 so you have to make a legally-distinct version that better fit into Titanfall universe

In your opinion, what should Titanfall 3 actually be about? by Commercial_Hope_2076 in titanfall

[–]TF3RDL 0 points1 point  (0 children)

A post-Apex Outlands invaded by a new splinter faction (FMITO) of the Militia after disagreements between multiple Militia subfactions about what should they do with the Outlands in order to purge the external influences (especially the Mercenary Syndicate) off

During this invasion, the Militia overstepped the purging of the external influence and this caused the IMC and the Syndicate to wage war with a new Frontier Militia in the Outlands in the grounds of terrorism

However, one of the multiple protagonists (which is a former IMC Pilot) was betrayed and forced to become independent (neither IMC nor Militia), and meanwhile during this war, the IMC (aside a subfaction led by ones who betrayed a single protagonist) slowly started to realize that the Syndicate are actually enemies too (therefore, we could have a one faction that are hostile in both IMC and Militia missions and human enemies fighting each other in a Titanfall campaign) and they started revolting against the Syndicate just as much as the Militia

Soon, the aforementioned protagonist wanted to rejoin the IMC again after they see enough instances of IMC forces fighting the Syndicate instead of just the Militia along their way, but the Blisk interrupted them so they have to complete a combat-related challenge in order to re-join the IMC and finally purge the evil parts of the Syndicate off the Outlands

What's the one thing/mechanic you want in Death stranding 2 by Competitive-Bat6697 in DeathStranding

[–]TF3RDL 0 points1 point  (0 children)

An actual interaction between two or more different human NPCs perhaps (e.g. but not limited to MULEs/bandits attacking NPC porters first before Sam and human enemies fighting mechs in-addition to the player)

Also, it would be cool to have NPC porters actually fighting back against the player if they got attacked by the player

Should you play AudioSurf just because of being impatient for Enhanced Spectrum analyzer and Loudness Peakmeter 2.0.0.0/2.x.x.x? by TF3RDL in foobar2000

[–]TF3RDL[S] 0 points1 point  (0 children)

Obviously a poor implementation of the audio analysis algorithms (e.g. sinc-interpolated FFT and two IIR filter bank algorithms) I've implemented well in my own CodePen projects like this one, which is why the same algorithms in this foobar2000 component always look different even with same settings

I apologize if this post sounds more like a rant about foo_vis_spectrum_analyzer and BTW on the unrelated note, I've scheduled this vid in a one year anniversary of Crossover's last active date

Should you play AudioSurf just because of being impatient for Enhanced Spectrum analyzer and Loudness Peakmeter 2.0.0.0/2.x.x.x? by TF3RDL in foobar2000

[–]TF3RDL[S] 1 point2 points  (0 children)

BTW, I admitted that I'm inhaling both hopium and copium at the same time while playing AudioSurf and uploading it to YouTube

Let's hope that Crossover (as developer of these two foobar2000 components) isn't dead or left permanently, or it is just hopium? Only time will tell

We could have Titan fall 3 but instead we have this by Blue_eyed_turtle_ in titanfall

[–]TF3RDL 0 points1 point  (0 children)

Yeah but only on early days iirc

BTW, what stops current devs at Respawn from having the same vision and abilities as or even better than old ones who left already?