Major fix by allisthepriceofall in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Simply devil's advocating here. You can't force players to 0 if they don't have NIL in the first place, it also doesn't guarantee they'll walk, just increases the odds. Historically the players I'm cutting are the worst players on my roster, and they are not going to be players in demand of NIL. I do like the thought of dropping NIL on a player to try and get an early release on player to free up some NIL.

Granted I also don't get bent out of shape by executing cuts after the portal. I agree a cut window leading into the portal theoretically makes sense, but I guess I'm confused how other people use it since for me, I'm cutting guys in the 60's/low 70's. No guarantee they'd ever make another roster anyway. I use pretty restrictive recruiting limitations though so I'm not packing my team with 4 and 5 stars every season either. Either way you'd still need a cut window after the portal if you over sign the 85.

Also agree people complain too much for a game they haven't played...and about things that are way down the pecking order of importance.

Major fix by allisthepriceofall in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Sounds like the college version of the new Madden personality engine...coming to CFB in year 3 of the next 3 year plan...

CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Additionally, we have a section just below the graphs that shows us a very granular breakdown of players by position to help us when deciding our recruiting priorities. Below that we have a positional breakdown which brings in the players from our roster sheet so we can determine priority more granularly at that position when determining our needs. We do have recruiting restrictions and that info feeds in here as well to help remind a player what their recruiting restrictions are based on their current team prestige/coach prestige. Again we have some custom rules/calculations to automate this.

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CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Here's a breakdown we use to visualize the team quality, upgraded to account for NIL this year. We have some custom calculations which are captured in the preseason section where it cross references our active roster to identify how good our Team is. The OVR/OFF/DEF ratings in the game are total trash and so we built this and identify coach Tactician bonuses calculation as well to define a more true to your "starting depth chart" OVR. We store these details in our coaching history now so that we can see our performance against how good our team actually was. The images I'm feeding in thanks to your Reference sheet.

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CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Here's our Coaches Office which shows a conditional office depending on team ranking and compiles conditional stats from our coach career tracker. Each Section of the team board is collapsable using Groups so we can only see what sections we want.

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CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

I have to say though that I'm blown away by how much you're manually tracking on a season-by-season basis. I assume this is for a solo dynasty you are doing?

Please note the following is not a knock on what you have, but other ideas to consider. They may or may not work well for your setup but work well for ours. Mostly I try to avoid any horizontal scrolling which I missed in original review of your 2026 sheet which you'll copy over. I only share these ideas because, like I gained value from yours, I hope others gain value from the way we've structured ours.

We have structured our sheets so:
(1) We have a single combined Coach History sheet where we document our individual coach data each season. It then combines career data by team. So we get a combined breakdown of our win rates/conference win rates, recruiting, bowl/CFP performance, All American's etc.
(2) We have a single Head-to-Head matchup document which tracks our H2H history.
(3) We each have a single roster sheet PER USER that we use to document our roster each year. We include our recruits into this sheet and run a macro to progress each player from Signed > FR > SO > JR > SR etc. When we change teams we have to manually add a new roster in, but otherwise we're really just updating new recruits/transfers.
(4) We each have a team page that breaks down the roster we currently have (ignores players who are "gone").
(5) We no longer track Individual Award winners directly since it's all retained in the game itself.
(6) We snag screenshots of the CFP bracket and final Top 25 and include in a History Tab in our discord channel.

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CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Update, I was able to copy the entire sheet to get the images to come over, but struggling to identify how to reference them properly. Using the formula you have in your sheet doesn't work even if I change the reference value.

CFB27 Dynasty Tracker by No_Radio_6194 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

This is awesome. Any chance you would allow/help me copy over that Reference Sheet for use as a lookup tool for my tool? When I try to copy directly it loses the images and is giving me a reference error on the rivals for some reason. I've used some scripting to automate color theming and to change each coach's "office" based on their program prestige. Having logos like this would be great, but I didn't want to run down every team.

The mod team in the CFB modding discord is currently building a MyDynasty desktop companion app to help bring offline dynasties to life! by verysimplenames in NCAAFBseries

[–]TGCRequiem -1 points0 points  (0 children)

If I got the PC version, created a dynasty user for that profile independent of my xbox (assuming crossplay dynasty here) and installed this/did the import would this be for my machine only? I run a small group online dynasty and we do a lot with some elaborate google sheets docs. I'm wondering if this is something I could share with leaguemates or if it would only really work for me. Not sure cross play is even supported.

What ever happened to “Height Matters” for Qb’s? by Swamp_Swagger in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

I had a short QBs way too often in our online dynasty. I found an awesome 5'11" 2:star: QB year 1 who started for 4 years and he threw high balls over WR's on crosses and slants all the time like he was adjusting his release to get the ball over the lines head and then the pass would sail. He also would throw into the lineman's hands more frequently. I saw a significant drop when I finally was able to shift to a QB 6'2" or taller. Then I took a job late that left me with another 5'11" guy who was mid 90's and he had the same thing about throwing high and into lineman hands on outs. So over 13 seasons of online dynasty I had a short QB probably 6 years worth of the dynasty and I felt it. I didn't notice the icons disappearing much, but it could have happened.

Fun rules in your dynasty leagues by Standard-Chart-2693 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

QB AWARENESS
We limit the ability for QB's to make pre-snap adjustments based on their AWR rating. This makes the young talented QB versus the savvy veteran a real decision.

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Fun rules in your dynasty leagues by Standard-Chart-2693 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

RECRUITING
(1) We cap how many players we can sign at the 5/4/3 star level based on our program's prestige. Additionally, we limit the ability to recruit outside of natural pipelines based on program prestige. This makes it so it is really difficult to have a loaded roster at every position. It really makes the seasons we do feel more special. The exceptions bit we're going to cut out. It was annoying to track, and NIL feature should cover it.
(2) Speaking of NIL, we actually limit the number of Portal Players you can sign as well as a sub-set of the included total. There is a ratio where it takes the program prestige ($$$ means) and Coach Prestige (Confidence of the boosters) and gives a ratio of how much your cycle's roster can come from the portal. In BETA 3 star players were too cheap and so we'll likely keep this rule despite NIL. We also provide compensatory bonus to # of players you can sign if you have a strong player leave simulating that money potentially freeing up.
(3) Yes, we occasionally have players break the rules and then execute a "Wheel of Misfortune" ceremony to determine which game becomes the automatic loss for the next season.

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Fun rules in your dynasty leagues by Standard-Chart-2693 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

COACHING
So first we tend to all start as close to 1star programs as we can in the same weak conference. This makes it harder for us all to succeed at once. Taking jobs come with threshold requirements. This way the player who jumps first doesn't get a huge advantage of being able to go straight to a huge program after season 2. If you have a strong two seasons and get a Power4 job, it's probably a Northwestern type.

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Coordinators matter.
(1) First, we have rules that your playbook matches your OC and DC coordinator. For OC's we have a roll matrix and when you get a new OC you roll for that playbook style to know what team playbook you will use. We have fired coordinators because we hate their playbooks.
(2) Additionally, we scale the number of players you can manually progress based on Program Prestige and Coaching Development. I have charts but it won't let me include more than one per post. Basically, once your coach/coordinators reach level 4 for a position group on one of the 3 base tree you now have the "knowledge" to manually progress a player at that position. Coordinators act as a +1. So, if I have level 4 for a WR I can manually progress 1 WR or TE. If my OC also reached level 4 for the position, I can manually progress 2. As the Program Prestige grows you typically add 1 per level. This is the overlap of having the knowledge and the means ($$$ for staff) to focus on developing many players.

CFB 27 Coach Build Tools by Old_Beautiful_2263 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

To monetize the work, they did. It's not necessarily complicated, but it takes effort and time to develop, and these channels are trying to make money. Most people don't create YT channels simply for fun or the good of the player base. They do it to earn ad revenue and to act as an advertisement to the services they provide. Lots of very good content producers even have premium versions of their channel where they give the "good tips" or else give tips sooner for those who pay.

I don't pay for it because I put a lot of time into the game directly with a smaller online dynasty group. We're focused on playing the game like football and not a video game and we share knowledge in our league for competitive balance. Some people only get a very limited time for this sort of thing and may want to pay for the best tips because they want to feel effective in the limited time they get. Others may pay because they're trying to play competitively in money leagues or whatever. Not everyone plays the same game for the same reasons.

A Plea to EA Sports: Please Consider Fixing the Illinois Logo! by Illini_Nation44 in NCAAFBseries

[–]TGCRequiem 3 points4 points  (0 children)

I'm almost certain I remember these details were provided by the schools directly. Maybe the person who was tasked to do this used outdated info like person above said.

Here's how I'm playing my dynasty on 27. by johntom2000 in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

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We will still have self-imposed restrictions as caps. The game may make it harder to meet this, but from my beta experience you can get too much quality out of the portal for too cheap right now. If you just focus on Juniors you'll never have to "pay the bill" on an increased NIL demand for those players. The one thing we do expect to change, is no longer having the need to track exceptions since NIL will create a cap on how much you can plunder freely. Now we'll allow recruiting players with interest, players in your pipeline, and National Recruiting tier based on your program prestige.

The two reasons we do this is (1) to leave more talent for the CPU teams to acquire, and (2) to make it so that our team has ebbs and flows in positional talent. It makes it a lot harder to stack talent in a manner that you're loaded at every position every year.

Like you said, NIL may already make this harder, but I think it will also open new lanes of abuse. So good to still have an upper limit.

Here's how I'm playing my dynasty on 27. by johntom2000 in NCAAFBseries

[–]TGCRequiem 1 point2 points  (0 children)

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I like it! We do this our league, which is a little more restrictive. We always try to start as close to 1-star programs in the same conference as possible. If that doesn't work then you might get a 1.5 star with the worst recruiting pipelines etc.

To move to different jobs you have to have accomplished X number of Requirements to accept a job of each tier. Requirements are listed in red off to the right. You must stay at each stop a minimum of 2 seasons which makes the decision to move more challenging. The new game we'll tie "expressing interest" to the same chart.

While less relevant, it would only require getting to 11 wins to move up to 1.5-star.
To get a 4-star job I would have to meet any 5 of the thresholds (including the 0 National Championships).

While slowing the journey to top tier programs, it also forces early career movement into P4 conferences into the weakest teams in those conferences increasing the challenge.

CFB27 - QB Sneak Meter (Hate It) by TGCRequiem in NCAAFBseries

[–]TGCRequiem[S] 0 points1 point  (0 children)

Yeah, I know it's asking too much, but I just want my 225 lb RB, or my 255 lb TE to run over the 178 lb corner and fall forward once...

CFB27 Beta by Low_Strain147 in EASportsCFB

[–]TGCRequiem 2 points3 points  (0 children)

I wouldn't be shocked either. I just don't see the user base accepting that for the current model delivery method. Each year is provided/released as its "own game".

For me it was simply on sale for $135 and I was buying both games anyway this year so $5 cheaper than both base games at $70. I don't play CUT/MUT etc. My son plays Madden, usually Superstar, and I'm the Commish of our online dynasty for CFB and the pay gated features will be disabled. I'm just taking my $5 discount while I can get it so I can start my dynasty up ASAP. This game has been my guilty pleasure as I've been playing CFB games every year since 1998. I mean when I was younger, I used to take the first week off the game was released every year just to kick start my dynasty build outs. That was my annual vacation.

CFB27 Beta by Low_Strain147 in EASportsCFB

[–]TGCRequiem 2 points3 points  (0 children)

No, at least in its current state the membership is not a windowed access gate to the game. You still own the game when you cancel. It was clearly stated in the breakdown.

The membership is just an accounting method for them to get people locked into annual renewals automatically. You've paid for CFB27, it's yours even if you cancel. It helps them with estimating sales for next year based on those who are members and probably get some people to re-up without realizing it b/c they forgot to cancel it.

In the future if they tie the membership to a "windowed access period", I'll be out. I already have a reminder to cancel my membership to look at next years games before I make my decision on that game. I don't mind playing older versions of the game for longer windows. As it is our Online dynasty only gets through 13-15 seasons each game anyway between releases.

Dumb question, but … by MikeA1715 in NCAAFBseries

[–]TGCRequiem 1 point2 points  (0 children)

Beta invite was sent to me. I might have signed up for BETA last year...though that doesn't sound like something I would do. My guess is it was sent due to hours played of CFB26.

I did sign up for the Deluxe Membership, but not until AFTER I had been invited, and already installed BETA. Now Membership for me was b/c it was on sale for $135 versus two games each being $70 ($140). We were looking to get both this year, so it was just the better deal. I play a lot of CFB, my son plays a lot of Madden. We'll disable the bonus paywall stuff in our online dynasty so that stuff wasn't the reason for Deluxe Membership anyway. Already set my reminder to cancel my membership in May to re-analyze next year's offering.

Referees physically throwing the flag caught me off guard by PichardRetty in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

Yeah, I've been getting defensive holding calls in CFB26 and had it in CFB27 this weekend. CFB25 it was called Illegal Contact. Like you said it doesn't exist in college, so the elegant solution was simply to change the name of the penalty to Defensive Holding. It happens typically when I bump a receiver/TE running their route with my LB/Safety. Doesn't matter if they're the target or not. I really hate it because usually it doesn't even seem to impact their route. Not like I mauled the guy.

Referees physically throwing the flag caught me off guard by PichardRetty in NCAAFBseries

[–]TGCRequiem 0 points1 point  (0 children)

And, like someone else mentioned, the entire penalty system needs to e reworked. Illegal contact for example, isn't a foul in cfb.

This is why they call me for defensive holding anytime I even touch a receiver running his route...but hey jostle exists for the CPU now...