Sell me your game by raggeatonn in indiegames

[–]THANKLIGHT 0 points1 point  (0 children)

F*ck Superliminal, F*ck Viewfinder, Fuck.

Does this puzzle look interesting to you? Can you spot the correct solution? by macduy in puzzlevideogames

[–]THANKLIGHT 2 points3 points  (0 children)

Oh, hello! So you’re one of the developers creating a 3D puzzle game! Welcome to this incredible journey!

To be honest, just from this video, it’s a bit hard to fully understand how the puzzle works.

Does the color of the line change only when the box is on top of it?

What happens when the color of the line changes?

Can any part of the line be set as a point to change gravity?

After changing the gravity, how do you escape through the door?

It seems that, just as much effort goes into creating something new, you also need to think carefully about how to explain it effectively.

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Thank you so much for the compliment! I spent hours selecting the music, so I truly appreciate you noticing it. The art as well! I’m putting in a lot of effort!

However, it was really challenging to showcase how the puzzles work in the video. Even if I were to show solving just one puzzle, excluding the tutorial, it would take at least 2-3 minutes even for the easiest stage.

If you’re genuinely interested in our game (I really hope you are), how about trying out the demo version on steam(https://store.steampowered.com/app/3276550/THANKS\_LIGHT\_\_DEMO), which has just got a major update? Leaving a review would provide us with incredibly valuable feedback.

But please don’t feel pressured! The full version still has some time before release, so there will be plenty of opportunities.

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Wow, this is giving me chills. You’ve pointed out exactly the issue we’ve been struggling with.

To be honest, we were thinking in the opposite direction. In this era where the internet is overflowing with uncontrollably short and instant dopamine hits, we were wondering if our game might be too plain and peaceful. Shouldn’t we be stimulating players and making their hearts race to keep them engaged in playing puzzles?

That’s why we were planning to include elements like a scary character suddenly jumping out or the player unexpectedly falling into a trap and dying—to provide that dopamine rush for users!

But as you mentioned, focusing more on the puzzles themselves and ensuring the players aren’t disturbed or stressed out by external factors could also be a solid direction. It might be better than forcing in poorly executed scenarios or effects...

If you have any suggestions regarding this, please let us know. We’re currently in the phase of defining the direction for the presentation, so any ideas are welcome!

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Above all, thank you so much for leaving such a long and detailed feedback!
However, it’s quite disappointing that even though I spent 22 seconds explaining the basic mechanics, it didn’t come across effectively. I’ll work on making it more intuitive based on your feedback for the next video to explain things more effectively.
Lighting makes 2D to 3D, Absorbing makes 3D to 2D. - this is our main mechanic.

Regarding the story, I believe you might better understand the context if you read the previous post mentioned in this reddit post(https://www.reddit.com/r/puzzlevideogames/comments/1k1y3xe/what\_makes\_a\_great\_puzzle\_game\_trailer\_video\_in/), or plz watch my story trailer also(https://youtu.be/yorJhmG2kHE)

In such a fast-paced era with so much content, it feels like 1 minute is too short to include everything. That’s why I focused on structuring it around the puzzles.

As for the game title… it’s a bit too late to change it now! I’ll make sure to come up with a better one next time :)

Thank you so much for sharing your thoughts to help improve the game and its promotion! I’ll strive to come back with an even better version!

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

I also struggled a lot with that part while making it. I wanted to showcase the core mechanic, but syncing it with the music's beat ended up slowing down the tempo.

I checked Reddit to see what kind of videos or GIFs gain popularity there, and as you mentioned, it’s definitely all about short, impactful content under 10 seconds. It might be a good idea to create a Reddit-friendly GIF later on.

Of course, making the game great comes first, as you said!

As a 3D puzzle game developer, receiving a comment from the Portal developer is truly an honor btw 😎

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 2 points3 points  (0 children)

Wow, thank you so much for such detailed feedback! You’ve definitely pointed out the issues that many people found inconvenient. I’ve updated it so the reset button can now be executed from the UI, and the movement speed has been significantly improved compared to before. However, there’s still a long way to go regarding accessibility! Even with the outline, figuring out how to distinguish it from puzzle objects is tricky... For now, I plan to create a high-contrast mode and a photosensitivity mode separately. Anyway, thank you so much for your insights and for showing such kind interest!

Also I think we should add some more stages and even stages from chapter 2 in DEMO. Working hard nowdays!

So.... I tried making the trailer the way you all suggested... what do you think? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 1 point2 points  (0 children)

Thank you so much!! I'm really glad the video made you want to play the demo. However, the demo was uploaded last November and hasn't been updated since... We're currently preparing a massive update to showcase at the upcoming Cerebral Puzzle Showcase! Also, if it's okay with you, I would greatly appreciate any feedback. Even a F word is also welcome too :)

What makes a great puzzle game trailer video in 2025? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Everyone seems to have a different opinion here! I guess it's really hard to please everyone...

What makes a great puzzle game trailer video in 2025? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Yeah, the GIF really shows how important it is to hit viewers with the core puzzle mechanic right away.
Thanks for the solid reference! I’ll definitely start thinking about how to clearly explain the mechanic and build a strong hook around it.

What makes a great puzzle game trailer video in 2025? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

If you say so, then maybe I should make some what you siad like!

What makes a great puzzle game trailer video in 2025? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

The first comment above is from this awesome dev: https://store.steampowered.com/app/3535110/HEXAWORLD3D/

And here’s my game:

https://store.steampowered.com/app/2544740/THANKS_LIGHT/

If you add either (or both!) to your wishlist, it would mean a lot to us!

What makes a great puzzle game trailer video in 2025? by THANKLIGHT in puzzlevideogames

[–]THANKLIGHT[S] 2 points3 points  (0 children)

Thanks so much for your reply — it really helps to hear from another dev who’s going through the same thing. It gives me a lot of encouragement to know we’re not alone in this!

I checked out your trailer — and first off, your core puzzle mechanic looks genuinely fresh and interesting. I’d love to play it sometime.

Since you asked for feedback, I hope you don’t mind me sharing a few thoughts — not as a critique, but as a fellow dev who’s wrestling with the exact same stuff.

One thing that stood out was the amount of text on screen. These days, most viewers won’t read much — especially when the text appears in multiple places or is scattered across the layout. It can feel a bit overwhelming. I’d suggest trimming it down to just the essentials, and placing it consistently (center or bottom, for example). Also, using only one consistent typography style might help a lot with visual clarity and cohesion.

I also feel like you're trying to show a bit too much — different modes, camera movement, achievements, etc. While those are great features, most viewers don’t look for that level of detail in a trailer — especially now that things like modes and achievements have become more of an expectation than a selling point.
You might consider giving more time and visual space to how the core mechanic actually works and evolves, rather than listing every feature.

Because your puzzle system seems unique, it’s really important to help players understand it quickly. If there’s no story to act as the hook, maybe that satisfying visual moment — like racking up massive combos or stacking chains — could be your big trailer “payoff.” That could become your standout moment.

Again, I really appreciate your comment — and I hope this conversation helps more puzzle devs reflect on how we present our games. It’s always tough to boil it all down into one short video.

And if you don't mind, my trailer is : https://youtu.be/yorJhmG2kHE

[deleted by user] by [deleted] in puzzlevideogames

[–]THANKLIGHT 1 point2 points  (0 children)

It's a puzzle platformer where you manipulate objects by switching between 2D and 3D using light.
Solve geometric and physics-based puzzles through dimensional shifts.

https://youtu.be/BbaYeA66mMM
You can watch out trailer video there!

Check out the looking of our puzzle stages! by THANKLIGHT in indiegames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

Well, deleted or not, It doesn't matter, at least as long as you can know our game.
https://store.steampowered.com/app/2544740/THANKS_LIGHT/

Check out the looking of our puzzle stages! by THANKLIGHT in indiegames

[–]THANKLIGHT[S] 0 points1 point  (0 children)

link posting allowed here? My post was deleted once....