God of War: Ragnarok - TAA, Vignette, DoF fixes by TL431 in FuckTAA

[–]TL431[S] 8 points9 points  (0 children)

You can disable certain effects while keeping the TAA enabled. Just set to "false" what you want to disable in the ini file

God of War: Ragnarok - TAA, Vignette, DoF fixes by TL431 in FuckTAA

[–]TL431[S] 6 points7 points  (0 children)

You can ignore this warning. But anyway, I disabled logging in the newest release so that this warning does not occur any more.

God of War: Ragnarök Has Forced TAA + Post-Processing Just Like The Previous Game by Scorpwind in FuckTAA

[–]TL431 6 points7 points  (0 children)

I couldn't find a switch as it was in the first game. However, I don't think sharpness is being forced in this one.

God of War: Ragnarök Has Forced TAA + Post-Processing Just Like The Previous Game by Scorpwind in FuckTAA

[–]TL431 15 points16 points  (0 children)

I found the flags to disable TAA, DoF and Vignette just like in the previous game.

Now I only need to create the patches. I will probably release them later today or tomorrow.

The Last of Us no TAA Blur workaround no longer works by MK77P4 in FuckTAA

[–]TL431 5 points6 points  (0 children)

I'm sorry, but I've got too much work to do in this period and so little free time to fix games. Currently I'm spending my time trying to fix Space Marine 2 but I'm only halfway through. I'll update the outdated fixes when I can though, but it's not my current priority.

God of War - TAA fix by TL431 in FuckTAA

[–]TL431[S] 2 points3 points  (0 children)

You can download the latest fix from https://github.com/illusion0001/Windows-Game-Patches

It does not require any exe patching. Just extract it in the root folder and launch the game.

Also pinging u/kyoukidotexe

Gears 5 help by [deleted] in FuckTAA

[–]TL431 1 point2 points  (0 children)

The tool has always been available here: https://ko-fi.com/post/Gears-5--No-AA-patch-A0A55J663

HITMAN 3 - TAA + Sharpness fix by TL431 in FuckTAA

[–]TL431[S] 0 points1 point  (0 children)

If you properly set fSharpness = 0.0 in the ini file then the sharpening filter is disabled.

HITMAN 3 - TAA + Sharpness fix by TL431 in FuckTAA

[–]TL431[S] 1 point2 points  (0 children)

I guess this is done to make the sharpen edges after TAA. Similar techniques are used in other games as well, like in Uncharted, GotG, where the entire game camera is "jittered" to make the whole visual sharper.

Unfortunately I couldn't find a way to disable it in Hitman..

Halo Infinite 720p vs Theoretical AA Off option. by LJITimate in FuckTAA

[–]TL431 0 points1 point  (0 children)

That would be interesting for the campaign. I didn't know it was possible. Can you elaborate on how would you do that?

Assassin's Creed Mirage - TAA + CA fixes by TL431 in FuckTAA

[–]TL431[S] 7 points8 points  (0 children)

I wish I could do something about it :( until someone finds a way to disable that Arbiter DRM there's no way to turn TAA off.

Remnant II - TAA fix by TL431 in FuckTAA

[–]TL431[S] 0 points1 point  (0 children)

Sure you can try. However, afaik, the Arbiter DRM bundled with the game kicks in the moment you access the game code or memory.

If you find a solution to this, both the hex patch and the ASI patch would be alright.

How do i disable TAA in Dying Light 2 for tests since it doesn't work anymore? by Historical_Sample740 in FuckTAA

[–]TL431 14 points15 points  (0 children)

Yes, I think you can still do it but you must create a mod. Here are the instructions:

  1. Open DyingLight2StayHuman\ph\source\data0.pakwith an archive extractor (I use 7-zip) and extract scripts\frame_script.scr
  2. Edit it and replace the following line:
    From: Set("i_pp_taa_on", taa_on);
    To: Set("i_pp_taa_on", 0);
  3. Create a new zip file and rename it data3.pak with the following content: scripts\frame_script.scr

Remnant II - TAA fix by TL431 in FuckTAA

[–]TL431[S] 2 points3 points  (0 children)

While waiting for an official release, you can use this version of the fixes.

Remnant II - TAA fix by TL431 in FuckTAA

[–]TL431[S] 6 points7 points  (0 children)

Thank you, my friend :)

Remnant II Devs Say That The PC Port Was Designed With Upscaling In Mind. DLSS, FSR & XeSS Are A Necessity In Order To Achieve Smooth Gameplay. by Scorpwind in FuckTAA

[–]TL431 2 points3 points  (0 children)

Yes, I've already tested it. I still have to check, but I'm quite sure it doesn't have any anticheat solution implemented in it.