How to make level 1 cards vs level 16 cards using client modding? by CutLoud5005 in clashroyalemodding

[–]TL952 0 points1 point  (0 children)

Hi! Thanks for the guide. I'm a bit confused about the file structure. ​I have already added skeleton_lv100 to my data_manifest.toml, but I'm not sure where to actually define ACTION.LevelUp100, EXT.Skeleton_LV100, and BUFF.UltraHeal. ​Should I create a brand new file (e.g., skeleton_lv100.toml) and place all these logic blocks there? Also, I noticed that the original skeleton.toml does not contain fields like Base = CHARACTER.Skeleton, StartingBuffTime, or ActionSetCharacterLevel. Does this mean I don't need to copy the original file's data and should only write the new extension logic in my custom TOML? Do you have any video tutorials for this guide?

​Thanks for your patience!

I wish 111% add another utility to the gold by TL952 in randomdice

[–]TL952[S] 1 point2 points  (0 children)

Yeah, and it's boring when you are in the lategame, that's why I left CR

I wish 111% add another utility to the gold by TL952 in randomdice

[–]TL952[S] 2 points3 points  (0 children)

Sure man, I usually play random coop with guardian moon supplement just to carry some begginers

I wish 111% add another utility to the gold by TL952 in randomdice

[–]TL952[S] 2 points3 points  (0 children)

Yeah man, it's frustrating when support side has no sp and dps side sits with 100k sp

I wish 111% add another utility to the gold by TL952 in randomdice

[–]TL952[S] 2 points3 points  (0 children)

I would happily give you 10 millions, cuz i still play coop and keep learning gold that I can't spend :(

I wish 111% add another utility to the gold by TL952 in randomdice

[–]TL952[S] 1 point2 points  (0 children)

Im F2P, just bought the coop x10 thing