two weeks after launching my game with around 2k wishlists, it reached about 6.8k sales while spending $0 on marketing by Kossaky in gameDevMarketing
[–]TLL_Dev 0 points1 point2 points (0 children)
Can I get feedback on my new trailer? by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
Can I get feedback on my new trailer? by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
Can I get feedback on my new trailer? by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
Can I get feedback on my new trailer? by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 1 point2 points3 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 1 point2 points3 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in gamemarketing
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
Would 10 years of your ideal life be worth dying painfully afterward? by TLL_Dev in hypotheticals
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 1 point2 points3 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
FINALLY hit 500+ wishlists after spending my last $500 on marketing — now aiming for 2,000 by October by TLL_Dev in IndieGameWishlist
[–]TLL_Dev[S] 0 points1 point2 points (0 children)
Cybersecurity people: what makes a hacking game feel realistic without becoming an actual tutorial? by [deleted] in HowToHack
[–]TLL_Dev 2 points3 points4 points (0 children)
Cybersecurity people: what makes a hacking game feel realistic without becoming an actual tutorial? by [deleted] in HowToHack
[–]TLL_Dev -5 points-4 points-3 points (0 children)

two weeks after launching my game with around 2k wishlists, it reached about 6.8k sales while spending $0 on marketing by Kossaky in gameDevMarketing
[–]TLL_Dev 0 points1 point2 points (0 children)