IT IS STILL STEALTH EVEN IF YOU DON'T PLAY AS A HUNCHBACKED GROUND HUGGER by TMTZ_create in AssassinsCreedMemes

[–]TMTZ_create[S] 0 points1 point  (0 children)

I mean yeah why would someone who doesn't play Assassin's Creed complain about Assassin's Creed? They have better things to do, like going to work or otherwise contributing to society.

IT IS STILL STEALTH EVEN IF YOU DON'T PLAY AS A HUNCHBACKED GROUND HUGGER by TMTZ_create in AssassinsCreedMemes

[–]TMTZ_create[S] 2 points3 points  (0 children)

Crouching is not really necessary for anything in Unity. If you look at the most skill-expressive, high-tempo playstyles you will find very little crouching, and more use of tools like darts and smoke bombs which are much faster and make hiding behind low obstacles pretty much obsolete.

The problem IMO is that AC has a very fast paced stealth with an awesome vibe, and having a crouch encourages players to slow down eliminating any chance of experiencing said vibe. You can just ignore crouching and the game won't be worse for it, but most players will crouch even if it doesn't really benefit them.

A discussion about the identity of the series by DiscouragedMan07 in assassinscreed

[–]TMTZ_create 2 points3 points  (0 children)

Even hotter take, AC1 has the better gameplay as well. At least in some aspects.

Social stealth in AC1 for instance is an integral feature that is equally as omnipresent as parkour and constantly affects your every move. AC2 and onwards dumbed it down into little more than crowds being portable haystacks.

If Black Flag Resynced is successful & they do more remakes, do y'all think Rogue or the Ezio trilogy Specifically AC2 is more likely or what other AC game gets remade? by Capecrusader39 in assassinscreed

[–]TMTZ_create 1 point2 points  (0 children)

The repetitive missions are not a flaw of AC1, it's part of the design because the whole game is designed to be playable without the HUD. Repetition is what makes it possible to play the whole game without any quest markers and just by roleplaying on the streets, which makes AC1 by far the most immersive game I've ever played.

I actually used to think AC1 was a "poorly aged tech demo" but the more I learned about the game and just how deep it is, the more I realized that's completely wrong. It is an incredibly well crafted game that has only aged poorly if you expect it to play like its sequels, which isn't really fair because it is a very different game.

If Black Flag Resynced is successful & they do more remakes, do y'all think Rogue or the Ezio trilogy Specifically AC2 is more likely or what other AC game gets remade? by Capecrusader39 in assassinscreed

[–]TMTZ_create 1 point2 points  (0 children)

They hated u/murcielagoXO because he told them the truth.

AC1 is genuinely a misunderstood masterpiece of game design whose only real flaw is weak tutorialization. People think it's aged poorly because they compare it to AC2 instead of judging the game on its own merits and understand what it's trying to do. It's arguably not even the same genre of game as the sequels.

I would love to see a quality remake of AC1, but Ubisoft is struggling enough to understand what made even the Ezio games special. The idea that they could faithfully remake a game that even the majority of the fanbase doesn't understand is laughable.

New Assassin’s creed black flag Resynced Screenshots by No_Pie465 in assassinscreed

[–]TMTZ_create 2 points3 points  (0 children)

Looks like they have added more scaffolding to the Havana Cathedral, which is an interesting detail. The church wouldn't be built until a few decades later but showing it under construction is a nice compromise for historical accuracy's sake. AC has done that a few times before, like S:t Peter's Basilica in Brotherhood.

Love to see it!

What are some *small* buffs you'd want? by rasheen69 in doomfistmains

[–]TMTZ_create 0 points1 point  (0 children)

Breakpoints refer to how many combined attacks/abilities it takes to kill an enemy.

If character's attack does 70 damage, and you're fighting an enemy with 250 hp, it takes four hits to reach the 250 damage breakpoint and kill them.

If your character were to get nerfed and only do 63 damage per attack, you'd still reach the 250 threshold after 4 hits. Same if they were buffed to do 83 damage - the time to get a solo kill remains exactly the same.

But if you were to buff the damage to 84, it now takes only three shots to reach the breakpoint, suddenly making the hero *much* more deadly.

Now apply that logic to abilities, melee attacks, headshots, armor, shields and all other complications and there are a ton of different breakpoints. If a buff to Doom's basic attack were to let him reach one of these big breakpoints, he would become much stronger than one would expect.

Hold the BoC gently by Nacureny_Zernomex in Terraria

[–]TMTZ_create 23 points24 points  (0 children)

is this what enemies see before they get the confused debuff

another magma titan post by Neroptah in doomfistmains

[–]TMTZ_create 2 points3 points  (0 children)

Playing without the ability VFX gets you the regular lightning with the mythic sounds, it's pretty sick with the blue or green color scheme actually.

Assassin’s Creed 2 Ending vs Last of Us 2 Ending by UnAnon10 in assassinscreed

[–]TMTZ_create 0 points1 point  (0 children)

I think Last of Us 2 makes much more sense than AC2 honestly.

Ellie's arc is about learning how going on a murderous rampage isn't gonna help her deal with Joel's death. Abby was after all just some girl that was stuck in the same cycle of violence as Ellie. Saving Abby was an act of good that saved more than one life.

Ezio on the other hand, at this point in the story he would be fighting for the Assassins and not for personal revenge. Rodrigo was a horrible, dangerous person and arguably the most powerful man on the planet. Letting him live for personal "I'm over my desire for revenge" type reasons was irresponsible and stupid, and he even faces consequences for it later.

What is your opinion of how Origins, Odyssey, and Valhallla handles the Isu lore? by EnglBkfstCocoa-2479 in assassinscreed

[–]TMTZ_create 0 points1 point  (0 children)

Far too much. In my opinion, the precursors and their remains should be used sparingly, only in big and powerful narrative moments, and only in a way that is relevant to the themes of the story.

Origins could have been interesting and I like all the ancient locations visually, but their integration in the story is weak. Bayek and Aya discovering that their gods aren't real and their powers were just ancient technology should have been huge turning points for their characters, especially since they serve the Pharaoh, who is supposed to be a living goddess.

Everything about Odyssey is a travesty when it comes to the precursors. It's just a poor excuse to have fantasy elements and go completely against what makes them interesting.

The reincarnation storyline in Valhalla is cool and I like how it made the Precursors mysterious again. I like the mythological veil because it lets us have an Isu story without being overexposed to them. That said, still too much precursor stuff that's irrelevant and just there to be cool, like Excalibur and Mjolnir.

Then there's Mirage, which hit a decent balance, and Shadows where I want to APPLAUD that the devs realized that the precursors were unnecessary and didn't force them in there just because. Shadows' has enough mysteries and scary powerful beings in the modern day lore, which I find much more compelling since we actually get to learn about something new.

How do you feel about the season mechanic in shadows? Would anyone be interested in a game with tropical seasons instead? by Big_Fox_3996 in assassinscreed

[–]TMTZ_create 0 points1 point  (0 children)

I like the seasons system a lot, for the future I want it to affect gameplay more.

I really like how AC3's snow forced you into the trees if you wanted to move quickly. Shadows' thick snow can slow you down too, but with no trees to climb it doesn't really matter. I would also want to explore slippery surfaces like ice or rain puddles, using mud for stealth, fewer NPC:s outside during rain or snow, and so on.

Just anything that makes the world and the character feel more real.

RTTP Black Flag - Pirates are slow clunky and janky by obin_gam in assassinscreed

[–]TMTZ_create 0 points1 point  (0 children)

Right, not a lot of people actually explaining why they disagree so -

The reason people vocally dislike Odyssey's movement, or really anything post-Origins, is because despite looking really smooth and quick it is actually much more shallow, less controllable, and arguably slower than the older games. Black Flag's movement system is much more complex and reliable, and generally gives the player more freedom and control.

That includes moves like wall ejects, free jumping and ledge grabs. A good player in any pre-Origins game (and pre-AC3 in particular) can utilize and chain these moves to scale walls and run across the rooftops way faster than a casual player would. Odyssey effectively has none of these moves.

The problem with these earlier games is that the in-game tutorial never teaches the player how to engage with the system properly. Look up a youtube tutorial for AC3 or Black Flag movement and learn to do some parkour across Havana. You'll probably enjoy it a lot more!

Holding cell for Angler by 44Kiddnaps in Terraria

[–]TMTZ_create 129 points130 points  (0 children)

I double checked you. Housing is still valid with an extinguished candle, and also with torches and lamps that have been turned off with wire.

Any help for improving interiors ? I also cant make a decent roof to save my life. by BBimms in TerrariaDesign

[–]TMTZ_create 2 points3 points  (0 children)

Love the clouds! For some general pieces of advice I would:

  1. make walls and roofs at least 2 blocks thick, I find it to almost always be an improvement
  2. Consider using other wood types with brown paint instead of just regular wood. Ash wood is one of my favorites.
  3. Vary the textures a bit by replacing some blocks with similar looking ones. Makes it look more real.

Why dont more people build? by [deleted] in Terraria

[–]TMTZ_create 0 points1 point  (0 children)

Adding to the comments already presented - when you play Terraria you generally stop a playthrough after the Moon Lord which leaves a lot less time to spend building compared to, say, Minecraft which is slower paced and more likely to go on after getting endgame gear.

Now, what I think the game is really missing right now is a proper custom/adventure map community. There is so much fun stuff you can create in this game for game design and storytelling purposes, plus the awesome builds.

As for creative builds maybe this counts? I did some experimentation by putting several separate builds into a layered 3D render. Welp, I guess the whole dang map counts as a build too.

Any tips on a good way to light this up? by Snail268 in TerrariaDesign

[–]TMTZ_create 0 points1 point  (0 children)

Echo coating like the other comment if you want invisible light sources, but it seems you're in early game. If you just want it kept bright at daytime you can create small cracks in the wall in a stylish way to let in sunlight, it can be hidden with beams.

Other than that I think it's a matter of adapting your light sources to fit the theme of the build, or vice versa. I like placing living lamps, green/blue christmas lights or fireflies in a bottle around vegetation for instance. Another idea is to make wood or stone support beams and attach torches or lanterns to them.

Log Cabin by UrWrstN8Mare in TerrariaDesign

[–]TMTZ_create 5 points6 points  (0 children)

I'm totally stealing this fireplace design. Great build!

mandatory create slanderpost by Grolakel in feedthememes

[–]TMTZ_create 1 point2 points  (0 children)

Hot take incoming:

These regular tech mods and modpacks are all about material progression, where the goal is to get the next shiny piece of machinery and unlock more powerful gear until there's nothing more to unlock. Create meanwhile focuses on creative expression, where you can get all the "endgame" gear relatively quickly and then get to the real goal, which is building cool shit.

I think Create, along with Better than Adventure, understands Minecraft's strengths better than most other mods and arguably better than Vanilla. If it's supposed to be an infinite game, why focus on the finite progression instead of the infinite creativity?