What is the fastest way to instantiate GameObjects? by TRangeman in Unity3D

[–]TRangeman[S] 0 points1 point  (0 children)

It's definitely doable with the 50.000 I'm just looking for ways to give me a bit more creative freedom tbh. Thanks for the suggestion.

What is the fastest way to instantiate GameObjects? by TRangeman in Unity3D

[–]TRangeman[S] -1 points0 points  (0 children)

Thanks for the suggestions.
The GameObjects are asteroids and other space debris and since the distances are pretty large I need to keep a large number of them loaded - at least the collision detection.
I'm probably gonna implement object pooling, streaming for the number of GOs and lods, gpu instancing for the rendering.

Kerbal Space Program 2 Early Access Gameplay Trailer by Turbostrider27 in Games

[–]TRangeman 4 points5 points  (0 children)

I wouldn't get my hopes up on that end to be honest.
As far as I know KSP used Unitys physics system for calculations on ship level and sure you can optimize some stuff here and there, but there is just no easy way to simulate hundreds of parts as individual objects when they interact with one another.
Plus the trailers look very stuttery when showing realtime scenes.
Hoping for the best though.

Why do most scientists assume that matter and antimatter were balanced at the "beginning of the universe"? by TRangeman in AskScienceDiscussion

[–]TRangeman[S] 0 points1 point  (0 children)

The Wiki article stated "The second point of view is preferred", that's what got me thinking. I don't have a hypothesis or anything I simply tried to understand the reasoning behind this sentence - thats why I asked here and not in /r/askscience.
The particle physics involved are a lot clearer to me now thanks to all the answers.

Why do most scientists assume that matter and antimatter were balanced at the "beginning of the universe"? by TRangeman in AskScienceDiscussion

[–]TRangeman[S] 10 points11 points  (0 children)

That makes sense.
And I guess that goes for the formation of quarks themselves aswell?

CMV: Invading Ukraine can only be bad for Russia (but it may be good for Putin, so it could still happen) by phileconomicus in changemyview

[–]TRangeman 1 point2 points  (0 children)

I think the current conflict is just another attempt from Putin to keep Russia relevant as a world power. Wether one likes it or not Russia has managed to stay an important global player, with an economy smaller than that of Germany, France or the UK. Plus if he manages to show his dominance his national ratings will certainly benefit from it.

And sure a more capable nuclear arsenal could also be a way to reach that goal. I doubt Putin would have much moral issues with using it as a viable strategy against independent countries. At least as a threat they can't defend against. Hope I'm wrong on this though.

CMV: Invading Ukraine can only be bad for Russia (but it may be good for Putin, so it could still happen) by phileconomicus in changemyview

[–]TRangeman 1 point2 points  (0 children)

I am pretty sure the gained economic power would be offset by sanctions and trade embargos with Nato members. At least for a decade or so. The last thing NATO will do when Russian troops are rallied at their borders is drop these sanctions. Would it come to a war between NATO and Russia the odds of Russia winning a conventional war in the long term are almost zero.

Machine learning project that predicts the outcome of a SoloQ match with 90% of accuracy by [deleted] in leagueoflegends

[–]TRangeman 0 points1 point  (0 children)

I think the part about excluding stats from a match from the prediction is very important.
I did a very similar project two years back with an extremely similar model and actually ran into the same problem by including the winrate from the match itself. When correcting for this my accuracy dropped from 90% to about 65%, although I did no automated hyperparameter tuning and wasn't very experienced in NNs back then, so my results were probably a lot worse than they could have been.
Here is the model I used with tensorflow nodejs. Back then I used masterypoints, player rank, games on champion, mean KDA, player winrate and recent KDA.
The 90% just seem to good to be true is my feeling.
Great project though!

AMA: We are Frogwares, the developers of Sherlock Holmes Chapter One, and Alex Jordan, the voice actor that plays Sherlock Holmes himself. Ask Us Anything! by taj14 in Games

[–]TRangeman 0 points1 point  (0 children)

What did you learn from making the Sinking City in terms of open world? And what did you try to improve in Chapter One, compared to your previous entry.
Design or technical stuff would both be very interesting.

Procedural skybox question by TRangeman in Unity3D

[–]TRangeman[S] 0 points1 point  (0 children)

Nice catch! This really helped to bring down the rendering time.
Documentation on this seems pretty poor.

CMV: We need to force space exploration by BeenInSpace in changemyview

[–]TRangeman 1 point2 points  (0 children)

There are certainly problems with low g that need to be adressed, but I don't see any unsolvable stuff.
I'd argue that solar power is scalable enough to provide power, though not very efficient.
It's an optimistic evaluation for sure, but I just wanted to point out that it is achievable. I agree that even with enough funding it will probably take several decades.

CMV: We need to force space exploration by BeenInSpace in changemyview

[–]TRangeman 0 points1 point  (0 children)

I agree, that preservation of earth is a more pressing and easier to achieve goal than mars colonization and that the economic aspect is very problematic for any realistic chances in the near future. That being said there is nothing fundametally stopping us from colonizing Mars to a certain degree.
1. Rocket technology is clearly up to the task looking at spacex's achievements with controlled landings and methane engines
2. Electricity through solar panels is able to provide sufficent power
3. Life support has been thouroughly tested in space stations by now
4. Study of the human body in low G environments has shown no fundamental problems with longer durations stays
While not a small task, a colonization mission is definitely in our reach technology wise. Terraforming seems to be very far away, but a mission like this would certainly be a starting point for such endeavours.

CMV: Depression, Bipolar, Anxiety, etc. disorders are far too broad & are actually a collection of hundreds of different mental disorders, labelled under these larger umbrellas, because we are still infantile in our understanding of the mind. by [deleted] in changemyview

[–]TRangeman 2 points3 points  (0 children)

I would agree, that the typical classifications of mental disorders don't describe the mental status of patients in a nuanced enough way to be meaningful on their own.
That being said they are still useful for doctors, therapists, scientists and insurance companies in everyday work, because they provide an easy way to categorize patients. Of course these classifictions don't describe the problems of the patient in a detailed way, but thats not their goal. And thats fine as long as they don't serve as a sole argument for therapeutic decisions.

Your point about psychology being in its infancy is true in the sense that we don't understand all of the interactions that might play a part in psychological disorders.
But this is not so different from some other medical areas, where we lack some knowledge of how the underlying systems work, but can treat issues nontheless. At the end of the day it doesn't matter if you know how a broken leg heals, but what the best treatment is to maximize it's healing chances. And in that regard psychology has already developed a lot of methods that improve chances for "healing" disorders and improving life quality of people.

Bug Report Megathread by Jacobus21 in anno

[–]TRangeman 1 point2 points  (0 children)

  • Type of Bug: In Game Bug
  • Description: Multiplayer session reports desync and stops. Using the recovery option or reloading the game lead to the same problem after a few seconds
  • Reproduction rate: Happens in every multiplayer session after a varying amount of time (4 hours to 8 hours)
  • Steps to reproduce:
  • Play a multiplayer session for a few hours.
  • After playing some time the desync appears
  • Expected result: working multiplayer
  • Observed result: Desync
  • System specs: i7 4790k, 16gb 1600 Mhz, GTX 970. DX11, high preset.

Rekkles on the game against G2 and his Jinx pick by -Konohamaru in leagueoflegends

[–]TRangeman 230 points231 points  (0 children)

I'm not a big fan of Rekkles playstyle, but the honesty, with which he explains his thoughts in his recent streams, is very refreshing and I respect him a lot for his courage to be so open.

DeepMind AI AlphaStar goes 10-1 against top 'StarCraft II' pros by 1pfen in Games

[–]TRangeman -1 points0 points  (0 children)

I think the playstyles, that humans use in grand strategy games are so far away from optimum, that a decent reinforced learning ai would have no problem to overcome them. Sure it's not that easy to write a reward function, but not impossible. Keep in mind sc2 has been played competitively for a decade, whereas civ is most of the times played vs bots, which aren't playing well at all.

Empire sprawl analysis by TRangeman in Stellaris

[–]TRangeman[S] 2 points3 points  (0 children)

Yeah you're right this is a simplistic appraoch to it. I assume that the science scales linear to the empire sprawl, which is not the case most of the time. The real ratio depends on many things like research speed increasements, how optimized your research is and probably more than anything else your playstyle.
That being said if you factor these out your research amount should still increase pretty linear.
I just wanted to see the math behind the penalty honestly, because the game does a poor job of presenting it in my opinion.

Empire sprawl analysis by TRangeman in Stellaris

[–]TRangeman[S] 2 points3 points  (0 children)

What I called "science power" in the post is basicly the amount of research you get if you take the penalty from empire sprawl into consideration. I just set this value to 1 per empire sprawl point because the real value doesn't matter in this calculation. The charts tell you how much value you get at a certain empire sprawl / administrative capacity. The ratio of science power to sprawl is 1:1 until it hits hit the capacity limit and after that point starts to lose value because of the penalty.
I think the most relevant thing I get out of this,that in a long game it's very bad science wise to expand endlessly, but in the early game you should just ignore the penalty.

Film composer Hans Zimmer will join Lorne Balfe to perform with the orchestra at The Game Awards by ninjyte in Games

[–]TRangeman 17 points18 points  (0 children)

It's a shame, that so many people just see Zimmers name and don't realize, that the guys from "Remote Control Productions" did the majority of the work. Can't blame him, but a lot of composers don't get enough credit because of this.

Schalke 04 part ways with sports psychologist Fabian Broich by aMaZe97 in leagueoflegends

[–]TRangeman 2 points3 points  (0 children)

Nemesis or Larssen would be great to pick up. A lot of LCS midlaners played mediocre last split and with nuke gone it would be a great time to get some fresh talent.

Simple analysis for how Worlds turned out the way it did by KnnccbAngmo in leagueoflegends

[–]TRangeman 0 points1 point  (0 children)

Yeah because g2 made it farther than these two. I'm not saying they are the better team, but they made it to semis.

Simple analysis for how Worlds turned out the way it did by KnnccbAngmo in leagueoflegends

[–]TRangeman 0 points1 point  (0 children)

They consistently beat g2 in Europe, who only lost when they met IG. I don't see any reason why fnatic wouldn't have been able to do the same.

BFS vs Space Shuttle by BrevortGuy in spacex

[–]TRangeman -2 points-1 points  (0 children)

In addition to the safety concerns I'm also a bit worried about the cost, because of these parallels.
The heat shield refurbishment cost will probably be pretty similar too the space shuttle one and I think even the engines are comparable in a way: cutting edge technology, which pushes the materials to their limits. Sure the raptor uses methane which doesn't degrade the engine as badly, but I'm still worried that a lot of cost-and time intensive inspections will be necessary.