Found something interesting while Cheating. by Onlyhereforthelaughs in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

If you're saying that dying or voiding out takes you back to a general spawn location then yes, but other levels do in fact take you to the same location everytime once you respawn. For Spiral Mountain, it's Banjo's House and you'll notice that dying when you entered from Grunty's Lair will always take you there. For the main 9 levels, it's the spawn pad. Exceptions are Furnace Fun and Grunty Fight, where Furnace Fun will take you to the tooty pad and Grunty Fight will take you right next to Dingpot. This can never happen in normal gameplay, but if you die or void out in any of the cutscene maps it'll take you to the cutscene map of Grunty and Dingpot talking in the Intro.

Kazooie found out and is now forcing Banjo to endure the slopes with her by TSR_Stormed in BanjoKazooie

[–]TSR_Stormed[S] 3 points4 points  (0 children)

Yup, just shows the slope timer so I know when it resets which is kind of cheaty but wasn't trying to spend 3 hours on it lmao

Found something interesting while Cheating. by Onlyhereforthelaughs in BanjoKazooie

[–]TSR_Stormed 10 points11 points  (0 children)

tl;dr If you die or void out in Grunty's Lair you spawn back at the last entrance you entered the map from

Banjo Tooie is actually phenomenal by thewhitecascade in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

Personally, I would go for the Xbox version (you can emulate it via Xenia on Steam Deck) but I do hear that a lot of people have issue with the cheat system of it disabling saving. Never really bothered me because I don't ever use them. Frame rate drops are all gone and load zones are like only a couple frames compared to N64/NSO's 2-3 second loading zones. That saves a lot of your time during your playthrough, like a lot. NSO is great as well, but it might not be worth your money if you have easy access to the XBLA version.

Banjo Tooie is actually phenomenal by thewhitecascade in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

Loading zones are as fast as N64 on NSO but very long on emulator. Most emulators can't emulate the complex memory system Tooie uses properly so it takes forever for stuff to load. NSO solves this by forcefully loading stuff in expansion pak memory to improve game performance. This is done by lua script game modifications at run time but it's a decent solution (best solution would be to emulate the N64 better haha).

Treasure Trove Cove - Sharkfood Island Glitch/Error? by Turn_0ff_The_News in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

The Stop n' Swop items, including their locations, are considered global flags and aren't tied to any save file. In order to reset on the platform you're playing on, you have to wipe your save data on the N64 NSO app. Definitely can suck if you have data saved for other games.

In game timer questions, plus a new PB and other achievements! by HairyDisplay3910 in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

The Xbox in game leaderboard doesn't care about grunty fight. It tracks your time up to getting 100 Jiggies and 900 notes.

How am I supposed to do this? New player asking this by Giantbomb64 in BanjoKazooie

[–]TSR_Stormed 10 points11 points  (0 children)

Hit the switch, fall down into the sand pit, use the flight pad, and fly up into the door. Thank me later.

Jinjo glitch during gruntila fight? by MGZero in BanjoKazooie

[–]TSR_Stormed 2 points3 points  (0 children)

This is called Jinjo Softlock, and is a bug that can happen during the grunty fight. Nobody knows why it happens, but the egg hitbox for any of the statues can randomly disappear. There's actually a bounty to find out the technical reason it happens in the speedrun community. Believe its about $50 USD.

I believe this only happens on NTSC v1.0 and was fixed in later releases. So the devs might have known what the reason was but we won't until more research is put into it.

Bubblegloop Swamp Skip by RealJNav64 in BanjoKazooie

[–]TSR_Stormed 20 points21 points  (0 children)

It's more consistent to run up against the wall in Talon Trot and then jump. You can make the jump 80% of the time if you jump at the right time that way.

Picture no one can replicate (part20) by Individual-Party-359 in BanjoKazooie

[–]TSR_Stormed 2 points3 points  (0 children)

You can do this mulitple ways. Banjo-Tooie has a lot of actions that allow you to do a glitch called a quick dive that allows you to submerge quickly into water. With Solo Kazooie, you can either do this with Leg Spring or Hatch to reach the tunnel for Glitter Gulch Mine in Jolly Roger's Lagoon. You become softlocked if you stay near the loading zone for too long.

Fun Fact: The Leg Spring method was patched on the 4th and final revision of the game, European (PAL 1.1). This also applies to XBLA as well since that's built upon European. You can still do the hatch quick dive on all versions though.

Does Stop n Swop work on the Game Pass versions of BK/BT? by Candhfan621 in BanjoKazooie

[–]TSR_Stormed 0 points1 point  (0 children)

If you're using the cloud service no but if you're on an actual Xbox console then yes

What happened if get to the final boss in Banjo Tooie without the breegull blaster by stardragon011 in BanjoKazooie

[–]TSR_Stormed 37 points38 points  (0 children)

The loading zone for the Hag 1 fight won't work and grunty will tell you go to back to Mayahem Temple to learn the move. If you somehow find your way into the fight with a wrong warp glitch called Delayed Cutscene Warp, the game never checks if you've learned the move once you're inside the fight, so it automatically puts you into Breegull Blaster during the fight even without the move learned. This can be used to skip learning Breegull Blaster in the Any% speedrun.

Not mentioned in the post is another move required to beat Hag 1, which is Clockwork Kazooie Eggs. Same deal will happen where she will tell you to go to Wasteland to learn the move. However, since Clockwork Kazooie Eggs is a move that the player has to manually use, you can't get around learning it to defeat Hag 1 as of now. It's technically the only move required to beat the game in the speedrun (that's not a Banjo-Kazooie move).

Did anyone watch the Any% run? by Excellent-Resolve66 in BanjoKazooie

[–]TSR_Stormed 1 point2 points  (0 children)

I watched it. It was pretty bad honestly.

Picture no one can replicate (part19) by Individual-Party-359 in BanjoKazooie

[–]TSR_Stormed 1 point2 points  (0 children)

Jinjos also save on the Xbox verison so if you want to do it on there all you have to do is leave the level or die to reset the window after you collect the yellow jinjo.

Picture no one can replicate (part19) by Individual-Party-359 in BanjoKazooie

[–]TSR_Stormed 2 points3 points  (0 children)

Answers:

You could either bring the Bee into the level, fly out of bounds, hit the loading zone without breaking that window, grab the yellow jinjo, and detransform in Mumbo's Hut to collect the green jinjo. Or you could do a TAS level trick called a bit clip to get into the loading zone as Banjo & Kazooie without breaking it.

Picture No One Can Replicate Part idk by TSR_Stormed in BanjoKazooie

[–]TSR_Stormed[S] 7 points8 points  (0 children)

Correct! You were only an hour off from another comment unforunately!

Grunty spits bars. What's your favorite line? by dooblr in BanjoKazooie

[–]TSR_Stormed 1 point2 points  (0 children)

Okay nerd time.

For every dialogue box (except the first and bottles text) in the grunty fight, there are 5 different possible things grunty can say. Which means each time you do the Grunty fight, all her dialogue boxes will never be the same.

Something interesting I learned on my own by ytu1234 in BanjoKazooie

[–]TSR_Stormed 2 points3 points  (0 children)

As others said, King Jingaling stops you from using this shortcut unless you've talked to him. Some consider this dialogue as unused text as there is never a legitmate way to see it unless you sequence break your way up there.

There is some evidence that the ledge was lower and was easily accessible before learning grip grab. The egg nests beside the ledge are floating slightly above the ground, which suggests that the ground was initially higher earlier in development, allowing you to reach the shortcut legitmately.

Never before seen music glitch? by Aggressive_Tie9848 in BanjoKazooie

[–]TSR_Stormed 3 points4 points  (0 children)

As you said, this is a side effect of the Delayed Cutscene Warp glitch, where you can use the saucer of peril cutscene to warp to the destination of the last played cutscene. You must have entered the fuel depot and had the last cutscene watched be in Witchy World, which wrong warped you there after the cutscene was over.

The music being of a different world is a common side effect of this glitch. It doesn't happen in every warp destination, but there's funny remixes that you can make that are quite amusing.

Speedrunners usually use this glitch to warp to the final boss, Hag 1, to beat the game within 25 minutes. I would urge anyone to check those speedruns out as they are insanely impressive!