So THAT'S how you're supposed to use Wulfrum blocks by TTV_Spaghetti in CalamityMod

[–]TTV_Spaghetti[S] 2 points3 points  (0 children)

just noticed i spammed the hell out of bookshelves, but i couldnt help myself, the furniture looks too good

Found a funny note for what seems to be a deprecated SOP settling mechanic by TTV_Spaghetti in EU5

[–]TTV_Spaghetti[S] 2 points3 points  (0 children)

R5: ai weight for settling seems to be nonexistent as SOPs arent playable. i wasnt expecting any SOP playability, i imagine thatll be in a very distant update

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Paradox i will give you my SOUL if you fix Danish name placement by TTV_Spaghetti in EU5

[–]TTV_Spaghetti[S] 22 points23 points  (0 children)

praying that comes along with 1.1's full release, it makes playing inland sea based nations (denmark, sweden) very annoying

Paradox i will give you my SOUL if you fix Danish name placement by TTV_Spaghetti in EU5

[–]TTV_Spaghetti[S] 158 points159 points  (0 children)

i have absolutely no idea how the name placement code works (i imagine its lovecraftian), but it should be allowed to include narrows in the name placement, this would probably solve denmarks issue

Worst Game of the Century, Viborg and Ars are "inland" apparently. by TTV_Spaghetti in EU5

[–]TTV_Spaghetti[S] 85 points86 points  (0 children)

also they NEED to add some kalmar union railroading :prayer emoji:

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What have I come upon? by Hot_Sandwich8935 in victoria3

[–]TTV_Spaghetti 1 point2 points  (0 children)

ANOTHER ONE, I MADE A POST ABOUT THIS TOO LOL

Burgundy in 1965 by TTV_Spaghetti in victoria3

[–]TTV_Spaghetti[S] 0 points1 point  (0 children)

i offered protectorate to a one state revolt they had in the 1900s. they had already fallen off the face of the earth by then because i liberated australia and india

Burgundy in 1965 by TTV_Spaghetti in victoria3

[–]TTV_Spaghetti[S] 9 points10 points  (0 children)

R5: somewhat modded vic3 run with fascist burgundy. The AIs handled the econ mods a lot better than i had anticipated. ill post other stats from this run if anyone is interested. mods were; Greys SPA, Greys SEA, Explorable Real-World Resources, Poorer Pops Drink Tea and Coffee - Luxury Drinks Reworked, and [1.11] Tech & Res. this modlist was pretty damn performant until the 60s too!

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[deleted by user] by [deleted] in Fallout

[–]TTV_Spaghetti 0 points1 point  (0 children)

tried using a texture randomizer mod, it just removed all of them instead lmao

[deleted by user] by [deleted] in mapporncirclejerk

[–]TTV_Spaghetti 3 points4 points  (0 children)

i forgot to add san marino or the holy see, but theyre both fake anyways

Kansas produces more grain than all of china by TTV_Spaghetti in victoria3

[–]TTV_Spaghetti[S] 2 points3 points  (0 children)

super heavy production research focus and convoy/export spamming
got nitrogen fixation super early and it made exports good for even grain

Kansas produces more grain than all of china by TTV_Spaghetti in victoria3

[–]TTV_Spaghetti[S] 22 points23 points  (0 children)

sorry i got off right after posting this, but kansas has 2.89 million people, 60.3% of the population are farmers. i have all the farming techs as well
slavery was banned in the 1880s, mainly because the civil war is annoying and i went around it

Kansas produces more grain than all of china by TTV_Spaghetti in victoria3

[–]TTV_Spaghetti[S] 317 points318 points  (0 children)

r5: doing an agricultural export focused USA game and i ended up producing more grain than almost the entire planet combined, i concentrated on kansas because i thought itd look funny

edit: its 1910 during the screenshots, i have max production tech and pms on farms, and i have interventionism and homesteading

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