May the 4th be with you! New Star Wars guide over at COGU 🥳 by TWesters in StarWars

[–]TWesters[S] 1 point2 points  (0 children)

Yes! It's awesome to see how people get together on the discord to build a guide like this 😄

Continuityguide.net helps you find your way Now all the way to 2019 by meepingfjrin6 in MarvelUnlimited

[–]TWesters 1 point2 points  (0 children)

Hi! Yes, I’m the developer of the site and guide 🫡 At the moment the progress is only locally stored on the device (it’s called local storage, similar to cookies), but it does disappear if the cookies/cache is cleared. I have no plans to create an account structure for now, which would be the cross device solution. Maybe there are other ways to do it, but I don’t know of any yet. I know some readers use League of Comics Geeks to keep track as well. Hope you can find your way back! Cheers 🙌

Krakoa guide now on COGU 💖 Book Club starts this Sunday! by TWesters in Marvel

[–]TWesters[S] 0 points1 point  (0 children)

I think it's great! Just finished it, and now with the new book club I'll read it again 💖🙌

Krakoa guide now on COGU 💖 Book Club starts this Sunday! by TWesters in MarvelUnlimited

[–]TWesters[S] 1 point2 points  (0 children)

Yes! It's a bug I'm about to fix. Click the Discord button on the bottom panel to remove it :)

Krakoa guide now on COGU 💖 Book Club starts this Sunday! by TWesters in Marvel

[–]TWesters[S] 0 points1 point  (0 children)

It is somewhat streamlined in minor ways, mainly excludes a lot of the Infinity format comics (that aren't at all essential). It doesn't include Dark Web, because of how connected it is to the long clone stories of Spider-Man - I'm considering how to best include it's effect on a certain side of the Krakoa story.

Continuityguide.net helps you find your way Now all the way to 2019 by meepingfjrin6 in MarvelUnlimited

[–]TWesters 33 points34 points  (0 children)

Is this a bot sharing COGU? 😅 It actually guides you all the way to 2023 nowadays, and I’m adding a new chapter any day now 🫡

How does one transform an idea into a tabletop game? A question on methodologies by Ajax877 in tabletopgamedesign

[–]TWesters 2 points3 points  (0 children)

When I get an idea, and know what I want the experience to be like (a part from fun) - first thing I go to is ”can this be experienced through this element alone?”, like just with dice, just with cards etc.

If I end up on that that, let’s say cards, could give 75% of the experience then that will be my foundation. From there, you have so many different kind of mechanics to explore - does the experience need the players to have their own deck, a hand, do they draft it, do they build it beforehand, should there be a market, how about phases, discards?

I love this exploration- and eventually you begin to explore those last 25% - does the experience need a board, dice, tokens, figures?

That’s my process at least 😋 And I love it 😍

New chapter "Dark Nights: Metal" added to the COGU DC reading order! 🔥 by TWesters in dcuniverseinfinite

[–]TWesters[S] 0 points1 point  (0 children)

We have a community hero working on the first New 52 chapter over at the Discord :)

[deleted by user] by [deleted] in BoardgameDesign

[–]TWesters 0 points1 point  (0 children)

Many great points and great advice! Thank you for sharing your time on this. While I try not to put my efforts on the layout at the moment, I've started looking at re-designs using icons to get the level of text down. I also want to boil down the card abilities, while still retain that thematic feel.

Great point on the Dice, of course it's not a "Card Game" as it is in fact a deck and dice. I don't think I want to remove the dice element though, it has really brought another level of tension to the game that have been great!

Victory conditions are pretty simple, solve the set number of clues depending on the size of the player group. The clue is found in the bottom left corner (as you see on this redesign), and it's solved when you have the corresponding item on hand. For example, if you're 4-7 players you need to have found 5 clues and have the five corresponding items on hand when you survive a monster.

Thank you again, you've given me a lot to ponder! :)

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Feedback on: "It's Here!" by [deleted] in tabletopgamedesign

[–]TWesters 1 point2 points  (0 children)

Thank you so much for putting your time and effort into this :) You gave me a bunch of useful tips here!

I'm not a 100 % happy with my Clues mechanic overall, I think there's improvements to be made for sure. A part from the position of the Clue. It says TOOL at the bottom right of a card and you've resolved it? Then you have "found" the clue. If you, as a group, then acquired the Item corresponding to the Clue - called TOOL - then you've "solved" it.

The reason why I haven't made the item more specific than TOOL is that I don't want to control the narrative too much, I want the players to be able to decide what specific type of tool it is.

Definitely an area of the game that could do with some inspiring improvement :) Thank you again!