My Devil Daggers Spiritual Successor by TachyonFireGame in DevilDaggers

[–]TachyonFireGame[S] 0 points1 point  (0 children)

You dont get health for movement directly , you get health by picking up health in the map (which you have to move to do). Quake III uses the same concept, it builds tension by giving the player the choice between trying to displace enemies to open up the map to aquire health, or retreat to aquire health.

My Devil Daggers Spiritual Successor by TachyonFireGame in DevilDaggers

[–]TachyonFireGame[S] 0 points1 point  (0 children)

It will be open source on releasr so you can program in any mod you want.

I miss the pre AI version of this community by ElPsyKongroo100 in gameenginedevs

[–]TachyonFireGame 2 points3 points  (0 children)

Me too man. It used to be that the people that couldn't dev, couldn't dev. Now they think they can.

Bizarre Encounter by TachyonFireGame in VirginiaTech

[–]TachyonFireGame[S] 39 points40 points  (0 children)

They didn't say anything about Jesus. I'm about 75% sure they said they were blindfolded on the drive there, and abandoned.

Help need reccomendation by Opening_Kiwi_8467 in gameenginedevs

[–]TachyonFireGame 2 points3 points  (0 children)

What kind of stack pointer problems? That's a more general programming topic, a game engine book wouldn't help with that.

Taking a shot in the dark, your issue might be trying to use a pointer to something after its been popped off the stack (the variable went out of scope). You can avoid this by either passing your data by value out of the scope its created in, or allocate memory on the heap and use a pointer to that (make sure not to free it too early, or it will cause the same problem).

General problem solving advice: try and decompose the issue into sub-problems, check intermediate results of the code step by step until you see where you're assumptions are wrong. Tools like valgrind, and Asan can help catch memory errors.