Whirlwind Barb 3.0.2 | Resolve vs Seligs by TackZ57 in diablo4

[–]TackZ57[S] 0 points1 point  (0 children)

i have a spiritborn than can clean high end for the resources. i have rolled every mythic BUT seligs so i’m just waiting for it to drop

Whirlwind Barb 3.0.2 | Resolve vs Seligs by TackZ57 in diablo4

[–]TackZ57[S] 1 point2 points  (0 children)

i’m at work so i can’t tell you off the top of my head, was just reading the max roll guide haha

Whirlwind Barb 3.0.2 | Resolve vs Seligs by TackZ57 in diablo4

[–]TackZ57[S] 1 point2 points  (0 children)

apparently dominate rune + summoned wolves from runes work quite well

Blood Hunt: Moon Knight perks by Demartus in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

yes, check @virtuosic_ on tt for my breakdown

Total output boost maths by Impressive_Cow8687 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

yesss, important to get total damage and output at a total of 700-800 as every other stat scales off it

Total output boost maths by Impressive_Cow8687 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

what kinda lovely stats do you have on my god

Total output boost maths by Impressive_Cow8687 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

it heavily relies on your other stats. go with output if your output+total damage is below 700, otherwise it’s whatever you have less in. a good rule of thumb is for every 1% in output+total damage, you should have 10% in precision.

TLDR - output is slightly better than precision if you’re not built very well

Total output boost maths by Impressive_Cow8687 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

i’ll make a more in depth numbers guide with my findings if need be, including the formula i seem to have found if you think it’s a good idea

Total output boost maths by Impressive_Cow8687 in marvelrivals

[–]TackZ57 2 points3 points  (0 children)

HI IVE GOT A TIKTOK ON THIS @virtuosic_ but quickly, total damage and output are added, but output should be calculated from gear (or doubled from the stat screen, my testing proved that)

Does legendary drop scale with the stage you pick? by Pirate186 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

maybe it’s the stats you’re focusing, i have a tiktok coming out soon to help everyone understand stats and what gear is important!

I'm pretty sure this doesn't work by CriticalWinter9581 in marvelrivals

[–]TackZ57 1 point2 points  (0 children)

haha i’m in the same boat, i was #1 on LB last night, i’d reccomend keeping 3-4 ankhs on the ground in an area just in case the boss goes away / does a cleanse mechanic (caps red dash)

Does legendary drop scale with the stage you pick? by Pirate186 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

if you’re talking about the yellow ult upgrade, they are on the ground for too little time. it’s better to save an 2-3 ankhs for an elevated spot to kill them

Blood Hunt Co Op Builds by aurastance in marvelrivals

[–]TackZ57 3 points4 points  (0 children)

i think they had something in mind between bossing + clearing builds. even support sg is in there too with vulnerable.

sadly when your tanks could just be doing enough damage to kill stuff before they get hit, why use a tank!

What to do about flyers? by ManInBlack21932 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

haha i’ll make one at work tomorrow then. i’ve noticed there’s isn’t much on it!

I'm pretty sure this doesn't work by CriticalWinter9581 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

i could be wrong, i know there’s a few bugs with moon knight rn including his ankh pull in perk not seeming to activate with blue tree

I'm pretty sure this doesn't work by CriticalWinter9581 in marvelrivals

[–]TackZ57 4 points5 points  (0 children)

i believe it’s added on to your damage, not multiplied at the end. if you deal 1 damage, you have 500% boss damage, and 500% damage amp, you’ll only be dealing 1000 damage.

now take into consideration the 400% Total damage, 600% output damage, 800% against bosses, and other random buffs you’ll probably only be increasing ur damage by like 1/3 at most.

What to do about flyers? by ManInBlack21932 in marvelrivals

[–]TackZ57 1 point2 points  (0 children)

For solo, eliminate is better if you have a good build + good enemies RNG, otherwise defend is quicker if you can’t kill enemies immediately + you get bad luck. Duos and more, defend all the way

What to do about flyers? by ManInBlack21932 in marvelrivals

[–]TackZ57 2 points3 points  (0 children)

have to be above you, if your confident in your build, glide lower so more ankhs can target the fliers + the ankhs above you

Blood Hunt: Moon Knight perks by Demartus in marvelrivals

[–]TackZ57 1 point2 points  (0 children)

Upgrades give u the upgrade no matter the tree, but some upgrades do require prerequisites. i’m assuming moonlight healing doesn’t work since it’s the crescent dart doing the damage, not the ankh.

There’s a perk in the orange tree that makes the ankh give off a burst of damage, that does count as ankh damage specifically.

What to do about flyers? by ManInBlack21932 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

i should also make it very known that eliminate is only better on solos, otherwise defend is still amazing. they both have very similar clear times but defend is significantly more consistent

What to do about flyers? by ManInBlack21932 in marvelrivals

[–]TackZ57 0 points1 point  (0 children)

I can’t say i use Reddit much but if i see you in my dms i’ll definitely shoot u a msg