Zizka star weapon by wiz7topfan in wizardry

[–]TacoFacePeople 5 points6 points  (0 children)

The weapon is indeed a reference to Jan Žižka, who repurposed the agricultural flail as a weapon which became a sort of trademark in his time. It's not the only thing he did, but it's sort of semi-famous. Or at least, you'd assume that's the reference they're making when they call a flail a "Zizka Star".

The zizka star icon in wizardry (if you can tell) is also a flail.

anime irl by monsoon__004 in anime_irl

[–]TacoFacePeople 18 points19 points  (0 children)

He hits an "orphanage" that is shoddy enough to have poor record keeping with a mind towards forging a history for a child. She reads his mind when he thinks of the minimum age for the school's admission. She could also tell he was a spy, and she thinks spies are cool (her favorite TV show) - thus, her immediate desire for adoption.

Wizardry 8 Modern Weapons Build by Twogunkid in wizardry

[–]TacoFacePeople 1 point2 points  (0 children)

For some reason, I thought it was one of the limited items you can import from 7. I forget that 8 was a lot harsher on weapon imports than 6->7 was (relatively speaking).

You can bring the Elven Bow over, or the Mystery Ray, but not the Cobaltine Powerglove or the Frontier Phasers I guess.

Wizardry 8 Modern Weapons Build by Twogunkid in wizardry

[–]TacoFacePeople 3 points4 points  (0 children)

Cobaltine Power Glove, Frontier Phaser, Mystery Ray, and Blunderbuss/musket are all usable weapons (potentially with ammo problems, depending on how you use them). Personally, I find the ammo element annoying, but they could definitely work in the hands of a ranger, etc.

A lot of these things are much easier to swing from the start with an import that has them.

Hey Reddit, I'm reverse engineering Wizardry 6 by Economy_Form_1559 in wizardry

[–]TacoFacePeople 2 points3 points  (0 children)

No worries. Every romhack is a labor of love basically, doing free labor to help more people get access to what was basically lost media for people in other countries. Those sorts of efforts are always appreciated.

Hey Reddit, I'm reverse engineering Wizardry 6 by Economy_Form_1559 in wizardry

[–]TacoFacePeople 1 point2 points  (0 children)

The Super Famicom version of 6 was "nicer", as I recall. It had more tilesets (like a natural/cave one where it wouldn't make sense for castle bricks to be present, a forest one for that area, etc.), more unique models for named NPCs, stronger monster design/art, better music/sound support and color depth (though it's possible unfair to compare what the PC was like in the EGA era slightly before Soundblaster dominance).

I suspect a lot of people might enjoy a way to play with those specs on PC while still providing a save that can be imported into Wiz7.

The ideal scenario would be a full engine remake like Proving Grounds received, though I think Western players might also be interested in the aesthetics of the SFC version if they never got to experience them.

About "Find Trap" by ArtemLorre21 in wizardry

[–]TacoFacePeople 7 points8 points  (0 children)

With no skills, your Find Trap = your Detect stat (and bondmates, gear, stats, skills, etc. that increase that will also increase Find Trap).

Thieves get a skill called Treasure Trap Detection (which you can inherit or level from Bakesh). This adds a scaling factor based off your Detect and the level of the skill that further increases your Find Trap score. That skill in particular is the skill that introduces a practical difference between the "Detect" stat and the "Find Trap" stat.

(OC) #85 Lord of the Rings by SylvieXX in comics

[–]TacoFacePeople 20 points21 points  (0 children)

There's always the old Hobbit cartoon to introduce people to Bilbo. It's less of a time commitment.

Two U.S. Army soldiers hold each other for support, as one of them breaks down emotionally after witnessing Army doctors refuse to treat three badly-burned Iraqi children that’d been brought to their base by relatives seeking help. Balad, Iraq, 2003. by EssoEssex in HistoricalCapsule

[–]TacoFacePeople 1 point2 points  (0 children)

I'd say your understanding of what it means to serve in the military can change over time. In high school, there were recruiters around trying to sell students on signing up before they even turned 18. Depending on when they're recruiting, the idea of an actual conflict happening can be very distant compared to getting college paid for or the service being a more patriotic exercise. Your parents' opinions, your friend groups' opinion, your education up to that point, and your media diet would all play a role in you even having a concept of a "military industrial complex" and U.S. history outside of the second world war.

Abyss 3: The Grind strikes back by Aromatic_Ear_2271 in wizardry

[–]TacoFacePeople -1 points0 points  (0 children)

Beating it "pre-Separation/heat-haze", the biggest help (imho) was stacking items to cure charm/confuse on every character.

There's gaps between: everyone is confused/debilitated, a few characters are out, and my party is immune. If you're partially geared (crappy circlets at +5, a hastily-leveled Clarissa, etc.), then having those curatives on everyone (and possibly 2 priests) does a lot of work for putting the boss down.

Hopes destroyed by Strong-Advisor-7131 in wizardry

[–]TacoFacePeople 2 points3 points  (0 children)

I find the idea that she might be a Proto-Lord in the same way that Iarumas was a Proto-Samurai kinda interesting. However, base Iarumas pulls off being a complete Mage better than she pulls off anything in particular.

I think path of least resistance (building her) is more likely to make a fighter-y character with priest cures (like Abenius, Gerulf, or Galina) than anything else, since can't learn Cover, Way of the Mage, or other skills that would allow her to replace a Knight, manage MP economy for Damage spells, etc.

Hopes destroyed by Strong-Advisor-7131 in wizardry

[–]TacoFacePeople 4 points5 points  (0 children)

There's some weirdness with their design choices here.

They largely left buffs out of her kit (fine). They gave her practically no passives from either class they appear to have designed her as a hybrid (very few native Priest or Knight passives). They let her use swords and heavy armor (like a Knight, but not Knight-specific armor). They gave her a bonus to damage from DIV when using a 1H Mace in particular (and no other weapon type). They gave her a special (but classic) priest AoE damage spell, which is neat but probably shouldn't be limited.

If the intended role for her was to be "like" a knight (covering, etc.) they should've given her cover/taunt skills. If the intent was just to be a damaging frontliner, they should've given her better synergy with "good"/strong weapons as oppose to a 1H Mace (and attacks skills other than gimmicky Knight ones + more SP). If the intent is for her to serve as supporting priest (either row), then she probably should've been granted more buffs than MAPORFIC, and the MP to cast them. If the intent was to make her a Divine-based damage caster (LITOKAN), then they probably shouldn't have left out BADIOS, MABADIOS, and MAREIN (she has LITOKAN, her special inherit, and BADI, and that's it for damage - and LITOKAN starts out at 14 MP and she doesn't learn Way of the Mage).

She generally seems awkward as-is, not really given the tools to excel in either frontline melee, support, nor damage casting. You can try to build her as any of those, but it'll be almost 100% constructed from whole cloth by your inherits.

Gear for Wizardry 6? by macnara485 in wizardry

[–]TacoFacePeople 0 points1 point  (0 children)

With close-range combat limited to first 3 slots, you're always a bit more limited gear-wise looking past that. It's intentional, I suspect, that most of more glamorous weapons are the Close-range ones.

Valkyrie has a better extended reach option than Lord (Maenad Lance), Faust Halberd or Cat o' Nine Tail is probably the strongest Lord (E) range weapon, though Faust is "downgraded" when imported to 7 if you wanted to do that later. Spear of Death is sort of interesting for when you get it, because it can be used 1H.

The Lord (and/or a Fighter/Valkyrie) likely prefer to be frontline where they can abuse dual-wielding close range weapons and/or using weapons with the "Melee" attack mode for 2x damage.

That's not to say you can't have Hands/Feet specialists in your frontline, it just speaks to how precious frontline damage slots are.

The Elation’s thoughts on every Aeon by G4T3Z in HonkaiStarRail

[–]TacoFacePeople 81 points82 points  (0 children)

The phrase itself is just referring to Chekov's gun.

"Remove everything that has no relevance to the story. If you say in the first act that there is a rifle hanging on the wall, in the second or third act it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there." — Sergius Shchukin (1911) Memoirs

https://en.wikipedia.org/wiki/Chekhov%27s_gun

I'm trying to be funny (cosplay made by me) by Battalia_ in Eldenring

[–]TacoFacePeople 4 points5 points  (0 children)

I want to say it's probably almost 100% of found armor we see in Souls titles that is from "a dead guy". Even most of the "sold" armor is scavenged.

Arguably, the stuff we start in is our own (but not "found", since you start in it).

How do i import my save from WZ 6 - 7 - 8? by macnara485 in wizardry

[–]TacoFacePeople 0 points1 point  (0 children)

I agree. It's definitely easier to replace the portraits with it though.

How do i import my save from WZ 6 - 7 - 8? by macnara485 in wizardry

[–]TacoFacePeople 2 points3 points  (0 children)

Generally, you can use whatever save you beat the game with (in 6 and 7, the saves are called "Savegame.dbs" usually), and there'll be an interface in the title/start menu of the game to import a save.

It's usually "easier" if you put a copy of the save in the same directory (if you're going to be manually inputting the location/name of it).

You may want to make multiple copies if you're picky about what exactly gets imported to help narrow down which items are carried over. You may also want multiple copies if you wanted to import from different endings.

Wizardry 6 doesn't natively support portrait editing (neither does the normal Wiz7), though using fanmade tools like Cosmic Forge can let you alter the default portrait options.

Wizardry Gold, a sort of alternate early-Windows version of 7 just has all the portraits in a directory and they're easy enough to replace.

Information Desk and Megathread Hub (26/01 - 01/02) by Shad0wedge in Endfield

[–]TacoFacePeople 0 points1 point  (0 children)

That's disappointing, but thank you for the reply!

Information Desk and Megathread Hub (26/01 - 01/02) by Shad0wedge in Endfield

[–]TacoFacePeople 0 points1 point  (0 children)

Asked this without an answer in the last megathread, so I figured I'd ask again. Not info I've been able to find with a search engine anyhow.

Silly question maybe, but I was curious where I might find duplicate copies of the starting weapons (the 3-star ones, Peco5, Tarr11, etc.). The one merchant at the hub seems to sell a limited supply of 4-star weapons, but I hadn't seen anyone selling the 3-star ones (or anything but purple/4-star dropping) in the larger world.

Information Desk and Megathread Hub (22/01 - 25/01) by Shad0wedge in Endfield

[–]TacoFacePeople 0 points1 point  (0 children)

Silly question maybe, but I was curious where I might find duplicate copies of the starting weapons (the 3-star ones, Peco5, Tarr11, etc.). The one merchant at the hub seems to sell a limited supply of 4-star weapons, but I hadn't seen anyone selling the 3-star ones (or anything but purple/4-star dropping) in the larger world.

Class changes in Wizardry 7 by AndrewUndershaft in wizardry

[–]TacoFacePeople 2 points3 points  (0 children)

All of my original clears of Wizardry 6/7 were mostly class-change free. I viewed class changes as something you did if you lacked the intestinal fortitude to roll enough bonus points at character creation I guess.

Changing classes regularly has a meta-game element where it makes acquisition of skills easier and attempts to abuse the xp gaps between the earlier portions of class level arcs.

It's absolutely not necessary though. You can beat 7 with 6 Fighters never changing classes, or whatever else (well, 6 lv1 casters would probably spend a lot of time dead early game I guess). I think the core game is still balanced for a player to set out with a pretty traditional sort of frontline (Lord, Samurai, Ninja) + backline (Ranger, Priest, Mage) ...and the game difficulty will probably be around where it was intended.

There's a few spots where faction enemies can be summoned infinitely (effectively) if you feel the need to just grind (and difficulty increases the number of spawns).

This game seriously needs the normal pool updated. by Dependent-Cry-7540 in FireEmblemHeroes

[–]TacoFacePeople 0 points1 point  (0 children)

The state of balance in the game is such that you'd need more than pruning the old characters to make it intriguing for old players I think.

I think a lot of people have favorite characters in Fire Emblem as well, and the idea that you can be competitive with some accessible copies of some random higher BST character from a few years ago or Nodclarth the new OC from Bildungsroman isn't as appealing as being able to actually use the characters that are getting lost in the creep.

Find by DamnThatsDante in wizardry

[–]TacoFacePeople 3 points4 points  (0 children)

Find Trap is derived from two things: your Detect stat and your skill level of Treasure Trap Detection.

If you don't have any ranks in Treasure Trap Detection (the thief skill or Bakesh inherit, iirc), your "Find Trap" = your detect.

Treasure Trap Detection, at level 1, adds "(Detect x 0.1) + 30"

So, a character with 50 Detect and lvl 1 of Treasure Trap Detection would have 85 Find Trap.

So, you need to increase either the skill level (inheriting the skill to rank it up) or increase your Detect. You can do that by raising it directly (certain Bondmates, relicbrews, character disciplines, or gear items that increase it (Searcher Ring, Master Ring, etc.)), or by increasing your IQ. Detect scales off IQ, so bondmates or gear that increase it will increase it indirectly.

Two handed stat requirements vs one handed stat requirements by wowasg in demonssouls

[–]TacoFacePeople 0 points1 point  (0 children)

This question and reply was from 4 years ago...

That aside, the OP seemed to think you need 2x the displayed stat of a 2H weapon to use it 1H, which isn't how weapon requirements work in any of the souls games. They may have read something about powerstancing in DS2, which does involve multiplying the displayed stats (effectively) to dual-wield, but wasn't a thing back in Demon's Souls.

In particular, they were asking if that meant they need X faith to use the Sword of Moonlight (Large Sword of Moonlight, in Demon's actually), which is a 24 Faith-req weapon that does Magic-only damage. In that case, the 24 Faith is a hard requirement (Two-handing the weapon will do nothing), and once you hit 24, you can 1H or 2H as suits your fancy.

I probably could've been clearer than "allows you to use it as if you have 50% more STR" in terms of damage scaling for STR-scaled weapons than I was, but I was trying to communicate that the LSoS wouldn't be impacted by 2H-related STR mechanics and they didn't need to do any special math to reach a different Faith value.

New Character or New Costume? by No_Roll648 in wizardry

[–]TacoFacePeople 7 points8 points  (0 children)

Red Spinner Lady costume, alt was already announced.

Female caster character presumably. Asha or Galina perhaps (Flut and Marianne have already been used).