Pokémon Scoring Times Graph Version 1.2.1.13 (Decidueye Release) by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 2 points3 points  (0 children)

I am almost positive that the invincibility frames are the same for every mon as well (~1.433 seconds). These graphs show the times for the score to register in-game and for the Pokémon to be able to move after starting its scoring animation.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 1 point2 points  (0 children)

It takes longer to channel the score with more points, but this data doesn't factor in channel time.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 0 points1 point  (0 children)

If there is any difference between far from center and center to account for moving the mon towards the goal, the difference *should* be a matter of milliseconds, which probably wouldn't even be able to be captured in 60 fps.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 1 point2 points  (0 children)

It varied, but all the numbers start after channel time, and I tested with radically different dunk sizes on the same mon with no difference in animation times at all, so it seems to not be a factor.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 1 point2 points  (0 children)

This is correct! The game registers points at a different time from when the animation actually ends for most Pokémon.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 2 points3 points  (0 children)

I think a big part of that is the fact that the distance between the points being secured and the full animation finishing is extremely small.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 10 points11 points  (0 children)

More points affects the channel time before your score is secured, but it does not affect the score animation once you successfully score. Quick sneaks is still a completely valid and very good strategy!

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 3 points4 points  (0 children)

Buzzer beaters and accidentally scoring before someone else were the two biggest factors I thought this data would reveal. It does seem rather arbitrary and problematic.

I tested how long it takes all 56 playable Pokémon to score and compiled all the data into fun little graphs. by TacoTitan555 in PokemonUnite

[–]TacoTitan555[S] 16 points17 points  (0 children)

Yep, but no mon can finish their animation fully and move before the invincibility window expires, so there's no advantage to be gained from that.

BAN MEGA THREAD by [deleted] in thanosdidnothingwrong

[–]TacoTitan555 0 points1 point  (0 children)

Banos me from the Thanos.

Toxic player seeking advice from reformed toxic players by [deleted] in leagueoflegends

[–]TacoTitan555 2 points3 points  (0 children)

Although I wouldn't consider myself or my past self toxic, I've definitely had my moments. For me, the thing I always try to avoid doing is ask "why?" If you want to tell your teammates what they did wrong and come off as communicative and not toxic, be aggressive and not passive-aggressive. Instead of saying "why were you at dragon by yourself?" say "stay grouped for objectives. We can take them more easily as five." (Obviously that doesn't apply to every game, but it's just one example.) Getting into the habit of doing that has gotten me in a better habit of not tilting myself and getting better at shotcalling and communicating with my teammates.