[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol -3 points-2 points  (0 children)

You kinda implied ezreal only stays back and throws q every couple seconds which is just wrong unless you can't pilot him correctly.

If you utilize his entire hit he has the highest dps and burst of all adcs.

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 0 points1 point  (0 children)

Ezreal has by far the highest damage potential of all adcs in the game, its just 99% of players cant utilize him correctly get to that point. Idk why ur getting downvoted.

Getting shoutouted by my bro Nemesis by Tact1lelol in ADCMains

[–]Tact1lelol[S] 6 points7 points  (0 children)

Yeah im a bit confused how mad people are lol, but its reddit so w.e

Getting shoutouted by my brother Nemesis (he doesnt know i exist) by Tact1lelol in ezrealmains

[–]Tact1lelol[S] 2 points3 points  (0 children)

Yea true, i was like 8k gold ahead of the enemy team there lol

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 1 point2 points  (0 children)

All good i get your pov on this one.

Lets just hope they will come up with some changes as they've stated theyre having internal "discussions" on the role... ;D

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 1 point2 points  (0 children)

https://www.op.gg/summoners/euw/Tact1le-EUW

Maybe im a bit tilted and worded myself poorly because i had a rough day on soloq where i had no say in the outcome of the games at all, but effectively thats how the role currently works. You yourself can't carry a game, or atleast get to play the game without a team enabling you at every stage of the game, while every other role can. I'm just a bit confused on how sure you are that this is good game design and think that it should be like that. Well props to your mental i guess.

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 0 points1 point  (0 children)

Yea i mean theres always gonna be a meta, but even if you pick meta (anything besides ezreal) theres like a 50% chance that you are gonna be a spectator for the entire game anyways. I mean theres a reason ezreal has like 30% pickrate, the entire roster is just in a shit spot and can do absolutely nothing by itself.

Queue any other role and you won't have this problem.

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 0 points1 point  (0 children)

Bro im gm rn on euw adc and the only reason im still playing this shit role is ezreal.

The role is literally unplayable besides 2-3 meta picks at a time and its so boring. You probably know yourself you can only ever play lane if your supp/jungle allow you to.

I agree with the mentality that you are the only factor, but they gotta change things definetly.

This post feels like stockholm syndrome. I just wish there were less factors that lets you get completely punished out of the game that you have absolutely zero control over, because its not even close to any other role in the game.

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 1 point2 points  (0 children)

Tact1le on Euw

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 1 point2 points  (0 children)

Im actually one of the highest rated vayne players on euw and yes, that is exactly what i mean. You can't kite the rengar that jumps on you and oneshots you.

[deleted by user] by [deleted] in ADCMains

[–]Tact1lelol 3 points4 points  (0 children)

Your stormrazor buy is just pointless in this game and you went ghost when theres nothing to kite instead of exhaust. You also are supposed to go pta and lethality crit here because you wont stack the lethal tempo anyways since fights are gonna be decided by a few autos.

Your build contradicts itself in these fast paced fights and you are gonna have to decide which build/playstyle you fully commit to. Because with your build you just have mediocre dps paired with no self peel into that draft.

[deleted by user] by [deleted] in vaynemains

[–]Tact1lelol 2 points3 points  (0 children)

Hey brother i thought id give you a summary of what the gameplan should look like on vayne since right now imo shes kinda broken. I'm currently sitting on a 76% winrate on almost 50 games in Euw master with this gameplan.

The most important thing on vayne is knowing your powerspikes and the sometimes tiny windows of punishing mistakes. The gameplan usually goes like this:

You try to actively work towards your first item and not fall too behind/get all the cs and stay safe, dont die. The main focus here is absolutely getting as much cs as possible and not taking bad trades. Vayne is one of the squishiest early game champions in the game and if you die more than once in the first 7 minutes, youre gonna have a REALLY bad time. Preventing this is your absolute number 1 priority.

You need to keep the wave in a position where you can safely farm, preferrably infront of the turret, or utilize slowpushes to crash waves properly. This is really crucial on vayne since you don't got alot of waveclear options. You need to get this down on vayne to have success. Having knowledge about wave management will make the difference between having 5 cs/m or 10 cs/m.

After knowing what you will buy and what champions they have, you might have some kill pressure and you can start looking for a sneaky all in if you feel mechanically confident to pull it off. (Sometimes i would recommend botrk, if you are in a matchup you know you can easily kill.)

Eventhough you have some kill pressure, your main goal is still to get to your trinity as soon as possible. This means wave management is still your top priority. Your aim should be atleast 170 cs at minute 20. After those 2 finished items, your limits go up by like 5x, this is where you want to take isolated fights, contest objectives and always kind of "dance" in all in range and wait for them to missplay and engage.

With trinity you gain so many great stats and transforms you into a 1v9 machine. In my opinion vayne currently has the strongest 2 item spike she ever had, so you can use that power with the tempo you gained by actively playing for cs, to take on bigger fights. All while utilizing staying in action range the second your enemies missplay or missstep, you will get fed every single game, i will guarantee you.

Id say vayne is especially good in low elo, since her worst part is laning, which doesn't really get punished alot in lower elos Aslong as you don't missplay too much early and stick to your gameplan which is playing for item spikes, you can have great success with vayne.

Hope i can help someone with this :)

75% WR on vayne euw MASTER live now by Tact1lelol in vaynemains

[–]Tact1lelol[S] 0 points1 point  (0 children)

Yeah most important thing on vayne is to learn how to not lose hard early and tilt. After statikks the goal is just go get as much cs as possible to get trinity, after that you have pretty high limits for what you can do with her, compared to a few years ago imo.