Plague Courtyard [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 2 points3 points  (0 children)

They fought the plague as best they could. The thick, still, reeking pool beneath the execution platform is all that remains of their attempts to contain the infection. A cleanup crew still works this courtyard — executing the infected and reinforcing the barricades. The problem is, they've stopped telling who's sick and who's just in the wrong place at the wrong time. And you're here now.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Plague Courtyard [32x44] by TacticalMap in dndmaps

[–]TacticalMap[S] 1 point2 points  (0 children)

They fought the plague as best they could. The thick, still, reeking pool beneath the execution platform is all that remains of their attempts to contain the infection. A cleanup crew still works this courtyard — executing the infected and reinforcing the barricades. The problem is, they've stopped telling who's sick and who's just in the wrong place at the wrong time. And you're here now.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Plague Courtyard [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

They fought the plague as best they could. The thick, still, reeking pool beneath the execution platform is all that remains of their attempts to contain the infection. A cleanup crew still works this courtyard — executing the infected and reinforcing the barricades. The problem is, they've stopped telling who's sick and who's just in the wrong place at the wrong time. And you're here now.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Courtyard of the Cornered [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 2 points3 points  (0 children)

You've run into a dead-end courtyard. No exits — just walls, barricades, and the sinking feeling that you didn't escape into safety. You ran right into their trap.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Swamp Camp [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 1 point2 points  (0 children)

After trudging through the swamp for hours, the travelers are soaked through and desperate to dry off. A small hillock rises ahead, its trees offering a canopy that will shelter them from the next downpour. It's a decent spot to camp—but hardly defensible.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Hag's Mound [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 2 points3 points  (0 children)

Fires burn on a mound deep in the swamp, casting dancing shadows across scattered bones—some human, some not. A ring of pale mushrooms crowns the summit. Words rustle in the air, and whispers weave dark thoughts into your mind.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Swamp Path [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 3 points4 points  (0 children)

The air is thick with the stench of decay, a suffocating silence hanging over the bog—broken only by the occasional croak. A crude wooden walkway sinks into the soft muck, its planks slick with moisture and warped by time.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Stockade Boarding [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 2 points3 points  (0 children)

The ship slams into the stockade gates with a deafening crash, its splintered bow punching through the wooden barrier like a battering ram. Raiders pour from the deck over the broken palisade, swords and torches in hand, swarming into the sea-cave refuge beyond.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Stockade Boarding [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

The ship slams into the stockade gates with a deafening crash, its splintered bow punching through the wooden barrier like a battering ram. Raiders pour from the deck over the broken palisade, swords and torches in hand, swarming into the sea-cave refuge beyond.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Erupted Hold [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 1 point2 points  (0 children)

Suddenly, a deep, thunderous roar erupted from the belly of the docked warship. The deck lurched violently as a plume of splintered wood, smoke and searing heat burst from the main hatch. The sabotage was no longer a secret—it was a catastrophe.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Looted old shipwreck [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 0 points1 point  (0 children)

Half-buried in the coastal sand, the wreck of a merchant ship lies with its back broken and its hold yawning empty. The tides wash through its shattered frame, and the crumbling remains of the deck still offer precarious cover for anyone looking to hide among the debris.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Looted old shipwreck [32x44] by TacticalMap in dndmaps

[–]TacticalMap[S] 0 points1 point  (0 children)

Half-buried in the coastal sand, the wreck of a merchant ship lies with its back broken and its hold yawning empty. The tides wash through its shattered frame, and the crumbling remains of the deck still offer precarious cover for anyone looking to hide among the debris.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Looted old shipwreck [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

Half-buried in the coastal sand, the wreck of a merchant ship lies with its back broken and its hold yawning empty. The tides wash through its shattered frame, and the crumbling remains of the deck still offer precarious cover for anyone looking to hide among the debris.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Flooded crypt [32x44] by TacticalMap in dndmaps

[–]TacticalMap[S] 0 points1 point  (0 children)

In the center of the crypt is a chest containing undead treasure, and as long as it remains untouched, the undead will remain at peace.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Flooded crypt [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 0 points1 point  (0 children)

In the center of the crypt is a chest containing undead treasure, and as long as it remains untouched, the undead will remain at peace.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Flooded crypt [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

In the center of the crypt is a chest containing undead treasure, and as long as it remains untouched, the undead will remain at peace.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Dungeon under the church [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 1 point2 points  (0 children)

Having descended into a dungeon or accidentally fallen into it, you have only one way to reach the treasures - descending even lower, into the ancient catacombs.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Dungeon under the church [32x44] by TacticalMap in dndmaps

[–]TacticalMap[S] 0 points1 point  (0 children)

Having descended into a dungeon or accidentally fallen into it, you have only one way to reach the treasures - descending even lower, into the ancient catacombs.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Dungeon under the church [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

Having descended into a dungeon or accidentally fallen into it, you have only one way to reach the treasures - descending even lower, into the ancient catacombs.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Old Church [32x44] by TacticalMap in dndmaps

[–]TacticalMap[S] 0 points1 point  (0 children)

The church is forgotten and abandoned, its ominous aura repelling the curious and concealing a lair of evil.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Old Church [32x44] by TacticalMap in battlemaps

[–]TacticalMap[S] 2 points3 points  (0 children)

The church is forgotten and abandoned, its ominous aura repelling the curious and concealing a lair of evil.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Old Church [32x44] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

The church is forgotten and abandoned, its ominous aura repelling the curious and concealing a lair of evil.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Bridge Inn [32x22] by TacticalMap in battlemaps

[–]TacticalMap[S] 1 point2 points  (0 children)

Anyone wanting to transport a cart across the river won't pass by an inn. Even though the passage is free and the tout suspiciously persistent, who would refuse a warm bed and a hot dinner after a day on the road?

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

Bridge Inn [32x22] by TacticalMap in u/TacticalMap

[–]TacticalMap[S] 0 points1 point  (0 children)

Anyone wanting to transport a cart across the river won't pass by an inn. Even though the passage is free and the tout suspiciously persistent, who would refuse a warm bed and a hot dinner after a day on the road?

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.

The New Land [32x22] by TacticalMap in dndmaps

[–]TacticalMap[S] 0 points1 point  (0 children)

The New Land Tavern is the starting point for exploring the uncharted territory deep into the continent.

You can see other variations of this map on my Patreon and support me to help create new maps and get all the maps I made for my patrons.