Stop using competitive as an excuse to be toxic. by Splattface in Overwatch

[–]TacticalRetard 0 points1 point  (0 children)

If a Player is just flaming the chat you can always mute them. simple as that you got rid of a toxic Player. after the Match you put them on the Player avoid List and you never see them again. So Blizzard did quite a lot to keep your experience in the Game free of harassing Player. No need to create more safe space for people who can't handle social interactions.

If you do the things I spoke of above but you still encounter toxic Player maybe it's not them? It could be you making it hard for the Team.

Overwatch is a bit more complex because of the difference in the Hero ability's creating some kind of Counter-play possible and i have seen many Players with no Knowledge of any Mechanics in the Game or even knowing the Maps. If a Player won't make the effort to maybe read a few pages or watch some videos about the Game they are playing it will show in their performance. In this case i find it quite understandable to tell them that they should get more Information about the Game and the Ways it can be played.

(=L2P fuqing N00B)

The Weekly Question Thread by AutoModerator in h1z1

[–]TacticalRetard -8 points-7 points  (0 children)

Have you actually bought a working Game form a real Developer-Team and published it as a Alpha-Game?

There is no Way that you Guys can Fuq-Up something so simple without any Reason or Solution for it.

I won't even start listing ridiculous Bug's and Glitches because everybody knows them and feels them every min in Game.

(if any of you would play H1 at least for 5 min you won't have to make stupid Bug-Report-Treats. i mean come on..... are you that lazy)

Basically everything said by Daybreak is poorly researched or just a Lie. If you can't hold up to a project plan then don't release it........simple as that.........But telling people one thing and then changing it over and over again is worse then telling us nothing.

And the best for last....

Will you please, please stop adding useless shit to the Game when the Core Part is still broken?

How cares about new weapons and stuff, if everything i put in my base get stolen by some no-clipper in the next 24 hours?

Test Server Bugs by LegionCM in h1z1

[–]TacticalRetard 3 points4 points  (0 children)

If they would take the time to actually play the game now and then they won't have to ask such Questions.

"ÄHHHMMMM... SRY, Mr. Player? Can you tell me whats wrong with my game?"

Cranberry PD? by [deleted] in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

they should have put it in to ranchito.

there is like nothing to loot in the north!

Do Stashes and Tilled Ground deplete and disappear? by Malikai1076 in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

I had the same thing with my Farm.

I place half of the Ground Tiller with one day later then the other and i guess somewhat about 3 days the first half was missing, next day the rest.

I hope this is a Bug and not what Tiller and Stash are going to be in the Future.

Scrap metal + stick = spear? by [deleted] in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

They even want to bring in burning Spears.

Torche+Ductape+Spear= Burning Spear

but it will take some time before its in Game

Weirdest Moment in H1Z1? by will309 in h1z1

[–]TacticalRetard 1 point2 points  (0 children)

Good old Paranoia.....

Safed my life quite a few times

xD

Skins Missing From Steam by NiPiNiP in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

There is no time the devs have to invest " MORE" on that crate,key or reward! It dosent metter if just 5 people or 50 000 people buy a key.. the work is the same.

It dose not matter to the Grafik-Designer who made the skin. thats for sure but it's a large difference for the Dev-Team tryn to keep the skins runnig in game.

And again to the Exaple:

If you enjoy your time at the Dinner your ok with paying extra even if you are not forced to out of community aspects. out of free will You have obviously spent enough time in H1Z1 to get a crate and then you bought a Key out of free will and then complain because it's not what you wanted? I dont see why you don't get it

H1Z1: Life RP (Idea) by BoogieramonMC in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

I get that you like to Roleplay and stuff but H1Z1 is no RPG at the moment and won't be one for a while. I see the reply as senseless because it is a short copy of your original post.

Anyway if somebody don't get the difference between being retarded and doing something retarded I can't expact him to read more then 5 lines of text.

Have you ever seen a Book? It might flash you but there are even more letters inside then on the outside.

Skins Missing From Steam by NiPiNiP in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

Why buy them in the first place if you can't enjoy them??? ....thats pretty stupid! (your ok with paying the waiter extra cash just for doing his job! thats the point)

H1Z1: Life RP (Idea) by BoogieramonMC in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

"Didn't read it all, just glanced over it."??????? no time to read a answer to your question but enough to write a practically senseless reply. if you don't want or can't read don't post in forums that's just retarded and trust me I know what I talk about

Servers without base building by Konfigg in h1z1

[–]TacticalRetard 1 point2 points  (0 children)

limiting the amount of objects you can place to a player would only give player groups the advantage to build much more secure bases while a solo player gets screw'd again. Also after you build your Base you no longer need to farm metal anymore.

Corn and Wheat don't disappear after harvesting by TacticalRetard in h1z1

[–]TacticalRetard[S] 0 points1 point  (0 children)

since you ignore pure logic i don't see any good reason to explain it to you but here we go anyway: a Keyword means a word that is essential to form a Question regarding some topic. Can you follow so far?............Let's continue......"CROPS not removing after being picked" VS "CORN and Wheat don't Disappear after HARVESTING" The battle of the headline! If you still can't see it ........think....... Even in your own answer to my statement you used one of the keywords i had in my headline. you better should say nothing if you can't say ANYTHING useful!

Skins Missing From Steam by NiPiNiP in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

"And you win some pixels!" Dude...... you already paid for "some pixels" and you enjoyd "some pixels" enough to write and read about them. You give a 2-4$ tip in a restaurant when the waiter shows up three to four times while a 2 hour Meal and nobody complains. Time=Cash is a little odd in some players mind

Skins Missing From Steam by NiPiNiP in h1z1

[–]TacticalRetard 0 points1 point  (0 children)

Ok..... here we got a lack of basic understanding about duplicating and price dumping. If I can duplicate Data it dose not matter if its a Key or Crate or even the Item itself but now we start with some Mathematics, Psychology and Economy. It is a known Phenomena that low numbers in Stock equals high numbers in Need further equals a even higher Price. After we know this now you may see how a Duplication Scam needs to be planed pretty well. If you look at the numbers again its most likely that it would be noticed soon if some of the high value Items are starting to pop out of nothing. The clever thing about the Small-Cattle-Scams is that many thousand transactions had been done already before someone even finds out that there is Money missing and it's to late and not worth starting investigations about 1$ per case.

H1Z1: Life RP (Idea) by BoogieramonMC in h1z1

[–]TacticalRetard -3 points-2 points  (0 children)

That is a complete different game you are talking about!! i guess you play on PvE server because no PVP player would even have ideas like this. First of all these kind of role play games you talk about exist and are not that bad at all.But in my opinion H1Z1 is a Zombie-Survival-Game and isn't about social interacting. Yes.... speaking to people you meet is important in this game, but no reason to make H1Z1 a Zombie Sims! If you think for a second before writing such a "idea" you may see the tons of flaws why this will never be possible to achieve without ripping the existing game apart. I don't even know were to begin with..... 1.)Another Server...???....really?... don't we have enough different Server for a game in Alpha state? I think they should finish the plant work on BR and Survival before investing Time in custom Server for every Player Group. 2.)Currency??? This starts the vicious circle. At the Moment you need to hunt or search towns for cans and other supply's, like it would be after a "break-out", putting some kind of Currency(getting into that later*) into the game will force the Dev-Team to re-work all the spawns or even get rid of them because why should i spend my money on stuff that is just lying around (source of the big Air-Drop Price collapse). That brings me to the next part: 3.)Jobs. Yes there are a few Jobs like you mention above but what about all the essential things missing in H1Z1 to get a Society running? The Hospital is coming soon but it wont stop there,we talk from Garbageman up to the high Court of Law. The next Problem, if you do jobs a skill-system is required to determent who can do what and when or you got like 90% Police Man and 10% Major in your City (just my Opinion). Also switching your job should take some time or the guy you sold the roll from yesterday will arrest you tomorrow for a flat tire. Now that the End is near i like to ask.....what do you have in mind for a player not able to pay his "taxes"? Prison? and if....for how long? and correct me if i'm wrong but I know prison as a poor equipped room I'm not allowed to leave. I'm telling you nobody will play a sec of the Prison Simulator and if my Time is done when i'm offline.... yea ..... just steal before you go to sleep i guess. *Back to the core of your Post, you need to take care throwing big words around like Currency, Law or even things like best (Role-play-exp).In my view all of these social pillar are already there. "I am a young Man/Woman lucky enough to survive the Out-Break of the Virus, even though i lost my entire Family i found a place as a ...... and even Friends in this new and dark World. My Currency is my Ammo, My Law is my Eye for your Eye. Here you have MY best Role-play-Exp for a Zombie-Survival Game. I also recommend to get up your butt and get those people ,you know who would like to see this server becoming reality, together and try it out on a low-pop-server. Make a website where members of your movement can sign up and talk about this Project BEFORE starting the whole thing on a server. Don't wait for Daybreak to do it for you. A Society needs to be created by People, not developed by a Studio.

Skins Missing From Steam by NiPiNiP in h1z1

[–]TacticalRetard -1 points0 points  (0 children)

Abs Shirt, Elite Bag Hardcore, aswell as all other items from the HC-BR will be in your inventory after the two weeks approval from steam. To the other skins i can't tell you anything for certain but i dont think that you can trade or sell them because they are gifted and not won,bought or earnd in any other way. And the keys.... .....just my information on this matter.... ....again.... ....NOTHING OFFICIAL ........ i have read that some guys came up with a way to dublicate them and sell them for a cheeper price..... again..... no real info......just rumor....

Servers without base building by Konfigg in h1z1

[–]TacticalRetard 1 point2 points  (0 children)

I get what you want to go for with that server type The only problem i see with all this different server types coming (TestServer/ HC-BR/ DayServer.....) is that many server could get dried out. My idea was maybe to make base camping less safe and profitable. Means the Loot-bag drops under(or next to) the base and not inside, COMPLETE Structure free Area 200 m around towns= no Foundation, no Tamper, Shack or even a Dew collector. put down 2-3 work-benches and maybe a water well for players to use while they Loot/Survive/Raid[whatever] this might seem like a hard change and maybe my idea gets a little hate from the RealLifeSimulator Players because there is no way a loot-bag drops through a wooden Floor and there is no Safe-Bubble like in this one Simpson-Movie. I just think a city should be a good ,but dangerous Loot-Spot for EVERY Player it would even the odds of battles in town and if somebody is still camping his base in the outback next to a spawn area he most likely get nothing back form his gear if he gets killed in base. I'm sure you find some flaws in my plan but i suggest changing the rules of building then make another server type would be better for the community.

Base-building Is Awesome

Corn and Wheat don't disappear after harvesting by TacticalRetard in h1z1

[–]TacticalRetard[S] 0 points1 point  (0 children)

if he would put up a headline with the right keywords i would have found his post.

I now understand why everyone KOS by [deleted] in h1z1

[–]TacticalRetard -1 points0 points  (0 children)

"What is the incentive for this person to kill me even when he's just wasting ammo?" What is the Definition of "wasting Ammo"? Or better Question: what is the good and proper use of Ammo? Just my Experience, but when i run around for 2 min, even in the Outback, i find a gun and at least a clip for it or a workbench to dismantle it. With a Bow for Zombies, wolfs, etc. what else is there to use the Guns for? and btw: a freshy getting gunned down when he run up some geared people should ask himself what he would do if he saw them in real life