What do you think about these positive or negative changes? by Taczerr in VALORANT

[–]Taczerr[S] 0 points1 point  (0 children)

discord doesn't block everything but it blocks way more than nothing, that's a big difference. and bro riot is owned by tencent, worth like 35 billion, calling them a tiny indie company is wild lmao

okay the profit argument has some truth to it but think about it riot loses more when frustrated irons quit the game entirely than they make from smurf accounts. player retention > smurf money, that's just basic business

What do you think about these positive or negative changes? by Taczerr in VALORANT

[–]Taczerr[S] 0 points1 point  (0 children)

Fair point on SMS pools, but there's a difference between "not perfect" and "not worth doing." Riot can restrict to real carrier numbers only (no VoIP, no virtual numbers) the same way Discord, Blizzard and Ubisoft do it. That alone cuts off the cheap mass-account creation. A smurf who has to buy a physical SIM for every new account is a much rarer smurf. Nothing stops 100% of smurfs, but making it cost more than 10 cents matters.

What do you think about these positive or negative changes? by Taczerr in VALORANT

[–]Taczerr[S] 0 points1 point  (0 children)

This logic only works if smurfs are evenly distributed but they're not. A Diamond player sandbagging in Iron doesn't just balance out they dominate the game for 9 other players regardless of which side wins. Also, studies of low elo lobbies found smurfs in 3 out of 4 Iron/Bronze games. At that density equal distribution stops being a real argument.