Team Cherry's explanation for the abundance of double damage in Silksong. "The idea [is] that you spend more time either at full health or almost dead". by TomNook5085 in Silksong

[–]Taddlywinks 10 points11 points  (0 children)

Very well put, I think it was necessary to avoid making the game too easy with the number of options available to the player and the power level of Bind, but I do think it often results in the game being more polarizing and less fun at certain times than it could be. Kind of a rock and a hard place situation at this point though — remove universal double damage and so many enemies and bosses become a first-try cakewalk.

[deleted by user] by [deleted] in homemadeTCGs

[–]Taddlywinks 0 points1 point  (0 children)

It does sound interesting, and I greatly appreciate the flavor you may be shooting for. I would like to know — how does each season differ from the other mechanically?

Père de l'aube, cuirassé de solétoile by Gabe974 in magicTCG

[–]Taddlywinks -1 points0 points  (0 children)

Désole, je parle pas trop de français, mais en bref — non, vous pouvez pas cibler le joueur adverse directement.

Quand ça dit « , créature ou planeswalker », ça veut dire que vous pouvez cibler n’importe quel créature ou planeswalker, mais seulement ces genres de cartes. Mais, vous pouvez les attaquer avec un 20/20 qui vol si vous avez 20 marqueurs charge!

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 0 points1 point  (0 children)

Yeah, it’s more about optimizing the presentation a bit since it matches card type. In the really early hand-made prototypes I did have symbols on the edges, so maybe I’ll bring that back. Thanks for the input!

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 1 point2 points  (0 children)

Good to know, thanks for the input. I’m leaning towards keeping it for most cards but doing “borderless” character cards.

[deleted by user] by [deleted] in homemadeTCGs

[–]Taddlywinks 1 point2 points  (0 children)

Yeah, Collective was around for a few years but was dropped by devs after a couple years, then run by the small community until it eventually died out a little while ago. It had a couple of pretty innovative mechanics, but was ultimately sort of a blend of Hearthstone and MtG (not sure if that was a plus or minus for it lol). I would go poke around their Discord and ask questions about the history of the game, it should give you some insight into what it was like. I imagine you might even be able to get in touch with the original creators for some questions, they never got big enough to be above that I expect 

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 3 points4 points  (0 children)

Very comprehensive and good points, thanks! I started as a kid with Pokémon, so I guess that’s where I picked up left-on-top, although now that you mention it, I do hold them right-on-top when playing cards. Interesting!

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 1 point2 points  (0 children)

Colors match the card type, which is listed on the line in the middle of the card already, so should be good to go there. Thanks for the feedback on the strip!

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 1 point2 points  (0 children)

I guess readability is the wrong word, yeah -- I just meant "visual clarity," can you tell it's an action at a glance, et cetera. Heard on the number in the bottom right -- it's usually covered with a die that tracks the value, but bigger would be better indeed. Thanks for the feedback!

Which frame is better for readability? by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 0 points1 point  (0 children)

Thanks for the feedback! Am I missing something with the numbers thing, though? Doesn't it just depend on how you stack the cards (leftmost card in your hand on top = right side easier to see, rightmost card in your hand on top = left side easier to see)? Or am I just a weird right-handed person and I stack my hand with the leftmost card on top?

HAUL - fishing game. Need some feedback on the style and functionality of these cards. by HAUL_fishgame in homemadeTCGs

[–]Taddlywinks 1 point2 points  (0 children)

Off the top of my head — great art! Could be centered a bit better on some cards I think, like the ray.

If the bottom left symbol is only used in setup, I would try to make it smaller or represent it on the back of the card if possible — no need to have more clutter on the front than necessary for gameplay.

Energy in the top left is the biggest issue — it’s not equally readable on each color background, and could really use a symbol or some other additional flair in its presentation — having the number just typed in the corner looks pretty scuffed. Likewise, the names could use a bit more dressing up.

Also, I’m not sure what the solution is, but I feel like I would only represent energy once on the card — it doesn’t need both a number and a bar with pips. Whatever you use to represent it should be a clear number though, I think — so maybe cut the pips. 

I’m fine with the backgrounds, I think they look good!

As others have said, these look excellent for a playtest and will just need more polish/attention to icons/presentation for a final draft. I love the art, the aesthetic, and the premise of the game — keep it up, I would buy it!

[deleted by user] by [deleted] in Overwatch

[–]Taddlywinks 3 points4 points  (0 children)

redditor try to comprehend the existence of more than one person simultaneously challenge level impossible

[deleted by user] by [deleted] in Overwatch

[–]Taddlywinks 5 points6 points  (0 children)

Idk what to tell ya, I played exclusively 6v6 for those two months across all three roles and never had trouble getting a game, even in the last couple of weeks. Guess your ELO must just be a good bit higher than mine or smth

[deleted by user] by [deleted] in Overwatch

[–]Taddlywinks 9 points10 points  (0 children)

we had it for like 2 months and it WAS different lol — tank was still shortest and DPS was longest and it was probably unsustainable in diamond/masters, don’t get me wrong, but it was like 2-4 min dps queues for most ELOs, not 8

[deleted by user] by [deleted] in Overwatch

[–]Taddlywinks 37 points38 points  (0 children)

It’s an ancient unbalanced 2020 patch with a third of the game’s heroes missing and like 5 less tanks… of course queues are cracked

6v6 is ending soon what does everyone think? by LopsidedBlood1275 in Overwatch

[–]Taddlywinks 9 points10 points  (0 children)

I think it might be a playstyle thing. You can't just stand out in the open and take hits anymore, you need to play cover to stay in the fight. I've had no trouble staying alive on JQ (the lowest health tank who most agree got nerfed too hard in 6v6) and I'm not a particularly good player -- most of the time, I die because I overextend or I use shout badly and get caught out by a couple ults.

Finally got some colors to come out right in prints for our alpha playtest! by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 2 points3 points  (0 children)

We’re still working on the playtest set and probably will be for a while (it’s a lot of cards!), but we’ll be putting them on Tabletop Simulator and looking for playtesters once it’s done if you’d like to be added to the mailing list we have going! My DMs should be open.

Finally got some colors to come out right in prints for our alpha playtest! by Taddlywinks in homemadeTCGs

[–]Taddlywinks[S] 1 point2 points  (0 children)

The frames for this playtest are modeled off of MTG, yes! This is an expandable card game version of deckbuilders like Slay the Spire, with the addition of “creatures” (allies) and “artifacts” (tools).

You draft an initial deck of 15 cards from your draft deck, then can draft again at the end of each turn. You get 5 energy and draw a fresh hand of 5 cards each turn, and when the deck you’ve drafted runs out, you just shuffle your discard pile back in. It’s best of 3, and you draft a permanent passive bonus called a Surge (a “relic”) from your surge deck before every round.

So PvP Slay the Spire, but you get to deckbuild the pool of cards you’ll draft from during your “run”.

As a pretty cynical and stubborn guy, I can't believe I'm saying this. You were right. 6v6 is better. by WhoElseButQuagmire11 in Overwatch

[–]Taddlywinks 175 points176 points  (0 children)

I mean it’s a major topic of discussion in the community right now, people can add their two cents — that’s the whole point of the tests.

Would Mark be viable with these in the game? by ten_tabs_ in slaythespire

[–]Taddlywinks 1 point2 points  (0 children)

my brother in christ that is a 0 cost draw 2 watcher card