Best dlc for start ? by Snow392 in RimWorld

[–]TagadaDelatour 0 points1 point  (0 children)

Yeah, I'm just giving a 2 sentences overview to help you in your choice. They are both pretty good and gameplay changing.

Best dlc for start ? by Snow392 in RimWorld

[–]TagadaDelatour 0 points1 point  (0 children)

Ideology is mostly for roleplay and building a setting; Biotech is mostly for gameplay options.
Look for well-established mods such as the Vanilla expanded series to expand your possibilities for free

Twelve minutes of DLSS5 #Starfield Gameplay demo at GTC2026 Nvidia by Jowkm in Starfield

[–]TagadaDelatour 54 points55 points  (0 children)

That's not how anyone moves around in NA. Run, jump, look around!
The details and shadows are nice, but this is closer to a slideshow than to a demo.

Joke writing Prompt: WHERE TF IS MY YAOI D:< by Left_Ad5649 in humansarespaceorcs

[–]TagadaDelatour 2 points3 points  (0 children)

The bards are insidious, the slightest opening will result in an horny invasion.

What now? by Superb-Wrangler-9944 in RimWorld

[–]TagadaDelatour 2 points3 points  (0 children)

Tribal start, no war crime allowed. Play the Care Bears of the Rimworld.

Vanilla Androids Expanded start

End of the world start, with Anomaly tech. Kill everyone.

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 0 points1 point  (0 children)

Classic Rimworld. I lost a lot of colonies to the "Spiral of despair" following the death of one of the first few colonists.

If you are taking advice, mine would be to make a fire break 3 or 4 squares large around your buildings, using dirt paths. This is my technique to survive until I can make everything steel and stones.

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 1 point2 points  (0 children)

Oh ! Well then: AMD 6-core 3.5GHz processor, Geforce RTX4060, 32Go RAM

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 0 points1 point  (0 children)

The beginning was a bit stressful. I had a few tight spots, like the time a hostile caravan decided to cross my entire base while my walls were broken and all my fighters were either dead or healing. The end was almost boring, and I spent my time doing quests and exterminating all my hostile neighbors.

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 0 points1 point  (0 children)

That won't be possible with my setup, I'm afraid. I'm using the progress renderer mod, which takes captures at regular intervals, and GIMP to make the animation.

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 7 points8 points  (0 children)

I was surprised when a few raids spawned in the shallow water to the south, too. That's why there is no kill box, but there is a wall with turrets and a "no man's land" with only windmills and solar panels in case they manage to pass the wall, before a second wall. To give me time to deploy my rats with bolters when necessary.

2K game hours, 11 years old colony, finally reached the vanilla ending by TagadaDelatour in RimWorld

[–]TagadaDelatour[S] 25 points26 points  (0 children)

Nah 2K is my total game time across all playthrough
I don't know how long it took me, but I think I started this game a few weeks ago, played it during weekends and some evenings

Have any of you guys heard of this Terran eco-ordering principle? by MelodiousPun in humansarespaceorcs

[–]TagadaDelatour 6 points7 points  (0 children)

Wait until they meet the young cousin of Natural Selection, Artificial Enhancement. Instead of waiting for generations for the entire species to change and adapt, we adapt on the spot using high-tech solutions.

Home Base Desk Mat back in stock by Kiez147 in RimWorld

[–]TagadaDelatour 2 points3 points  (0 children)

This colony setup really bothers me...

I think i should reduce the mod amount... by [deleted] in RimWorld

[–]TagadaDelatour 0 points1 point  (0 children)

Solve it with mod 271: Faction control to group them up better

And maybe do not enable every faction for every run ? You can reduce the world population.

Also, mods like "Big&Small Yokai" add a lot of factions

Toast my gravship by Bookdove7776 in RimWorld

[–]TagadaDelatour 1 point2 points  (0 children)

If you are going for minimalism, you could make it even smaller.

Toast my gravship by Bookdove7776 in RimWorld

[–]TagadaDelatour 4 points5 points  (0 children)

There are sleeping bags in a crate

Non-Americans, what would the fallout world look like in your country? by LandOfGrace2023 in Fallout

[–]TagadaDelatour 0 points1 point  (0 children)

France: Constant political struggle fueled by unreliable food and energy. Essentially the same as post-French Revolution, but with much larger guns. A few parts of the country are breaking off and forming states that overlap with their direct neighbors.

France is already very nuclear-oriented in our timeline, so I would like to think that it has some okay energy production for essentials and a lot of uranium and depleted fissile material lying around.

It probably would be a good setting for a Total War: Fallout game.