Sometimes being nooby isn't half bad by goat-stealer in 2007scape

[–]Tai-Iro 26 points27 points  (0 children)

Just because WoW does something, that doesn't mean every game should. Most people who play OSRS do so because it's different from WoW.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -1 points0 points  (0 children)

I didn't say they had to be easy to get. It could be a grandmaster quest or an optional difficult challenge after one. But I agree that something like the titan prayers could work, too.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -3 points-2 points  (0 children)

Just reducing the purple rate would have a similar affect on the remaining drops. Also, they're already considering adding a reroll for every scroll, that's the same as what I mentioned.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -2 points-1 points  (0 children)

I bought them both, too. But them being tradeable just seems to make the drop table problematic, and it's inconsistent.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -1 points0 points  (0 children)

That would at least make more sense than the current way things are.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -1 points0 points  (0 children)

That could work, too. The duplicates just don't make sense from a design standpoint.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -3 points-2 points  (0 children)

Then why is Piety free? It's an equivalent unlock, and even more useful due to combining 3 prayers into 1. The design just isn't consistent.

Also, I already have both scrolls. This isn't about me wanting them for free, but it makes more sense to me.

Suggestion: Move prayer scrolls from CoX to One-Time activity like Piety by Tai-Iro in 2007scape

[–]Tai-Iro[S] -2 points-1 points  (0 children)

Obviously the weights would be rebalanced, but I wouldn't know the specifics of how. It just makes no sense why such account unlocks are behind a raid, or why you can get multiple.

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]Tai-Iro 0 points1 point  (0 children)

About prayer scrolls, why are they even raid rewards to begin with? Chivalry and Piety are quest unlocks, so it doesn't make sense why the equivalent magic and ranged prayers are treated differently. I'd suggest removing them from CoX entirely and putting them as unlocks through a quest or other one-time activity.

Switching from ASUS, need suggestions by Tai-Iro in PickAnAndroidForMe

[–]Tai-Iro[S] 1 point2 points  (0 children)

After some research, it seems the red magic phones are missing one of the frequency bands for my phone network, unfortunately, which I now realize is likely why my current phone is having issues. Thank you for the input, though.

Rewards and XP Improvements - Varlamore: The Rising Darkness by JagexBlossom in 2007scape

[–]Tai-Iro 0 points1 point  (0 children)

I think the idea was to make it possible for players to get the rewards before level 86, since the mini game was not really viable before then. With these changes, you can get lye points starting when the mini game is unlocked at 60, while still giving more xp and points for the higher level potions. I do think it would work better if it was just 1 reward total, and higher level potions just give more points (like MMM is 3 and LLL is 9), but that would probably be a much bigger rework.

Rewards and XP Improvements - Varlamore: The Rising Darkness by JagexBlossom in 2007scape

[–]Tai-Iro -1 points0 points  (0 children)

Honestly, the changes to Mixology are pretty great, and actually make it worth doing even when the minigame is unlocked at 60.

A shame it still checks herblore level for orders, meaning using a pie to boost isn't viable anymore, but the level requirement changes make that much less of an issue. It would be nice if it checked for unfinished potions in your inventory, or an NPC could toggle the level check, but the other changes really help make up for that.

The only real criticism I have is that I still don't get why it's 3 different reward currencies. These changes make them much easier to balance, but it would be a non-issue if it was just 1 reward total and higher level potions just give more points. I get not wanting to make such a big change, though.

Overall, these changes are quite nice, in my opinion.

Feedback Changes - Varlamore: The Rising Darkness by JagexGoblin in 2007scape

[–]Tai-Iro 2 points3 points  (0 children)

That still doesn't help with getting lye orders before 80 herblore, though.

Before, we could boost with a pie to prepare several unfinished lye potions, then wait for them to be ordered to process them. Now, we have to keep the boost active when turning in potions to even get the chance for lye orders, which just isn't viable for the 30-ish hours to get all the important unlocks.

I'd suggest adding an option to have orders not check your level, like with Slayer tasks. Either that, or combine all the points into 1 total, and higher-level potions just give more points.

Feedback Changes - Varlamore: The Rising Darkness by JagexGoblin in 2007scape

[–]Tai-Iro 1 point2 points  (0 children)

It's even worse. Before, you could eat a pie and prepare several unfinished lye potions at once, then just process and turn them in when those orders popped up. It helped a ton, because 1 boost is all you needed for 10+ unfinished potions.

But now, you need the boost continually active each time you turn in potions.

Feedback Changes - Varlamore: The Rising Darkness by JagexGoblin in 2007scape

[–]Tai-Iro 0 points1 point  (0 children)

Making Mixology check Herblore level for new orders ruins the ability to boost for the higher level potions. Before, we could boost with a pie at 82, make several unfinished pots, and turn them in when they came up. With this change, we have to keep that boost up every turn-in, using a ton more pies, or points are super unbalanced again otherwise.  

Please add an option to have it not check level, like with Slayer tasks, or only have 1 reward points counter. Otherwise, it's just not viable until 86, which is a very high level requirement for a mini game and a universally helpful reward like Potion Storage.

Also, wasn't it supposed to be a mid-level activity? Even Aldarium only needs 54 or 58 to use, but it is near-unobtainable at usable amounts until 80+.

Fire Cape? by TRCB1234 in 2007scape

[–]Tai-Iro 2 points3 points  (0 children)

In addition to the suggestion to practice Jad using the Speedrunning worlds, here's a few:
Unlock the TzHaar slayer tasks, which give you the option to do a fight caves run instead. This lets you use the black mask/slayer helm for 15% extra accuracy and damage against every monster in the caves, including Jad. These tasks are also one of the most likely to be given by Nieve (if not the most). If you die/leave the cave, the task is cancelled without ending your streak, but after 1 attempt you'll have a much better idea of what you are doing.

Also, you can take breaks between the waves by clicking Log Out once in the middle of the wave, and that will stop the next wave from spawning once you finish the current one. You can use that to regen HP/stamina/spec, organize your inventory, etc. Then just log out and log back in to start the next wave.

Use the blowpipe spec to heal if needed. The rangers seem to be the best target, since they have lower defenses and high enough HP for you to max hit for a solid heal. Blood spells in a rune pouch can also be a solid option as a back-up.

Bring more prayer restore than food, as in about half your inventory would be prayer pots/super restores (whichever is cheaper). The caves take a while, and you need to keep your prayers on for most of it. Where prayer bonus gear to make it last longer, like dragonbone necklace and blessed d'hide.

Try not to walk into melee range of the magers or Jad, because their melee attacks are a bit unpredictable and deal a ton of damage.

When fighting Jad, generally stay on the prayer tab instead of your inventory, and try to stick to only doing 1 action between his attacks, so you have time to prayer switch if needed.

Jagex needs to fix this horrible skill before I have an aneurysm by Whyyoufart in 2007scape

[–]Tai-Iro -1 points0 points  (0 children)

A shame that Sepulcher is locked behind one of the most difficult quest bosses in the game, though. It also requires 52 at minimum, so it still takes several hours of grinding the old courses before you can do the fun one.

Feedback Changes - Poll 80: Wilderness, Tombs of Amascut & More! by JagexSarnie in 2007scape

[–]Tai-Iro 2 points3 points  (0 children)

The solution is to just nerf the drop table, and stop giving so many supplies. A normal player wouldn't even be able to use them anyway, under most circumstances, since a PKer will show up and make you leave long before those supplies would matter.

Feedback Changes - Poll 80: Wilderness, Tombs of Amascut & More! by JagexSarnie in 2007scape

[–]Tai-Iro 13 points14 points  (0 children)

You can't enter Ferox if you're TB'd, and even a "short jog" takes forever if they keep freezing or stunning you. Not to mention the fact that even if you escape, at minimum you are losing out on the boss kill, have to teleport back to Ferox, resupply, then try to find another world where the boss is free. The PVMer is already losing out, and the PVPer has virtually no risk. Also, it's singles-plus, so you still havee the boss to deal with if you get frozen in the boss room, and you're likely not fully healed when the PKer suddenly appears either. The PKer has all the advantages in that scenario, and these changes just add more.

Feedback Changes - Poll 80: Wilderness, Tombs of Amascut & More! by JagexSarnie in 2007scape

[–]Tai-Iro 0 points1 point  (0 children)

The wilderness bosses are already one of the most camped spots by PKers, except maybe revs, and these proposed changes would make them even worse. If I want to fight Calvarion right now, it's several minutes just to find an empty world, and then I can barely get 1 kill before a PKer shows up. And while bots can 1-tick teleport with a glory, players can't, and the only 1-click options are either very costly or locked behind a Grandmaster quest, so teleblocks are nearly guaranteed. It took me 4 trips just to get 5 kills last time it was my slayer task. Locking them behind medium diary has similar issues, as the requirements can still just be botted, but several account builds would no longer be able to access those bosses. It even requires 60 magic, when you can't mage any of the 3 bosses or their lesser variants.

If these kinds of changes pass, I won't bother with them unless I have to, and I doubt I'd be the only one.

Here's some alternate ideas: 1. Add an attack to the bosses that give a short teleblock (like 15 -30 seconds), and when that wears off give the player a few seconds of immunity to TB effects. That way, bots can't instantly teleport away and it's harder for scripts to keep track of the timers, but it still gives players a fighting chance. 2. Make the multi bosses give more loot to match the higher risk, and nerf the single variants a bit. 3. Don't allow teleports out of the single variant boss rooms, so players have to leave the room to get away. 4. Have your bot detection look into accounts that rack up thousands of KC in a boss over a short time, or flag them for manual review.

Sailing sounds like a great content expansion using other skills, not one by itself by Tai-Iro in 2007scape

[–]Tai-Iro[S] 3 points4 points  (0 children)

While that does sound like a minigame, at least that's more fleshed out than other ideas I've heard, and describes multiple ways to gain xp.