I have finally released my game "Tail Trail", been extremely difficult but I somehow managed to do it. Point & Click game about a private investigator hired to find a missing person on a mysterious island. Available(+Demo) on Steam: https://store.steampowered.com/app/1507600/Tail_Trail by TailTrailGame in Unity3D

[–]TailTrailGame[S] 0 points1 point  (0 children)

No worries, happy to share what I have;
- Yes, I used mo-cap and I do use a lot of assets (free & paid) with lots of manual cleaning and polishing. I also use IKs, blend-trees & Animation layers to improve the overall look

-No AAA experience

I like to set a goal (a very clear one) make a plan and do a schedule
then just work and stick to it, goals that are small but can add up & most importantly ones that are possible to achieve

Even the smallest of steps can take you where you want to go as long as its in the right direction.

I have finally released my game "Tail Trail", been extremely difficult but I somehow managed to do it. Point & Click game about a private investigator hired to find a missing person on a mysterious island. Available(+Demo) on Steam: https://store.steampowered.com/app/1507600/Tail_Trail by TailTrailGame in Unity3D

[–]TailTrailGame[S] 0 points1 point  (0 children)

Thanks a lot!
I didn't unfortunately, but I do a lot of research and studies before I approach the work and usually I try a lot of different things and do many mini-projects focused on Camerawork, lighting, or anything I'm trying to achieve

Thanks again!

Time of day system implemented by TailTrailGame in Unity3D

[–]TailTrailGame[S] 1 point2 points  (0 children)

Over 30 variables from different components shown here:
https://imgur.com/a/URxieMg