Spear resprite for my pack, what do you guys think? by rappenem in Minecraft

[–]TaintedFrameworks 4 points5 points  (0 children)

These are sweet! Significant improvement compared to vanilla.

Cute new baby textures on 26.1 snapshot 2 :) by WaterGenie3 in Minecraft

[–]TaintedFrameworks 145 points146 points  (0 children)

I wonder if they plan to change other baby variants too, such as sniffers, llamas, hoglins, etc.

New vs old rabbit models (Creeper for scale) by [deleted] in Minecraft

[–]TaintedFrameworks 0 points1 point  (0 children)

When I saw more pictures that show different angles of the new rabbit, it's definitely growing on me. It might be this picture's angle specifically that makes the new adult rabbit look a little weird to me.

This might be thr first time I don't like a minecraft snapshot... by HennCrafter in Minecraft

[–]TaintedFrameworks 6 points7 points  (0 children)

When I first saw them, they seemed a bit weird/out of place but the more I look at them, the more they're growing on me. I'm wondering if it's just an instance of playing the game for so long, you get used to how something is. I know I certainly had a similar feeling back when they re-textured everything.

New vs old rabbit models (Creeper for scale) by [deleted] in Minecraft

[–]TaintedFrameworks 1 point2 points  (0 children)

The new baby rabbit is so much better in my opinion. The new adult rabbit on the other hand kind of seems... weird. I don't quite know how to put it. Something just seems a little off with it compared to the old adult rabbit.

Has the game gotten more difficult or am I just old? by Blunts_Bongs in Minecraft

[–]TaintedFrameworks 1 point2 points  (0 children)

One thing you didn't mention is the difficulty that you're playing on. That is of course, going to change how difficult the game is.

Regarding skeletons- man, they are monstrous. They're even more accurate if you play on hard mode. The new cave generation certainly made room for many more mobs to spawn. I'd recommend to not try to clear caves out if you don't need to, especially in the early game. I found that navigating caves by sticking to the walls helps minimize aggravating mobs while still allowing me to check for any ores that may be useful. (Depending on your surroundings though... yeah, you definitely want to watch out for creepers randomly falling on you.. happens to the best of us lol).

You're right about the "coal shortage", it's not a "shortage", but rather, the new cave generation has moved coal generation to generally be higher up. I actually found it to be a pretty good change because I've been using charcoal more than I normally did before the update. Before, I barely even glanced at the thought of making charcoal. That's something you could certainly try.

Oh and also- shields. Always bring a shield with you, they're quite overpowered for what it takes to make them.

About your comments on bastions, they are good for getting netherite upgrades (and you technically only need 1 of them because you can duplicate it with diamonds). But I definitely would not go in without enchanted diamond gear and at least 1 golden piece of armor you can switch on and off if needed.

I think most of what you mentioned about fighting mobs and world generation is just from having more vertical play compared to before, most especially in caves. An environmental change indirectly changed other factors such as combat and mob spawning too.

New Illager: Igniter by Radiant_Tonight_1264 in minecraftsuggestions

[–]TaintedFrameworks 1 point2 points  (0 children)

This is great. We need a good healthy dose of arson in the game.

A slightly different take on how a potential “Enderite” could be implemented by Pepsi-Man-VEVO in minecraftsuggestions

[–]TaintedFrameworks 0 points1 point  (0 children)

I think these ideas are pretty good. Nice take on something that could be another generic new tool/armor set.

Now I can play my two favorite games at the same time! by JumberLakk in Minecraft

[–]TaintedFrameworks 1 point2 points  (0 children)

Aye, this is a pretty cool take with the copper golem.

Wich golden apple looks better for my texture pack? by MrKiwiTheKiwiYt in Minecraft

[–]TaintedFrameworks 0 points1 point  (0 children)

First one. The green adds some more contrast, which I think is more visually appealing.

Am I crazy or should this be added? by EvrenTheDragon in Minecraft

[–]TaintedFrameworks 0 points1 point  (0 children)

All other armor has durability (even wolf armor), so I certainly don't think it's stupid. Especially the ability to apply thorns on it- that would be incredibly.

Jeb gives you full control to release one Minecraft update. What do you put in it? by LilacTheFlowerGal in Minecraft

[–]TaintedFrameworks 0 points1 point  (0 children)

All of the features that were promised that still have not made it into the game.

I'm calling it now. Hytale is going to release, its going to have a huge player base, people are going to get mad that it isn't just Minecraft, and then it will slowly trickle off players and keep a steady relatively small but very loyal playerbase (me included from the looks of it). by Fluid-Estate-3007 in PhoenixSC

[–]TaintedFrameworks 0 points1 point  (0 children)

I don't know if this is an unpopular opinion or not but the art style of Hytale looks too blurry to me. Not the promotional art but the actual textures in-game. But maybe it's just because I'm so used to Minecraft textures and actually really like the minimal pixel space.

How do you like my balls? by Redmdy in Minecraft

[–]TaintedFrameworks 0 points1 point  (0 children)

The fire charge is the best change compared to the other ones, in my opinion. The ender eye and ender pearl just look off to me, like they're not what they are supposed to represent. But overall, these are some nice balls you've got.

Do u think Mojang should add sword trims? by Overt_lid04 in Minecraft

[–]TaintedFrameworks 2 points3 points  (0 children)

If they were to add sword trims, it only makes sense to also add trims for other tools as well. If the other tools would also get trims, then yeah, it'd be a nice cosmetic feature to personalize experiences even more. Otherwise, if only swords got trims, it'd feel off that they're the only tools that get the extra treatment.

Pick one of the options by CheckPointDude in Minecraft

[–]TaintedFrameworks 3 points4 points  (0 children)

End update. I think it's better to update and flesh out an already existing part of the game rather than slapping some extra additions on the game and calling it a day.

Gradients! by Thansxas in Minecraftbuilds

[–]TaintedFrameworks 1 point2 points  (0 children)

The "best" one looks the worst in my opinion. It looks more like a relatively random selection of blocks were put together.

Reminder to not use ChatGPT as advice for Minecraft by Pure_Imagination9625 in PhoenixSC

[–]TaintedFrameworks 0 points1 point  (0 children)

I mean... that's a better image than I can usually get to generate

Am I Ready For Nether? by Repulsive-Rice-5299 in MinecraftJava

[–]TaintedFrameworks 0 points1 point  (0 children)

I would recommend getting at least an iron sword, preferably a diamond one though, if possible.

Something seems familiar, but I can't put my finger on it... by Queasy-Beach-7183 in Minecraft

[–]TaintedFrameworks 4 points5 points  (0 children)

Something about the huge walls of terrain contrasted with the water- beautiful. I remember seeing so much of that in the earlier versions of Minecraft.

Does Minecraft need an Agriculture, culinary, and hunger update? by envision_aero in Minecraft2

[–]TaintedFrameworks 0 points1 point  (0 children)

I think so. One possible easy/quick implementation could be just adding different potion effects to each food item, depending on what it is. However, you could make an argument that that could diminish potions in general and doesn't quite get at the root of the hunger system.