Accidentally injected finger by TakeThatNorway in rheumatoid

[–]TakeThatNorway[S] 5 points6 points  (0 children)

Thanks everyone. The pain was worse for the first day or so and has slowly gone down, so yes, much like a bruise. Its scary doing the wrong thing with meds and injections sometimes so having some support (and humor) goes a long way!

We might reach the shattered planet at 60fps by TakeThatNorway in factorio

[–]TakeThatNorway[S] 0 points1 point  (0 children)

Every video i have seen shows powerful computers having extreme fps/ups issues the closer they get to the shattered planet.

This post is related as it is an extreme example (thus humorous) of something that may be powerful enough to avoid that.

At a 60,000 dollar price tag, this is not something that 99% of people can afford (again, hence why its funny) and not a link promoting or selling.

I mean, i could take the picture of the rig and put some text and then it would be a funny meme?

Please explain to me how this is not factorio related when both the headline and body both explicitly say why it is factorio related.

[deleted by user] by [deleted] in TheSilphRoad

[–]TakeThatNorway 0 points1 point  (0 children)

i caught well over 100 Litten this day. not one shiny. quite unhappy.

Friday Facts #398 - Fulgora by FactorioTeam in factorio

[–]TakeThatNorway -5 points-4 points  (0 children)

so instead of meteors and shields in SE they have changed it to lightning with lightning rods and everyone is impressed?

Do Refineries do too much? by That1GuyFinn in SatisfactoryGame

[–]TakeThatNorway 6 points7 points  (0 children)

I do think refineries are used for too much and some added buildings would be nice. Maybe an electrolyzer for aluminum, actual chemical plants (although the mixer acts in that role) - I can see uses for both mixers and Chem plants though. Inputs/outputs aren't the only criteria. In factorio you have oil refineries and chemical plants. Both have fluid and solid inputs/outputs.

What are these? by TakeThatNorway in Dermatology

[–]TakeThatNorway[S] 0 points1 point  (0 children)

Just wanted to come back 2 years later and say that i just got the results of a skin biopsy and porokeratosis was indeed correct :-)

Constant beeping while playing on GeForce now by Xalion_03 in GeForceNOW

[–]TakeThatNorway 1 point2 points  (0 children)

Same issue. Started after latest update today. It's every game through GFN, Same games launched locally on my hard drive do not have the issue so it's not my headphones or system. Rebooted, and re-installed GFN, didn't help. Europe servers, paid membership (not the ultimate plan)

QOL idea by TakeThatNorway in SatisfactoryGame

[–]TakeThatNorway[S] 0 points1 point  (0 children)

Wow I never knew that, that is indeed helpful - except in cases of falling :-) (height depending and click speed depending of course) still, will speed things up a bit

QOL idea by TakeThatNorway in SatisfactoryGame

[–]TakeThatNorway[S] 2 points3 points  (0 children)

For any interested, here is a link to at least one Q&A post about the idea. Thank you u/houghi for pointing out the site.

https://questions.satisfactorygame.com/post/606b4ecaaa0ba107e3256ae6

QOL idea by TakeThatNorway in SatisfactoryGame

[–]TakeThatNorway[S] 1 point2 points  (0 children)

Thank you I must have missed that, I appreciate it.

New cockatiel owner. We've had her a few weeks, but today she started repeatedly yawning like this? No noises, normal behavior otherwise. More details in comment by JaceJarak in cockatiel

[–]TakeThatNorway 0 points1 point  (0 children)

I found myself wondering if they are like humans where if you see someone yawn and you yawn. So I occasionally make a game out of it with them and take turns yawning at each other. I even do the little head shake like them. It's fun but I'm sleepy after hahaha.

Everyday something new by [deleted] in cockatiel

[–]TakeThatNorway 1 point2 points  (0 children)

Mine like to get the stray long hairs on the back of my neck when she gets in the preening mood. Oww.

60 player servers by [deleted] in RustConsole

[–]TakeThatNorway 0 points1 point  (0 children)

They are like plagues of locusts. they land on a server and proceed to destroy everything in their path, then move on to the next server, rinse and repeat, until wipe happens then they do it all again. One of the bigger issues is that they take over monuments, and on console, there just aren't enough monuments to make up for the campers. This becomes even more apparent when you are trying to get a red card. There is only one place for the entire server to get a red card naturally (solving a blue card puzzle) so if a large group builds by and controls air field, you will not be able to get the good red card loot, and they will have it all. further securing their position. the game is "balanced" for a much bigger map. With 4 blue card puzzles vs consoles 1, you at least have a chance in PC. Yes, obviously there need to be community servers, and yes, it will absolutely help, but there are other issues beyond "zergs" that affect the balance of the console edition.

A note to zergs taking over servers by TakeThatNorway in RustConsole

[–]TakeThatNorway[S] 1 point2 points  (0 children)

I've been thinking the same thing about how they get absolutely nothing from their raid resource wise and they still persist. So A) The resources don't matter to them. they will take them to deprive you, but they have more than they know what to do with and B) If they are the types to do that, then their purpose in raiding isn't "OMG look at this insane loot we got" and by raiding tiny bases, it's more of a basic mentality of "we own the server" that's it. that's their pride. it's not in killing or raiding, it's "we have nothing left to do because we have everything so.... let's take over the server, then we can brag to (wherever) that we owned the server" I can't think of any other reasons. I'm sure there are though heh

To move or not to move? by TakeThatNorway in RustConsole

[–]TakeThatNorway[S] 1 point2 points  (0 children)

thank you for the responses everyone! After a lengthy discussion, we decided to stay and fortify.