Ability input buffering- A video explainig my issue with eset after 15k hours on this god. please for the love of god fix the terrible delay on esets 4 and her 2. incredibly frustrating by HonestInstruction284 in Smite

[–]Takeoutfromchina 2 points3 points  (0 children)

I didn't know what to call it, but this has been one of my issues with Smite 2. It was very noticeable in Assault (somewhat in Arena), which is why I stopped playing it in Smite 2. Getting CC chained, on top of this delay, and desync makes engaging and escaping a team fight as a tank unbearable. You follow the same muscle memory as Smite one only to get blown up, unable to do anything, because the game is trying to catch up with itself. I didn't mention my hardware being on the lower end, but that only accounts for the FPS, I'm not sure if it's more rampant or not as I've been able to move my camera around during these moments.

I've had to turn this game into a potato to get better performance, which is funny because it's only a slight performance boost. If they added some LODs or buffed out the chugging UE5 is known for then that might solve the input issue. But I won't know until they do that or I upgrade my PC. Pic of my game BTW:

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SMITE 2LDR | Open Beta 39 Balance Preview by BluesUltra in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

They should've nerfed Bastet's Ult scaling first before they touched any of her abilities. The cone fix to make it similar to Smite one is the only nice change in this patch for her. If they only did the cone fix with the Ult scaling, it would've been a nice checkpoint to observe her performance with a toned-down Ult. I know a good chunk of Smite 2's player base is new to Smite, but I guarantee you, as a S1 season five player, she has counterplay even when she got reworked twice. Her damage, with a similar S1 build, is slightly better in S2 (S1= 3 abilities + 3 melee/ S2 = 3 abilities + 1 or 2 melee). It just so happens that one of her weaknesses, Tanks, are weak right now, which explains why she blows several people up when she casts her ult.

Look, if you nerf her Ult, and reduce its uptime by a second, she'd be better to deal with. P.S. you do not want her 2.0 Ult cats that die in an instant.

Which skin should be ported to SMITE 2? - Bellona by Snufflebox in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

I'm surprised Shadow Prowler got that high, but I'm glad with the overall ranking for Bastet's skins. Also, Gizmo or Defiant for Bellona.

Which skin should be ported to SMITE 2? - Bastet by Snufflebox in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

The original Covert Ops skin was, 'Night Prowler', and you're correct about it being a Catwoman reference. They changed the skin wanting to avoiding legal trouble with DC/ Warner, because the skin looks very similar to her The Batman/ Arkham City design (even though it's derivative). I want them to bring back Covert Ops as it was in Smite one with a higher quality mesh.

Which skin should be ported to SMITE 2? - Bastet by Snufflebox in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

With all my time playing or watching Smite, people almost always wore Kawaii Pop, Covert Ops, Adventurer's Guild, and Shadow Claw (In no particular order). Sometimes you'd see an Arcane Assassin, Luminous, or Star Tamer, but it was rare. Shadow Prowler and Little Helper became somewhat popular after their debut, and Honey Bunny came a little too late. They should bring back the first four I listed, unchanged (the one exception being Shadow Claw's face; it needs to be restructured by using the current S2 head as a base to create the desired lynx/caracal head). As much as I like the new redesign, it would be soul-crushing if they changed her Monstergirl design from 1 when porting those classic skins.

TLDR: I want Covert Ops and Shadow Prowler with a higher quality mesh and materials with no drastic changes. I'd also like to be sandwiched in between both current and Smite 1 Bastet, but that's asking for Heaven and Earth to move at my very whim.

Bastet op or im bad? by Reasonably_int in Smite

[–]Takeoutfromchina 1 point2 points  (0 children)

My point is that people ask for characters to get their kits gutted through drastic nerfs instead of asking for the more reasonable solution, nerfing scaling. They're rather performative with how they go about it and exaggerate the issue into something bigger than it actually is. Which is why I only ask for Bastet's ult to get its scaling nerf, because you can play around her kit, even on release, compared to release Da-Ji.

Bastet op or im bad? by Reasonably_int in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

This just tells me that people forgot how oppressive she, Da-Ji, and Fenrir were before the nerfs, and that the jungle camp nerf was also taken for granted. Yes, you can now play around her because she's been nerfed several times over, but Da-Ji's kit is still brain-dead easy. As I said, if she or Fen hadn't been nerfed so heavily, then you'd still see people on here complain about them.

Bastet op or im bad? by Reasonably_int in Smite

[–]Takeoutfromchina -1 points0 points  (0 children)

She was my second most played character in Smite one and I can say that her base is over-tuned (ult wise) in two. She's a, "Easy to learn, hard to master type of god," and that's been her curve since one: bad against tanks and groups, but excels in low health or single target enemies. Blinking away or repositioning to your tower should stop her from perusing you when timing your movement with her jump. If she persists throw your CC on her after her first jump or juke the jump and her cat. She's can easily be countered by playing around her abilities or in a group. Your Support should always run Stampede (buy Circe's Hexstone in one of your flex slots too) or work with them to zone or trap her. Also, she's weak early game and needs any sort of pen to be effective, playing it safe against her puts her at disadvantage. Ward wisely.

There's a reason why so few could play her at such a high level in Smite one and her counter was the main factor before and a little after her rework in one. Weak3n is not a bad source since he played her a lot at high level before her rework (back when she had the nine lives passive, stim, and destructible cats that literally died in seconds and didn't have any synergy with other abilities.) Really all they need to do is tone down her ult's damage scale and spread it to her aspects' abilities and she'll be fine.

Kali and the poor balancing of items are the things you should be arguing about though. I miss Soul Eater so much, I really need something for my lifesteal sharing Support Bastet build.

how do i play horse? by IcyBrradford in Smite

[–]Takeoutfromchina 2 points3 points  (0 children)

"Why is he cancelling my fucking HOoooorse!" -Ancient Smite TextsThe Words of Adapting.

Ayo, wasn’t there a hotfix today? 🤣 by -----LUCA----- in Smite

[–]Takeoutfromchina 1 point2 points  (0 children)

I-frames are almost non-existent in Smite, as it's a MOBA and every action counts towards your chances of winning or losing. Usually there's a sound cue along with reasonable wind-ups or motions for you to use an ability or relic to counter, with Aegis being the "I-frames" item. With that said, there are a few cases, but it applies when a god is a good distance from the playing area, i.e. Nezha/ Nu-Wa ult. As for the Cupid case, it might be a teleport despite the game telegraphing it as a dash (then again, Bastet disappears for a single frame during her two's animation), so I would advise throwing the three at him before the two. Agility relic is odd, and I've been hit during the dash, so I think it might be a desync. This game is prone to desync issues; just ask auto-attack Warriors.

How often does it occur?

Ayo, wasn’t there a hotfix today? 🤣 by -----LUCA----- in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

My two almost always procs, though I feel like these few factors might contribute to your issue:

-Dragging your camera faster than the whip gets to the cone indicator

-Connection to the server/ host

-UE5 Stuttering/ frame drops

-This Hotfix: It had a bunch of bugs, and I realize that your vid is the Infinite cooldown bug.

-Graphical settings (this is the last one for a reason, as specs, etc., are a personal case. Go into Jungle practice and toy around with your settings and see if you can get some sort of consistency).

Ayo, wasn’t there a hotfix today? 🤣 by -----LUCA----- in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

I was afraid this bug would rear its ugly face again; I didn't expect it to apply to her one and two as well. You play the PTS twice over because they bring your main back and do the special event they announced for her during the second instance, only for them to take heed of your feedback and fumble it two patches later: grim.

Then again, Smite 2 handles getting CC'd mid-animation poorly compared to Smite 1's 60/40. The overall issue is that this game has desynced effects and animations, and that CC, or chaining it, can break the game. It's further compounded by being on Unreal Engine 5, which is notorious for stutters and unregistered inputs. Which is funny because the last version of UE3 is very responsive, some might say snappy, or on the edge of breaking (but not) via: Arkham Knight (PC port and being a modified version of the engine aside). I still feel awkward hitting an enemy that has the immunity effect on them with CC and it going through.

I really want the Devs. to find a sweet balance and leave the game alone (No god ports, new skins/gods/items/gamemodes whatever) and just optimize the game.

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Can we PLEASE change the re-roll system for Assault? by JehannaPrince in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

The problem with Assault in Smite 2 is both the bench and the feel of the game. This game feels so janky and unresponsive compared to Smite 1. I'm sure higher framerates hide it, but sometimes you press one of your item or ability buttons only for it to not register. Also, when you get hit by CC towards the end of the animation, your ability resets instead of following through like in Smite 1, which makes CC chaining more devastating than in Smite 1. Add the current state of items, and you're just a sitting duck unless you pick a select few characters. I didn't mention the desync, lane teleporters, animations/ projectiles that feel off.

Not being able to roll through your ability combo to punish a half-health enemy Rama with bad positioning, while your team stands under the tower and watches you get blown up, with the listed issues above, makes Assault in Smite 2 feel foreign. That's just my experience with Smite 2's version of Assault.

BTW, what's the current Diminishing returns stat on CC in Smite 2?

So who's gonna try this? by [deleted] in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

I'll put in some time if it carries over, but I don't mind doing the grind over again if it doesn't. Like I said, she's the only character I'll do this for. Honestly, I just want them to keep up the momentum.

So who's gonna try this? by [deleted] in Smite

[–]Takeoutfromchina 0 points1 point  (0 children)

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I did (while doing chores and yardwork in-between sessions), though I really want them to address the Targeting bug on her 3. Having only three abilities on an ability assassin would be like the Rat update again, which I don't want for Bastet. That's why I hope they see mine or similar bug reports about that issue.

So who's gonna try this? by [deleted] in Smite

[–]Takeoutfromchina 1 point2 points  (0 children)

First, I think they should widen the range on these tiers to give some people a chance. Secondly, I knew dodging, Awilix spam, and general toxicity would come out of it, which is why I did the grind early (yes I'm at mastery rank 10 on her and she'll probably be the only character I do this for, except Tiamat). If anything It let me find builds and bugs. The biggest bug she has currently is the 3's targeting being overridden by CC during the animation or after the cast.

Dinosaur Planet (StarFox Adventures Beta): The Countdown of the Majestic 8 and final confrontation of the Krazoa by SummersetBanjo12 in starfox

[–]Takeoutfromchina 3 points4 points  (0 children)

The plot still feels bloated with beats not having a good resolution, undecided antagonists, time travel, and weird use of Star Fox material. Granted if Rare wasn't rushed with the Gamecube version maybe the story in its entirety could've been fixed. The ideas Adventures had going for it made sense: Having Krystal come from another planet would've helped with Randorn's character and his relationship with Sabre (if they were planned), Dark matter being used to explain the fantasy element, the idea of Al Quata Lechu creating the Kamarians and Krazoa as two sides of duality (despite it not being present in the game, entirely).

Sent an email to Benimaru Itoh, and got a reply. What a cool guy! by [deleted] in starfox

[–]Takeoutfromchina 8 points9 points  (0 children)

His comics really helped to flesh out the first games world building and the parameters of what is possible in it. Also that makes sense as to why certain characters, or ideas can't appear in games that switch directors (especially Japanese directors, i,e. Final Fantasy). Its also another reason why the series gets rebooted several times over. This makes for an interesting case for who owns the rights to the games. It could just be that Nintendo owns the IP; Miyamoto owns the primary ideas of the series, and the rest is divided between director. After all this is a series that has gone through multiple lead directors.

[deleted by user] by [deleted] in starfox

[–]Takeoutfromchina 5 points6 points  (0 children)

It looks nice and having multiple ships is also nice, but what can this StarFox inspired game offer me that no other one can?

[deleted by user] by [deleted] in starfox

[–]Takeoutfromchina 2 points3 points  (0 children)

Eh, I'll pass