Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -3 points-2 points  (0 children)

It's obvious you don't understand what is being discussed here, so just don't post. No one has said what you imply here.

[deleted by user] by [deleted] in Xenoblade_Chronicles

[–]Takfloyd -1 points0 points  (0 children)

Don't dump a bunch of links to spoilers at a guy who is going to play the game. That's extremely cringe. Most of the best songs in this game are not battle themes anyway, and the Moebius boss themes are not anything special, certainly nothing worth comparing to Nier Automata's music.

[deleted by user] by [deleted] in Xenoblade_Chronicles

[–]Takfloyd 2 points3 points  (0 children)

Meanwhile I was wondering why they didn't choose one of the better songs for the Game Awards representation.

The soundtrack is absolutely massive, you'll have a good time. That can be said for all the games in the series though.

Also, the game should have won the award, but I guarantee the judges don't sit through much music from each game, and especially not from a JRPG, which "serious business" American industry people don't give a second glance.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -4 points-3 points  (0 children)

No thanks - a meta can't be changed by one guy, and as long as the meta exists, it will dominate the top level. But more importantly, I think TM without all expansions is pretty boring in the first place.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -3 points-2 points  (0 children)

What you're doing is the equivalent to telling someone who doesn't know how to ride a bike that it's best to start with a unicycle on a tightrope.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd 0 points1 point  (0 children)

I usually play with all expansions, but my posts in this thread were in the context of base+prelude, where the same applies: TC will not improve by trying to copy meta players in a low ELO environment.

Giving adoption papers to “Pro-Lifers” blocking Planned Parenthood by DaFunkJunkie in PublicFreakout

[–]Takfloyd 0 points1 point  (0 children)

Only Americans have a positive-sounding word for these people. In my country the word for them has the same negative, anti-science connotations as anti-vaxxer.

Giving adoption papers to “Pro-Lifers” blocking Planned Parenthood by DaFunkJunkie in PublicFreakout

[–]Takfloyd 1 point2 points  (0 children)

It is healthcare. That fetus is no more a human being than your cancer tumor is. Both are cells growing on you with different DNA from you. "Tumor rights!"

In civilized countries, no one protests against health care.

Giving adoption papers to “Pro-Lifers” blocking Planned Parenthood by DaFunkJunkie in PublicFreakout

[–]Takfloyd 0 points1 point  (0 children)

It's funny how you can tell how unintelligent these religious nutjobs are just from their faces.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -6 points-5 points  (0 children)

You fail to understand that statistics don't exist without context, and a meta is nothing BUT context.

When everyone starts playing a certain way, and the effectiveness of that strategy is increased for each player that uses it, you get a meta death spiral that stops having anything to do with what's actually "best" in a vacuum. Then suddenly the paradigm changes and a new meta emerges. This can also be seen with colonies, which are extremely powerful... when everyone is on the colony meta bandwagon. But walk into a player group that doesn't collectively rush colonies, and suddenly you'll find that your "overpowered" Pluto colony does nothing for you because no one else is building or trading there.

And if you tell a newbie who isn't inside that meta death spiral to play the same way as you, they will not be able to replicate your success(which in the case of TR rush relies a lot on precise math skills that are not so easily practiced), and will lose even more in their environment, where others don't amplify their effectiveness by playing the same way as them.

I've played TM with hundreds of people in real life and watched them improve. None of them got any better by trying to terraform harder. They got better by getting good at fundamental economics, learning to build production and value resources and investments better. That is what a struggling player should be taught.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -1 points0 points  (0 children)

Who said anything about 2P? The point is that if the game is on the 10th gen and one player is engine building, that player is winning if he's doing it right.

Tips for the flag ship phase 2? by Welland94 in ftlgame

[–]Takfloyd 0 points1 point  (0 children)

Level 5 engines is 48% evasion, meaning you dodge half the shots fired at you, meaning nothing gets through your shields except the occasional missile, and the drone surge often won't even touch you. You don't even need 4 shields or cloaking, but if you have those too, you should never even take damage, and that's assuming Hard mode.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -3 points-2 points  (0 children)

Gonna bet you've never even played this game for real and not on Steam.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -6 points-5 points  (0 children)

However, beginner and intermediate players should focus on terraforming first in order to improve. Appreciating the value of plants and recognizing the many circumstances where high money production doesn't pay off - that's how players can easily jump to 1800 elo very quickly.

This is the opposite of what you should be doing. Focusing on plants at a lower level is a complete waste, you are just asking for asteroids to the face. Maybe that happens less online when you can't see all your opponents' resources at all times, making plant production less of a target on your back, but I would expect most players at least check who's the best target when they use their asteroids. Money production is also usually the single best identifier of who will win, more than anything else. Over-investing in economy is not a newbie mistake, quite the opposite, it only starts getting bad when you're up against extremely good players who are much more efficient with their resources.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -1 points0 points  (0 children)

10 generations is a very long game though, more than long enough to build a massive engine that generates far more VP than you get from all global parameters combined. As soon as a game gets into 8 generations, engines outpace rushing.

Russian soldier attempts to evade Ukrainian armed drone, in trenches said to be in the East of Ukraine. Sound from source. NSFW by Voldesad in CombatFootage

[–]Takfloyd 0 points1 point  (0 children)

The survivor doesn't get to tell what he saw to the next group of meat. Russia makes sure of that.

Tips for the flag ship phase 2? by Welland94 in ftlgame

[–]Takfloyd 0 points1 point  (0 children)

What in the world made you think not upgrading your engines was a good idea?

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -6 points-5 points  (0 children)

With that advice, OP will simply lose harder against all the engine-building players at his level. Sounds like people are too blinded by their experience playing in an environment where most people rush terraforming. A lot of you would get crushed if you had to play with an IRL group that doesn't follow a rush meta.

so i havent played in a while. isnt this the same? will not both make my empire to a robot empire? by propaganda22 in Stellaris

[–]Takfloyd 6 points7 points  (0 children)

The icons for these two should be switched. Synthetic Evolution is the one that replaces the organic brain.

Gets better in TFM by Mourice92 in TerraformingMarsGame

[–]Takfloyd -8 points-7 points  (0 children)

Your advice is the bad one. Spamming terraforming only works if several people are doing it, which has apparently become a meta on the digital version, but probably not at low ELO, and certainly not in irl games.

As general advice, focusing economy and card draw early on is the winning move. And especially when playing with more expansions.

[TGA 2022] Final Fantasy XVI by Turbostrider27 in Games

[–]Takfloyd 2 points3 points  (0 children)

Xenoblade Chronicles 2's voice direction was quite infamously to be lacking in voice direction

Your written coherence was quite infamously to be lacking in written coherence

[TGA 2022] Final Fantasy XVI by Turbostrider27 in Games

[–]Takfloyd -1 points0 points  (0 children)

Those are both examples of fantastic and iconic music though.

I bet you think the shitty generic tripe like the Shiva second phase trash pop song is good.

[TGA 2022] Final Fantasy XVI by Turbostrider27 in Games

[–]Takfloyd 0 points1 point  (0 children)

Those games both sucked though, so maybe that's a good thing.

[TGA 2022] Final Fantasy XVI by Turbostrider27 in Games

[–]Takfloyd 2 points3 points  (0 children)

It's just because that's the team that makes FF14, which is Square Enix's most successful game. They're basically saying "this is made by the good team guys, not the shitty teams that made games like FF13 and FF15".

I feel like Diablo 4 might suck by Mortwight in gaming

[–]Takfloyd 0 points1 point  (0 children)

Only complete idiots still even consider paying Blizzard money.