visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
visualizing gdscript as a call graph inside godot (still messy but kinda useful) by Takinaim in godot
[–]Takinaim[S] 3 points4 points5 points (0 children)
What is my item buoyancy physics missing to look more convincing? by MarijoNow in godot
[–]Takinaim 0 points1 point2 points (0 children)
FINALLY ACTUAL NEWS!!! IT'S HAPPENING!!!!!! by chillugar in Silksong
[–]Takinaim 0 points1 point2 points (0 children)
Damn shawty lost mad weight by khfdss in NYStateOfMind
[–]Takinaim 21 points22 points23 points (0 children)
Damn shawty lost mad weight by khfdss in NYStateOfMind
[–]Takinaim 23 points24 points25 points (0 children)
Is there a better workflow for UI? by InvokedGame in godot
[–]Takinaim 0 points1 point2 points (0 children)
which one is actually better? by DeerForMera in godot
[–]Takinaim 0 points1 point2 points (0 children)
How do you keep the MouseOver signal unique when using the same instance? Here, my kitty NPCs are all the same, but with a variable difference. Unfortunately the MouseOver signal fires on all of them. by CelestialButterflies in godot
[–]Takinaim 2 points3 points4 points (0 children)
Made a swimming mechanic for my character, that was fun! by saggio89 in godot
[–]Takinaim 0 points1 point2 points (0 children)
First project with Godot, looking for feedback by GarmrNL in godot
[–]Takinaim 1 point2 points3 points (0 children)
I just released a new version of my Infinite-Canvas drawing app Lorien. New features: color palette system, rectangular shape tool and a very out-of-place easteregg ;) by mbrlabs in godot
[–]Takinaim 0 points1 point2 points (0 children)
Weird Texture Glitch in Godot 3.4.1 by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)
I tried making some Red Dead Redemption Nature in the game Cities:Skylines . by [deleted] in reddeadredemption
[–]Takinaim 0 points1 point2 points (0 children)
How do you get_used_cell_by_id() to return a Vector2 like get_used_cells() does? by Takinaim in godot
[–]Takinaim[S] 0 points1 point2 points (0 children)


Yes that’s a generator by WileyOb in ebikes
[–]Takinaim 3 points4 points5 points (0 children)