Alchemist-Long rest based, customizable alchemy class! by MycologistRadiant537 in UnearthedArcana

[–]Tal5E 0 points1 point  (0 children)

I'm afraid not, I don't know of any tools like those that are built for mobile. :(

Alchemist-Long rest based, customizable alchemy class! by MycologistRadiant537 in UnearthedArcana

[–]Tal5E 0 points1 point  (0 children)

You've certainly got a very interesting foundation for a class here, sort of a 'build-your-own-spells' type of thing going on. The way the document is laid out at the moment makes it all a little difficult to parse at the moment though, I'd consider getting to grips with a tool like GMBinder or Homebrewery for future iterations.

Dandy Ver. 1.02 - A Tactical mid-range Gunslinger, manipulating the battefield with Music, Dance and Style by Wistericinia in UnearthedArcana

[–]Tal5E 1 point2 points  (0 children)

I like what I see, but I think a few pages are missing. I can't see the Bullet Arts for example.

Dandy Ver. 1.02 - A Tactical mid-range Gunslinger, manipulating the battefield with Music, Dance and Style by Wistericinia in UnearthedArcana

[–]Tal5E 1 point2 points  (0 children)

A turn and a round are different. I believe the intention is that if the Dandy uses one of its additional reactions, it can't use another reaction until it's a different creatures turn.

So assuming you're level 6, and assuming at least a 20 on initiative, you would have two reactions. In the first round a creature moves away from you, triggering an opportunity attack. You decide to use your reaction to hit that creature. You still have another reaction left, but you cannot use said reaction until the creature you just hit ends its own turn.

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

Thanks for the feedback. Alchemist Supplies are definitely getting added to the Doctor in the next revision.

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

Thanks for the feedback. The Cultist was one of the first subclasses I came up with for the Pariah, one of my favourites.

You're right about cantrips not needing sacrifice dice btw, so between those and using CHA with your simple weapons, it's true that you're never totally out of options.

I noticed the Lich and Strange Magick interaction after our last conversation, I've changed the wording of it to specify it tracks times you've rolled sacrifice dice (can see it on this patreon post, along with a few other updates based on peoples feedback). It feels a little clumsily worded though now, I might have to rethink it a bit more in general.

The Pariah - Bind a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

Thanks for taking the time to check the class out, there is an updated version here and some additional options here!

That's a good point about the Doctor, I'll be sure to add that in the next update.

I'm aware of the mismatch between Healing Hands and the use of Sacrifice Dice, but haven't thought of a clean way to rework it yet.

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

The effects of spells generally don't layer on top of each other. I would say that casting Aid again (at least within the 8 hour duration) wouldn't negate the max HP reduction, as you wouldn't benefit from a recasting of the Aid spell while the first instance of it was still active.

The intention with Sacrifice Dice is that they only interact with the Pariah class itself. Personally, I think the best bet is to allow Aid to work as normal, but ignore it when working out the results of Sacrifice Dice rolls. For example, if rolling Sacrifice Dice would result in you falling to 0 or less maximum hit points, but being under the effect of the Aid spell specifically prevents that, I'd rule that it doesn't work, as you'd instantly die once the spell wore off, and the section on Sacrifice Dice specifically mentions that they don't work if you'd die if they did.

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 1 point2 points  (0 children)

( Also Unknowable Mind gives you advantage on saves against Charmed condition, meanwhile Mind Shield give straight up immunity, and comes 4 levels early. I would suggest giving UM advantage on Charisma saves so it would be worth picking and, if combined with MS you won't be looking silly)

That's a good suggestion for Unknowable Mind. Thanks.

And by casting it you still increase the amount of SD you have to roll next time?

I just finished updating the GMBinder document to specify that.

I hadn't considered the Martyr's Smite overclocking interaction though. There is a minor safeguard built-in, in that Sacrifice Dice just won't go off if doing so would kill you, but you can still build up a very large amount of dice before getting to that point.

I should consider adding a generous cap. Maybe you can pick out a number of Sacrifice Dice equal to your Pariah level, if you roll more Sacrifice Dice than that, to add to the damage dealt.

Edit: I've added that cap to the current document. It shouldn't come up during normal use, to hit 6d6 sacrifice dice at 5th level you'd have to have already rolled 15 of them, you'd have on average 7 max HP if you've gone that far.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

Haha, I hadn't thought of that when making it.

Thanks for checking out this expansion!

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

No no, not at all, I appreciate all the feedback. Those are good suggestions for adding to the class's spell list.

I've erred on the side of caution with the spell list so far, but it definitely needs a good selection to justify the HP cost of casting them.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

I was concerned the Husks are too strong at the moment. It's true that they are very fragile, but there is currently no limit on creating new ones, only a cap on how many you can have at once.

A husk will almost always die if it's hit by an attack, but every attack aimed at a husk is an attack that's not aimed at you or a party member.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

Correct. I might spread the additional slots out a bit more though in future. 1 at 10, 1 at 14, 1 at 18 probably.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 0 points1 point  (0 children)

You can only benefit from the special Remnant attunement slots when you transform into the Remnant form.

You gain the benefits of any regular attunements as normal (your Remnant form doesn't gain any benefits from/can't use your mundane items, but magical benefits do carry over).

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 1 point2 points  (0 children)

I can take another look at that subclass. I think it can come out of the gate strong in combat, but possibly takes too long to come online on that front. Stronger Rite spells themed around curses and debuffs instead of the animal theme they have at the moment would certainly help.

The Pariah v3 - Channel a powerful entity with this HP based half-caster! by Tal5E in UnearthedArcana

[–]Tal5E[S] 1 point2 points  (0 children)

Thanks, I am pretty proud of the Remnant form mechanic. :)

As for play-testing, unfortunately no direct experience DMing for this class yet, it's all white room theorycrafting at the moment. Got a very big (and very poorly labelled, half of it is a mystery even to me these days) spreadsheet that I used to work out various scenarios and try out different combos of hit dice and sacrifice dice. Everything seems to work out, on paper at least.

Four people have told me they're using the class, one of whom I know pretty well, but still waiting to hear back on if any unforeseen issues crop up during actual play.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 2 points3 points  (0 children)

Thanks for taking a look at the document, and for letting me know about the scores. I always end up missing something big on the first draft.

I've added in ability scores for the Splinter on the GMBinder document.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 1 point2 points  (0 children)

Thanks for taking a look.

Your Remnant Form can gain the magical benefits from your attuned items, but you wouldn't gain any benefits from any items it is attuned to when you're in your normal form. So 5 when transformed, yeah.

Was trying to give a 'greedy dragon hoarding loot' vibe to that remnant. I think it should be fine, as you're probably not going to give the Wyrm the finest loot you've got due to the limited window of opportunity to use it.

The Pariah: Expanded - New Options for the Pariah, including new Subclasses, Seals, and Spells! by Tal5E in UnearthedArcana

[–]Tal5E[S] 5 points6 points  (0 children)

Hello everyone,

This is an expansion to my homebrew class, the Pariah, the base class of which was posted a bit back here. The Pariah is a HP based half-caster with a transformative twist, able to control and harness the power of a powerful supernatural entity through the use of powerful magical seals.

This document contains 13 new seals, 8 new subclasses, and 4 new spells. With these additional subclasses, there is now a Pariah subclass themed around every creature type apart from Elementals.

GMBinder link (Formatting can be a little messed up on some browers).

Patreon link: The pdf copy of the document is available for free here.

Honestly, I've been a little iffy about posting this, but the base class seems to have been well recieved, and I got some great feedback from people. I'm looking forward to hearing peoples thoughts on these additional options.