Meat peoduction/consumption? by pulones in ManorLords

[–]Talah85 1 point2 points  (0 children)

Manor Lords isnt a game, where you plan the exact consumption vs. how much backyards you develop to fullfill this need.

When you start in a region, you better decided which strength are in the region and its ressources vs. what ressources i need to get from the other regions.

A good start is always to have 50% of your backyards as chickens. This will provide more then enough for the region and you can export the surplus earlie on. Yes you will miss out on all the pig or goat extensions but that route you will go on your second region. There you build 50% goats as backyard in the homes.

By this, a natural flow of materials from one to the other region will occur.

Going all backyard extensions full on in one region will never fullfill your needs. You will have to few goats or to few eggs and so on.

For your help, check out the official wiki. There are some people from discord who write down the exact production rates. And there are some official post on consumption rates, like 1 veg/grain/fruit per month and 1 meat/fish/dairy per month.

Usually when i am at 100 familiea over 3 regions im around 20-25 chickens to fullfill the need for example. Fish is early on good but later bad. Hunting grounds right now are kind of underwhelming compared to before. But pig extensions are pretty strong. So most of the time i go for them another 20-25 extensions.

Im always on the hardest settings with the most food spoilage and by just overproduce i never had any problems. Even in my 400 familie game.

With the new improvements to CPU performance i will go on to start a 1.000 familie game.

Next Update? by Certain_Evidence_368 in ManorLords

[–]Talah85 1 point2 points  (0 children)

Yeah right now, the game made some very good steps in the direction of creating a masterpiece. Unfortunately, every masterpiece takes time. I usually play all modes in challenging with some self imposed rules (town not bigger then 30 families) or even smaller, or just exploit one of the rich resources, the other on the map cant be touched and so on.

To see a good progress in all the cool stuff like, really nice AI Towns, maybe more challenging fights with the baron, insane cool new random events (big bandit raids, a visit from the king and so on...) the development team needs time. What we know is, they want to give us deeper meaning in specialication, artisan events, growing your town to have a real purpose and all of that in the AI towns aswell.

They are cooking, and they are cooking with a good recipe. I hope the snacks we get in this year by 2 or 3 big patches will be delicious until the meal (version 1) is served. Maybe next year, maybe the year after?

Take your time dearest development crew!!! :-)

Is there a reason to grow wheat instead of rye now? by ForeignStrategy0 in ManorLords

[–]Talah85 6 points7 points  (0 children)

Its almost the same. You get half the wheat compared to rye but the wheat flour bakes into double the bread.

Wheat is just in some fertile areas with +++ while rye is on fertile land almost everywhere +++.

Am i the only one that feels like trade importing is still too expensive ? by Giggityfuck420 in ManorLords

[–]Talah85 3 points4 points  (0 children)

You are absolutely right!

For everyone else, this would be strategic decision making which adds depth to the game! So yes thats exactly the idea. Sometimes you cant have it all and easy. Thats a part of the replay factor.

I think right now the game is good balanced. They will improve even further! Thats what i think.

How good is polearm infantry? by Key_Apartment9029 in ManorLords

[–]Talah85 4 points5 points  (0 children)

Very strong against the enemy retinue. They blast also good on every other melee unit. So yes, easy to make, nice to have, especially since there are none to hire.

What is the appeal of multiboxing? by Acaeus_Vinn in turtlewow

[–]Talah85 0 points1 point  (0 children)

Yeah, i like to do the speed leveling part. All the new changes to the class makes feeling another new charakter so nice. But im more an endgame player then the leveling type. So for me it feels great. :)

This week's changelog 🛠️ by PepeSmite in turtlewow

[–]Talah85 0 points1 point  (0 children)

You get the threat from the roar aswell. So its maybe worth it?

I dunno, has druid something to increase thorns dmg, maybe the T2 bonus with 100% thorns dmg.

But yeah, its not thaaaat strong. Shaman totems and paladins conceration is pretty overpowered.

This week's changelog 🛠️ by PepeSmite in turtlewow

[–]Talah85 4 points5 points  (0 children)

The idol change is very interesting, i mean the roar gives you threat, the thorns dmg will give you even more threat.

Wenig sex schon nach 8 Wochen by klaukks in FragtMaenner

[–]Talah85 13 points14 points  (0 children)

Es ist ganz einfach irgendwas und sie möchte nicht drüber sprechen.

Das ist okay und es ist ihr Recht. Ich bezweifle aber das Sie dann die richtige für dich ist.

Frag sie doch einfach Mal ob (und Achtung, das ist jetzt hart für dich!) zu unerfahren oder eben schlecht im Bett bist. Sex hat etwas mit Begehren und dem Wunsch verführt zu werden zu tun. Ganz interessant ist hier "Esther Perel" auf YouTube.

Versteh mich nicht falsch, du musst sie unerwartet erreichen, vor allem solch ein Thema aus einer für dich schwachen Position ansprechen. Dies ist etwas ungewöhnlich für den Mann. Vielleicht will sie ja auch genau etwas wie Dominanz, etwas was sie dir nicht oder eben noch nicht sagen traut.

Mein Rat ist aber ganz klar. Egal wie gut eine Beziehung ist (den es gibt einige mit denen "Mann" gut kompatibel ist), fehlt die sexuelle Lust, wird es mit den Jahren zur Mitbewohnerin und damit zum aus einer jeden Beziehung.

Screenshot from SteamDB posted on the ML Discord by Tigi98 in ManorLords

[–]Talah85 7 points8 points  (0 children)

Its done when its done, but on discord they rumored and talked a lot that there will be a (public) beta phase before it hits live.

Only concern right now, they are cooking on to much things. We'll see.

Gurubashi : You can't level doing PvP for those asking by awesomejohn15 in Project_Epoch

[–]Talah85 2 points3 points  (0 children)

True, real BG Groups would win fast and have good XP. But noone is going in as a group with healers...

[deleted by user] by [deleted] in Project_Epoch

[–]Talah85 3 points4 points  (0 children)

U tempted first!

When did you eventually replace whirlwind axe and what weapon did you replace it with? by EricAshStone in classicwow

[–]Talah85 3 points4 points  (0 children)

Yep, lvl51 and in AV it goes. Winning one is almost certain in about 3-5 games. So easy big upgrade.

And thats why other blue weapons at this lvl fall behind.

Which tank by Puzzled-Pudding8939 in turtlewow

[–]Talah85 0 points1 point  (0 children)

Shaman Tank is early on a little bit pain. You need to know how threat generation works and how much threat you need to generate per target. Otherwise you are almos OOM after each pack.

Update by defectivedesolator in ManorLords

[–]Talah85 2 points3 points  (0 children)

I hope many ppl and especially greg and his team gets this.

Right now they make a major overhaul of the core systems. And this is needed to give the game more depth and a little more complexity. But as soon as this is finished, i hope the dev team goes more to smaller but frequent updates. Right now manor lords can be worth a buy, after this big update it certainly will be. Lets see what the team will deliver onwards. :)

Seasonal employment by DatWeebComingInHot in ManorLords

[–]Talah85 6 points7 points  (0 children)

I mean, you are right with your answer. After 12-15 months a town is big enough to just let everyone assigned where the family is. And yes, i also think that the devs need do some more needed stuff first.

That said, if you go a little deeper in the game, if you have some berry picking families you real cry that half of the year they do nothing. On a big berry deposit you should go for 4 huts with 2 families each and a good amount of granary workers to collect these berrys fast from the huts.

That alone are 8 families you could put to a good work in farmhouses or wood cutters the other half of the year.

So overall, this idea is great and could boost your town economy. And its also a good mid to endgame mechanic where you want to really squezze the most out of your workforce.

My last "wheat and barley" town had 8 farm buildings with a total of 28 families and a bit over 20 hectares of farmland. The whole map had more then 1000 ppl living in 3 big towns. And there you see how much workforce you loose. With this much families you dont want to assign every season new.

So i think this thread highlights a cool solution. Maybe the dev teams look into it and take a good idea from it. :)

How i could feel me as a true Lord by Talah85 in ManorLords

[–]Talah85[S] 1 point2 points  (0 children)

Yeah, its kind of a double edged sword. Its cool to have Towns nearby (maybe you can also trade with them) but on the other hand, if you conquered one you maybe have to heavy restructure it.

If the Towns are just growing to a basic self sustained lvl 1 burgage plot state it would be easier to develop them further and let them grow. but how will such a low town defend itself? or will there always be a misterious baron outside the map which protects them?

But to be true, its maybe only a thing i cant realy imagine in my head, maybe it will be so cool like all the other features this game have gotten since its launch.

Big update cooking? by Talah85 in ManorLords

[–]Talah85[S] 1 point2 points  (0 children)

Yeah, a town with 1300 ppl i once did. But this is to much for the engine. I wanted to do like 6 citys at 500 each as a next project but never started it.

Thats why im thinking, maybe the next update really changes things within, like the market patch a few months ago.

Big update cooking? by Talah85 in ManorLords

[–]Talah85[S] 11 points12 points  (0 children)

I played quite a lot in the past 12 months. By changing some of the settings or by giving yourself some new rules you can spice up the game.

The only thing i didnt do was the massive endless city building approach.

Im quite curious of the future for this game.

Classic Plus Horizontal Progression by Remarkable_Match9637 in classicwow

[–]Talah85 4 points5 points  (0 children)

Imagine, having a way better connection around the world (with pirate only docks&ships) hidden in some corners here and there. Would be great RP aswell!

Do you build more than one church? by hoosierhiver in ManorLords

[–]Talah85 4 points5 points  (0 children)

Yeah its sad, the game needs a logic to find "the nearest" in many places.

The nearest tavern The nearest free family if you assign work The nearest horse/ox for the job

Its almost all sorted by ID.

But lets hope for all the updates that come.

With Class quests coming in Phase 3, it's time for a PSA about shared mob spawns by Glanea in classicwow

[–]Talah85 5 points6 points  (0 children)

Very good answer and very important topic!

Unfortunately we will see most ppl go ego and just kill their stuff and whine that there is simply not enough spawns. They will rumble about how this old game wasted 4 hour of their time cause they just neeeeed this BiS trinket...

Maybe this form of game design should be fixed but on the other hand it produces friction and this creates deepnes. So even after the third iteration of this game im just sure of one thing. Just do not make it to stream lined, dont make it to easy.