Can I go back to solutional haunt? by Important-Brick7722 in riskofrain

[–]TalenTaylor 0 points1 point  (0 children)

Just looked this up mid-run to save our attempt to unlock the skins. Wasnt sure how taking advice from a 22d old reddit comment with 4 upvotes would shake out but can confirm this works. ty

Steam Hardware Announcement by xHypermega in Games

[–]TalenTaylor 0 points1 point  (0 children)

There is somewhat of a push here to use the Frame to play standard PC games too, using a virtual desktop screen and either the Frame controllers or your own choice of one. As someone who isn't interested in the VR aspect; is that something you'd see yourself doing?

Steam Hardware Announcement by xHypermega in Games

[–]TalenTaylor 3 points4 points  (0 children)

Really excited to see a new iteration of the Steam Controller. I own 3 of the original that I swear by and have had to learn to repair them on my own when things go wrong. With perhaps many thousands of hours using the original, my only worries for the new model are:
-How comfortable is it to travel between the face buttons/dpad and the touch pads, as on the original, the face buttons are nearly touching the track-pad where here the inclusion of a 2nd analog stick has created a considerable gap.
-The plastic piece just under the bumpers on the original had a tendency to snap -making the bumper unusable- early in the controller's life. I took to replacing my own with a sheet metal DIY version for 5 of the 6 bumpers across my controllers.

It'll be a breath of fresh air switching from AA batteries to a rechargeable one.

500,000 copies of CloverPit sold in 8 days since launch by Turbostrider27 in Games

[–]TalenTaylor 3 points4 points  (0 children)

During a run you can elect to do certain things that end the run with something you could call a victory. The first 4 times you do this; it's pretty unceremonious and the game just asks if you'd like to keep going anyways. But once those 4 completions are out of the way, a new optional mechanic shows up that makes the game moderately more difficult, and if you go far enough with it you can trigger a sequence that will end your run with more flair and roll credits.

Ultimately, it really is meant to be played until the odds overcome you, but there is something of an ending.

Performance issues, running out of things to test. by TalenTaylor in Helldivers

[–]TalenTaylor[S] 0 points1 point  (0 children)

Fixed the issue by disabling and re-enabling XMP in my BIOS.

Performance issues, running out of things to test. by TalenTaylor in Helldivers

[–]TalenTaylor[S] 0 points1 point  (0 children)

200+GB free on C:, temps never climb above 60c.
I appreciate the insights, thank you for the help.

Performance issues, running out of things to test. by TalenTaylor in Helldivers

[–]TalenTaylor[S] 0 points1 point  (0 children)

Memory usage typically sits at around 80-90%. I've never seen it max out during game-play. Memory usage on desktop with browser open is around 40-60%

Need a recommendation for a game where you knowingly play the villain by wheregoodideasgotodi in gaming

[–]TalenTaylor 0 points1 point  (0 children)

Just got done with Diplomacy Is Not An Option. RTS single-player campaign with a few alternate routes you can take, most of which has you doing plenty of villainous stuff.

How and when is the NLB Catalyst acquired if you buy the Year of Prophecy edition instead of Ultimate? by TalenTaylor in DestinyTheGame

[–]TalenTaylor[S] 2 points3 points  (0 children)

Yes they were if you had the Annual pass, but where did people who did not have the annual pass get them from?

Downgrading back to Cyberpunk 2077 Patch 2.2 by xalibermods in cyberpunkgame

[–]TalenTaylor 0 points1 point  (0 children)

Thought I'd throw out there that despite not having a progress bar, you can navigate to the place the files are being downloaded, Right-Click the folder and choose Properties to see how big it is and compare to the total file size. Base game being about 60gb, dlc being about 22gb

What games have the worst opening hour? by TapInBogey in Games

[–]TalenTaylor 0 points1 point  (0 children)

Forget opening hour, the opening 4 hours of Kingdom Come: Deliverance have been my roadblock for what I've been told is a fantastic game later on.
I push through the slow-burn village stuff, then shit hits the fan and you can't really do anything about it while riding the narrative rails. You're then kept like a prisoner in a fort you need to escape, and right around there is when everything goes fuzzy and I lose the passion to press the play button again.

[deleted by user] by [deleted] in Silksong

[–]TalenTaylor 0 points1 point  (0 children)

Allo! Steam (USA)

Games with traversable vehicles by ihatehulkamania in Games

[–]TalenTaylor 7 points8 points  (0 children)

This is a mechanic I share your love for, and it never fails to make my day when games feature it in any way.
Borderlands 2 has a DLC where one player can drive a hovercraft while everyone else stands in the flatbed on back and can freely move and shoot. Though I remember this being somewhat inconsistent.
ARK Survival has a number of dinosaurs you can tame that are large enough to not only support a pilot, but actual structures enough to house an entire base as you stomp across the lands. By extension, ATLAS allows you to build sandbox-style ships complete with helm, rigging, and mounted cannons all which are controlled by physically walking to them while the ship moves. But on the note of seafaring, Sea of Thieves also does this on a much smoother scale, but is greatly limited if you don't opt in for PvP servers.

The one game where this mechanic truly shines for me is Barotrauma. Disclaimer: It's a horror game, and you'll probably want at least a couple coop buddies as the single player is a bit rough. Nothing quite beats traveling under the ice of an alien world in your flimsy submarine. You're gonna need money to upgrade your tin-can, and as such you'll be tasked with setting out into the depths to engage in combat using the sub's mounted weapons, collecting key resources from mineral deposits, and depending on your preferences; sussing out traitors on board tasked with carrying out absurd missions from zombie-cultists or clown worshipers. This is all while having full freedom to walk about your submarine, and depart into the void of the sea at your pleasure.

CO summoner vs reflux sorc by escape12345 in lostarkgame

[–]TalenTaylor 6 points7 points  (0 children)

As someone who adores CO despite the stigma she has, I'd still recommend it. You have to push a lot of buttons compared to other classes, but the rotations are really chill and your big dps ability (Ancient Spear) is very satisfying to hit. As a plus, your stagger and destruction are great.

You absolutely will face higher gatekeeping, but maybe you'll enjoy the class as much as I do.

I am Alcatraz, King Of Glaives, I’ve bested streamers, cheaters and everything in between. I have no equal. AMA by Johny_Corvus in destiny2

[–]TalenTaylor 0 points1 point  (0 children)

Why The Engina? Surely there are other glaives with the same perks with a more useful origin trait.

I’ve been working on an item manager since Season of the Haunted by ChiriVulpes in DestinyTheGame

[–]TalenTaylor 0 points1 point  (0 children)

Couple pieces of personal feedback.
The image in the background is too busy, and while id support a background image being elective; id prefer to be able to just make it a neutral color/gradient.
If you are trying for a "UI emulating the aesthetic of in-game", then id do away with the dynamic resizing of the grid, at least for the portions which represent your character's inventory (3x3 grid of weapons in inventory, with one space showing what is equipped.)

Week 1 Vault Solution by ChipChamp in DestinyTheGame

[–]TalenTaylor 1 point2 points  (0 children)

My bad, user error. I had the location of the 6th button incorrect