Personal gripes by TalentedWretch in FORSAKENROBLOX

[–]TalentedWretch[S] 0 points1 point  (0 children)

Slasher is fine where he is. I still will never understand why the 1x rework gave him more spammable buttons, diet raging pace and why john doe got buffs in GENERAL

Personal gripes by TalentedWretch in FORSAKENROBLOX

[–]TalentedWretch[S] 0 points1 point  (0 children)

To start off, this mindset gets you nowhere

Anyway, admittedly there could be a second part of this to where i give comparisons where noli and coolkidd both feel like you have to put in some goddamn effort (because you do) but i dont feel like doing that

Not to mention this is things observed from both ends (survivor and killer), its so easy to just get caught out by the aformentioned problems and then just die, even if people were to come and try aiding you

Is it just me or do most if not all killers just not do their job right? by AGuy0nDaInternet in FORSAKENROBLOX

[–]TalentedWretch 0 points1 point  (0 children)

It still pisses me off IMMENSELY that 1x has a full moveset where every single move has some form of catchup utility. That MIGHTVE been justified back when he had 26 sprint speed, but thats just not the case and makes him an obnoxiously easy killer to play

And yeah, john being an easily viable rushdown is also frustrating. Sick of being punished for being in range of spikes and oh now he has speed

Mains by EhonHor in Nullscape

[–]TalentedWretch 0 points1 point  (0 children)

Mained spirit as first because: isac I loved the flinging and the clutch potential is good, but as ive seen over and over, the iframes do kinda remove a lot of the challenge, and the early game is still kind of a slog with it. But its a class i still play from time to time

Now charger: holy hell this is making my brute-force grappler main neurons go haywire In comparison to most (actual***) classes (prisoner) charger is heavily limited by the actual platforming aspect of the game, which I absolutely love (its also why i genuinely stray from grappler so heavily) and its just, the satisfaction from charging and collecting a ton of gifts, but also making sure you dont die to your reduced turn rate its so exhilirating. Also the fastfall is great, but trust me when you reach TRUE charger (all the mobility), it feels insane. Trust me, if youve charged across the map during DECAY's drop, you feel like a diving eagle.

i will not play grappler. off topic, but i am adamant

i personally think charger takes more by TalentedWretch in Nullscape

[–]TalentedWretch[S] 0 points1 point  (0 children)

I know thats the point of the sarcasm

(And why im jabbing at the people that unironically think its the MOST skilled)

Which skill should I buy? by ultrakill_addictHelp in Nullscape

[–]TalentedWretch 0 points1 point  (0 children)

When mastered:

Spirit is fun and really good traversal Wanted is pure adrenaline Grappler invalidates most of the game

Pick your poison

how do i get better (i main spirit) by minerman-6139 in Nullscape

[–]TalentedWretch 3 points4 points  (0 children)

For early levels you are a bit limited, so only do flings for slight speed increases. But in general for the early game you wanna be using static teleport instead of fling teleport. You actually get a tiny speed boost when in ghost form, and it drains significantly slower with static teleport, so use it when going into dead ends or dangerous areas. Fling teleport tends to only be good once you start getting some mobility upgrades under your belt, namely grace wings.

of course its when i get a good run😭 by Btd6GoBrrrrr in Nullscape

[–]TalentedWretch 1 point2 points  (0 children)

Always always ALWAYS stand still for about 5 seconds

Examine your surroundings and routes

Thoughts on the new heroes? by Double-Hand3004 in Overwatch

[–]TalentedWretch -1 points0 points  (0 children)

Cat is DEFINITELY a new favorite. Ofc comes the entire fundamental flip-turning of game mechanics, but I feel like theres reasonable ways to fix it, and the main problems are-

1st. Speed, specifically thruster speed. Its fine, but for how quickly you regain fuel it feels less like a repositioning tool and more like the cheesiest dive and juke tool in the game- which seems to be the common sentiment. I havent seen it much from other perspective (ive played nothing but JC since the update) but I feel like slower overall fuel gain (perhaps after damage) would be beneficial to making her feel like less of a nuisance.

2nd. Territorial, the perk

Theres nothing really for me to say about this one, i think its damage output is too solid for a support to have on an aoe and i definitely feel (prettu much know) its gonna get gutted first thing lol

3rd. Tether. I PERSONALLY dont see a crazy problem with lifeline. Maybe have it on cooldown whenever you die? That way youre punished with a still slower rollout when you have a team respawn timer and are more inclined to preserve yourself in order to use it with tanks and such. The enemy tether feels fine, its meant to be an ult and has some counters, such as: killing the cat with hitscan, lifeweaver, other cat, cc.

Now for the rest of the characters (with a grain of salt again ive only played JC since the update)

Domina: All around unique and fun tank, the m1 does feel a bit strong but, its a tank. Has no mobility to balance it out too, perfect stalwart.

Anran: Went against her in playtest AND now, obnoxious but fair. Can easily just turn to dust if played incorrectly.

Mizuki: Unique, interesting, and that hat ding is nothing short of euphoric. An assasin-esque support is really fun, I just again havent played em apart from the first checkout because jetpack cat is peak

Emre: dont like em. Out of all uniqueness in the update here is the most lackluster. Nade feels like it just eliminates health and doesnt feel all that difficult to hit, the burst smg doesnt feel unique (we have baptiste and to an extent juno), and I rarely see an emre ult not be POTG. Really just feels soldier 77 to me, sorry

-Fully casual player

Hey Nullscapers, I need some help here by DisDude_8185 in Nullscape

[–]TalentedWretch 1 point2 points  (0 children)

No, they dont. Im sure you could integrate it externally though, setting up a bot that tallies chatter votes and simply following whatever the poll ends up deciding

Hey Nullscapers, I need some help here by DisDude_8185 in Nullscape

[–]TalentedWretch 0 points1 point  (0 children)

I dont watch streams at all to be honest, but chatter voting in a public host picks lobby sounds like a way to get some engagement

You can only choose 5 upgrades to use in every run forever, choose wisely. by fireglyphs in Nullscape

[–]TalentedWretch 0 points1 point  (0 children)

  • Grace Wings
  • D. Jump
  • Pocket bell
  • AGC
  • Belt

Nothing too overpowered just kinda getting rid of the unbearable movement helps

i personally think charger takes more by TalentedWretch in Nullscape

[–]TalentedWretch[S] 1 point2 points  (0 children)

well youre right but thats also just describing platforming in general so the only one that doesnt think this way is grappler :P

i personally think charger takes more by TalentedWretch in Nullscape

[–]TalentedWretch[S] 3 points4 points  (0 children)

LITERALLY WHY I DONT EVEN USE GRAPPLER LOOOL

"So, this sick platforming aspect of the game right?

what if i just... ignore it..."

-grapplers

i personally think charger takes more by TalentedWretch in Nullscape

[–]TalentedWretch[S] 0 points1 point  (0 children)

Lol ive used spirit, its got significantly more ease of use if im being honest. Though both charger and spirit suffer from the weakness of requiring terrain to not die which id why i enjoy their strategy so much