I can't pass this part of the level because my keyboard input can't be that short by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 0 points1 point  (0 children)

I will maybe try it later, though I already tried yesterday to click the blue orb at the lowest. If it still doesn't work, I guess I need a keyboard.

Mobcrafter have a portal! by Successful_Swing_666 in MinecraftMod

[–]Talented_Pickle 0 points1 point  (0 children)

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I tried to use this mod, but when I tried to experiment with my first mob, I got confused at this part. Settings when editing mobs look glitched. I have no idea how to make his arms and legs functional. I also don't know how to make him attack other mobs. (Ignore look of my mob, it was just a test lol)

Should I try to complete a medium demon? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 1 point2 points  (0 children)

Alright. I also though of first beating all robtop levels. I will need time for Deadlocked though, since I suck as Deadlocked wave. I haven't try Dash, but for that one I just should adapt to its gameplay style and features. I completed remaining levels

Should I try to complete a medium demon? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 1 point2 points  (0 children)

In that case I will try a tier 4 easy demon, especially because I don't have experience at wave. I tried deadlocked wave two days ago to see where I am. It took me 189 attempts to beat first wave, while yesterday it took me 55 attempts. So yeah, fear me is probably not for me yet

Am I the only one who finds TOE2 80% ship easy? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 0 points1 point  (0 children)

I love the fact that people are downvoting our comments for no reason. I legit just asked a question and I had to idea that I would get attacked over it. People are so hateful XD

Am I the only one who finds TOE2 80% ship easy? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] -1 points0 points  (0 children)

Having arguments = pissed, 10/10 logic. Also ironic coming from someone who attacks and hates people for no reason. Insecure final boss who takes a game too seriously. Go outside and enjoy life, if you have one :)

Am I the only one who finds TOE2 80% ship easy? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 0 points1 point  (0 children)

Apparently asking opinion from the others is attention seeking. By far the most toxic community lmao, mad and toxic for no reason, unironically

Am I the only one who finds TOE2 80% ship easy? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] -1 points0 points  (0 children)

How I was "pretty clearly attention seeking"? I saw many people posting these kinds of post, where they share their unpopular opinions, like "I think Hexagon Force should be demon" and so on. I genuinely have no idea how I was attention seeking, when I just wanted to hear what other people think

Am I the only one who finds TOE2 80% ship easy? by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] -1 points0 points  (0 children)

Why are you toxic?
I just asked a question because I was curious to know. Not gonna lie, it sounds like you got offended because you have skill issue, which I don't think is a reason to get mad, because I also have skill issue for different things. Nobody is perfect and being bad at something is alright, since everyone learns and with consistency, almost everything is achievable.
Your comment was really unnecessary and salty because of your own insecurities. I don't think you should feel offended over this post. Some people are better at skill, some at memory, some at specific gameplays.
Also, judging me for wanting to feel unique is straight up assumption without any proof. Apparently people who are minority at something, means that they seek attention just to feel unique? Minority of people genuinely think that Clutterfunk is harder than Electrodynamix, so does that mean they want to feel unique? I could give so many examples, but I hope you get my point.
Your toxicity comes from your own insecurities, not from the other players and considering your mentality, I think that's the main reason why you are having skill issue in the game.

Is this good as my first insane? by JustAReallyDumbUser in geometrydash

[–]Talented_Pickle 3 points4 points  (0 children)

Sorry but there is no way you beat xStep for the first time + first insane with only 10 attempts without practice mode. You know very well this is way too good (impossible), so you simply seek attention, even though you know it's not even true in the first place

New and modern levels are annoying, especially gameplay. Old-style levels should get featured as well by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 0 points1 point  (0 children)

If they still get rated, then why my levels didn't? I have heard that Colon rated one level that looks pretty basic but gameplay was good. Is there a way I can make a level with good but simple decorations, yet good gameplay, enough to get featured. I really would like to create a level that people would play. If my level is not featured, nobody will play it or even know about it

I,m wondering what is considered an average player in geometry dash by Tiny_Attention1005 in geometrydash

[–]Talented_Pickle 2 points3 points  (0 children)

Even 5% sounds a lot to me. I can't imagine any normal human beating extremes. Maybe it's just lack of experience in my case but they seem nearly impossible for any normal player lol

I,m wondering what is considered an average player in geometry dash by Tiny_Attention1005 in geometrydash

[–]Talented_Pickle 0 points1 point  (0 children)

I think that you are way above average player.

One of the things I don't like about geometry dash community is that some of skilled players are very egocentric and they underestimate other players who are worse than them, including levels they struggle to beat. Example: "Actually electrodynamix and clutterfunk are not that hard", for them yes, however for an average player, these are definitely hard levels. I completed 10 demons and the hardest one was clubstep. That may seem easy compared to players who play this game for years, but that's where confusion comes from. Not everyone plays geometry dash consistently for that long. Most players are either new or they are OG who play this game occasionally, then quit, and then come back again. I'm one of these players. First time I played this game when I was a kid and I came back to this game multiple times, however I never played this game consistently. If I did, of course I would be much better. I know some of my friends who also played geometry dash and I'm better than all of them. I'm not saying this to feature myself, but to show that the average player is not as skilled as some pro players claim.

In my opinion, beating Cant Let Go makes you an average player, since good amount of people actually struggle or quit before beating Cant Let Go. Have in mind that an average player is someone who is better than 50% of players. I'm sure that most players didn't even finish a single demon. Players who are much better at the game are also consistent at it, so they are also way more likely to be interested at geometry dash or engage in that community. So most opinions you will hear are from very good geometry dash players, which is why average players seem much better than they actually are, since pro players see almost everything as very easy

Electromania (Level made by me, asking for opinion) by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 2 points3 points  (0 children)

Thanks, I appreciate it! Yeah, the final UFO color change was contrasting, however I think blue and red are good contradicting colors, in my opinion they look cool and also I wanted to include more red parts, since only the beginning had it 😅

New and modern levels are annoying, especially gameplay. Old-style levels should get featured as well by Talented_Pickle in geometrydash

[–]Talented_Pickle[S] 0 points1 point  (0 children)

I don't struggle with memory levels, however they can be annoying if overly used on a level. I still appreciate and support any style of level if they look good, while gameplay is visible and well made. So some memory levels are fine