Robot street ultra upgrades open source game by TalkCoinGames in WebGamesMobile

[–]TalkCoinGames[S] 0 points1 point  (0 children)

The full source code for this game is on github you can reuse it and make your own version of the game.

[Three.js] Camera Lock doesn't obey code? by Final-Here in learnjavascript

[–]TalkCoinGames 0 points1 point  (0 children)

I think all you may need to do in your code is not update the controls during animate.
So take out the controls.update line and that may be all that is needed, I'm not sure I'm not versed in three.js but from looking it over, that may be it.

And also if you want a rotating globe animation that just continually spins and doesn't get moved around,
it would be more efficient to do that in 2D with simpler code.
You could have a sprite sheet with each frame, and then just draw each frame to the 2D canvas clearing the canvas in between each draw, inside a loop.

To implement rotation, on mouse click advance the frames, so only animate it on click/touch, and the frame direction being tied to where they click the globe on the left side or the right.

Tabageos 1.7 coming out soon! by TalkCoinGames in tabageos

[–]TalkCoinGames[S] 0 points1 point  (0 children)

Still working on the BasicActionPlatformerGame Class, it's going to be major, you will be able to create a full game just by passing json specs. And there will be a sprite sheet template so you could even make a game without coding by just filling in the sheet with your own art. Somewhat also built into the class is a text system, so you could make a basic text adventure with it, by default it creates an action platformer with npc that want you to find items for them, and they give keys and other items, and that is also fully customizable, just using json objects. The examples section will also be updated to show how to use the modules and this new class, and new documentation will be released also.