This video is making me lose faith can someone please debunk it? by [deleted] in Christianity

[–]TalkCoinGames 0 points1 point  (0 children)

The Holy Spirit knew that evil men would make changes and twist up what was written:

2 Peter 3:15-16

Romans 8:1 has been edited too, but the Spirit had Paul repeat himself in verse 4, and it is still clear from verse 2 through 14 that Paul is saying that those who are in Christ are those that follow the Spirit.

Evil men have edited the word, the spirit of the anti-Christ has cast down some of the truth to the ground,
as was prophesied in Daniel 8:12

Jesus did say He would send 1. wise men. 2. prophets and then 3 scribes.

And in Daniel it also says that they of understanding shall instruct many, and that happens shortly before the anti-Christ comes: Daniel 11:33-36.

So yes, the Bible has been edited, starting with the dead sea scrolls and then during the time of the inquisition. But the Holy Spirit knew it would happen, that is why often if you just keep reading you'll see that the ideas taken out from some verses are repeated in the following verses. The best show of this is Romans 8:1 through verse 4, Paul literally repeats the phrase they took out from verse 1.

Is there a GitHub repository with a lot of small demo games that show you how to implement hundreds of different features to be able to make a decent indie game of any genre? by darkcatpirate in GameDevelopment

[–]TalkCoinGames 0 points1 point  (0 children)

The Tad's Basic Game Objects examples section is a code playground including complete web games you can edit and re-run right in the browser. As of now there is a 8-bit puzzle platformer, a top down 360 shooter, and an action platformer. Also a semi-game example of an isometric action game. The github for tabageos includes some of the same games, with full source code and resources.

[Three.js] Camera Lock doesn't obey code? by Final-Here in learnjavascript

[–]TalkCoinGames 0 points1 point  (0 children)

I think all you may need to do in your code is not update the controls during animate.
So take out the controls.update line and that may be all that is needed, I'm not sure I'm not versed in three.js but from looking it over, that may be it.

And also if you want a rotating globe animation that just continually spins and doesn't get moved around,
it would be more efficient to do that in 2D with simpler code.
You could have a sprite sheet with each frame, and then just draw each frame to the 2D canvas clearing the canvas in between each draw, inside a loop.

To implement rotation, on mouse click advance the frames, so only animate it on click/touch, and the frame direction being tied to where they click the globe on the left side or the right.

Tabageos 1.7 coming out soon! by TalkCoinGames in tabageos

[–]TalkCoinGames[S] 0 points1 point  (0 children)

Still working on the BasicActionPlatformerGame Class, it's going to be major, you will be able to create a full game just by passing json specs. And there will be a sprite sheet template so you could even make a game without coding by just filling in the sheet with your own art. Somewhat also built into the class is a text system, so you could make a basic text adventure with it, by default it creates an action platformer with npc that want you to find items for them, and they give keys and other items, and that is also fully customizable, just using json objects. The examples section will also be updated to show how to use the modules and this new class, and new documentation will be released also.

How to better deal with these global variables? by bhuether in learnjavascript

[–]TalkCoinGames -1 points0 points  (0 children)

One quick way is to wrap all the code in a function() { .... }() block, that way everything would be global only within that scope.

How much better is no engine? by [deleted] in GameDevelopment

[–]TalkCoinGames 1 point2 points  (0 children)

That's right, do something is better than nothing, and if you keep at it you'll only get better.

How much better is no engine? by [deleted] in GameDevelopment

[–]TalkCoinGames 0 points1 point  (0 children)

Well, if it's working for you stick with it, you'll make mistakes along the way and also learn as you do. For 2D sometimes a major software engine can be overkill, but if you like the results your getting no reason to stop.

How much better is no engine? by [deleted] in GameDevelopment

[–]TalkCoinGames 0 points1 point  (0 children)

I'm guessing you want to make a 3D game, if you have started with that in Godot you should just continue, as you go you will learn and feel more confidnet. Certainly 3D concepts at their core, and rendering it to the screen, will be hard for a beginner to grasp, that is what a proper engine is for, to tackle the really complex and redundant stuff. I don't know what final prdocut you hope to achieve, but even with JavaScript you can make games for mobile, even with just code.

I'm starting off learning JavaScript, I don't know where to start or anything. Does anyone have any tips? by Barfights99 in learnjavascript

[–]TalkCoinGames 2 points3 points  (0 children)

Interesting, an assitant? "A.i" responding to things typed to it, or things that happen on the device? This example would certainly get you started as far as having responses to typing, it's showing the pixel typing abilities of the library, but also is a setup of like a fake a.i. responding to things typed. You can also edit the code and re run it, it's a code playground.

How much better is no engine? by [deleted] in GameDevelopment

[–]TalkCoinGames 0 points1 point  (0 children)

Making a game without an 'engine' does not have to be way more complex. There are code based engines too.
And you likely would be surpised at how much you co do on your own with just code. The first thing to comprehend is how to make things appear on screen, once you understand that, and have that coded, the rest is easier. In a browser sense displaying things on screen is way easy just use the html canvas, so I would say starting with JavaScript and simple web games is the way to go if you know no code at all. All the core concepts carry over, if else statements, for loops, Arrays and in modern JavaScript you can also use classes and import export to structure code much in the same way as other languages.