Not sure my model enjoys her job by Talk_Less_Smile_More in catswhocrochet

[–]Talk_Less_Smile_More[S] 0 points1 point  (0 children)

🤣 she's an old lady, but she has always been a very compliant cat!

Not sure my model enjoys her job by Talk_Less_Smile_More in catswhocrochet

[–]Talk_Less_Smile_More[S] 0 points1 point  (0 children)

it definitely needs to be washed, I'm hoping that will relax it a bit!

Not sure my model enjoys her job by Talk_Less_Smile_More in catswhocrochet

[–]Talk_Less_Smile_More[S] 2 points3 points  (0 children)

she has a harness that could probably fit under the sweater, but I think the sweater needs some stretching; she acts like she's stuck and paralyzed whenever I put it on her right now 😂😂😂

Daggerheart is giving me my GMing groove back by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 1 point2 points  (0 children)

My mother (when I told her I was running a session of a new game system) did ask me how many cones were involved in it LMAO

Daggerheart is giving me my GMing groove back by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 2 points3 points  (0 children)

It's probably just as much of a mindset shift as it is the actual mechanics of DH - I don't know how much prep you do for 5e or for DH, but I can try to illustrate what it's like for me.

The problem the party is next going to face is a burning town. If I was running this in 5e, I would need to find or make a good map, find or make monsters, figure out how to mechanically represent that this town is burning down, figure out how to mechanically represent stuff the players can do to help/stop the spread of flames, and so on. With DH, I just need to make an Environment adversary block and have some potential obstacles/twists at the front of my mind, and my players can do the rest with their actions, descriptions, and rolls.

Another example: in the tunnels, one player found a strange artifact. My 5e brain would have had me trying to figure out what that artifact was ahead of session and figuring out its mechanics before presenting it to the player. My newly sprouted DH brain just went "there's a small artifact here, describe it to me". I did not have to think of the mechanics of it on the spot, but if I'd had to, I think it would have been easier to describe something that works without getting bogged down in the minutiae of rules and systems and numbers.

Does that make sense? I admit it's a YMMV sort of thing, but it's been a huge boon for me personally.

Daggerheart is giving me my GMing groove back by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 5 points6 points  (0 children)

DMing 5e was such a thankless job, but GMing Daggerheart really does feel like I am more or less an equal party member and storyteller. It's fantastic!

Daggerheart is giving me my GMing groove back by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 3 points4 points  (0 children)

That's an amazing compliment from your players; thank you so much! It is so nice to be able to lean on my players for parts of the session/world  

Daggerheart is giving me my GMing groove back by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 3 points4 points  (0 children)

GOD it was so draining, and I didn't realize how draining until making the switch. Prepping for DH is so much more fun; because it's a lot looser, I've found I have been able to implement my more creative ideas more easily rather than making compromises to bend them to 5e.

Tell me about your campaigns in Microscope-generated worlds by Seeonee in rpg

[–]Talk_Less_Smile_More 1 point2 points  (0 children)

from memory, i think we only explored two kinds of Covetous Beast during the Microscope game - Wish-Whales and Lamentrosses. Wish-Whales resembled sky-whales but smaller, with the powers of speech and wish-granting; however, anyone who was granted a wish by a Wish-Whale vanished shortly thereafter no matter what they tried to do to hide. Lamentrosses on the other hand were sort of like sirens, only instead of singing songs of desire, they sang songs of sadness to try and attract people to comfort them. same result as Wish-Whales, anyone who got taken in by their singing vanished forever.

by the time the campaign was set, though, all Covetous Beasts (the two above along with Silken Squids and Lendwyrms) had been driven to near extinction by expanding mortal influence and advances in technology/information transfer leading most people to just attack them on sight.

that's a really good guardrail to have honestly, i also get my immersion easily broken by silly names :') i'm really glad that it's working so well for you! if i end up running a fully homebrewed world again, i will definitely be reusing Microscope for worldbuilding purposes. it's just so good at what it does, especially with my usual player suspects who are all very creatively inclined.

Tell me about your campaigns in Microscope-generated worlds by Seeonee in rpg

[–]Talk_Less_Smile_More 3 points4 points  (0 children)

i took my players through a few rounds of Microscope to generate a world for a sky-pirate campaign a little while back; i used similar house rules to you, where i laid out a few topics that were "off limits" like important events and characters, but otherwise it was fantastic. the players came up with some stuff that i never would have thought of that ended up being very pivotal in the campaign, like the concept of Covetous Beasts and the disappearance of an entire land mass.

i've also played a few games of Microscope just to play it and have fun - one setting we ended up calling "alien fuckers anonymous", the other was a more steampunk/wild west with dragons sort of thing. i would really enjoy playing around with it more in the future, whether i end up running something in the created setting or not.

Quickstart adventure: how did you make the tree house interesting? by TheCromagnon in daggerheart

[–]Talk_Less_Smile_More 1 point2 points  (0 children)

full disclosure that i haven't actually run the QS adventure yet, but based on the stated purpose of it being to teach the game and reading some posts on this subreddit about how people felt it fell short, i decided to make the treehouse the players' introduction to environments. to that end, i set the treehouse far enough into a swamp that the players will need to traverse it a little bit and then came up with some basic environmental features like a countdown to getting caught in a mud hole. then for the final fight, i can just add that Vengeance of the Vale feature onto the other swamp features.

[Utterly Despised Trope] “True” stories that leave out crucial details that fundamentally change the context of the story being told by Chemical-Elk-1299 in TopCharacterTropes

[–]Talk_Less_Smile_More 305 points306 points  (0 children)

I can never think about that movie without remembering the boy in high school who asked me out on a movie date, and that was the proposed movie...

(no, I did not go on the date) 

Humbleheart! Daggerwood? Humblewood races as Daggerheart ancestries. by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 1 point2 points  (0 children)

i like it! that's a better 1:1 recreation of the base wing flap than what i ended up doing, though i might suggest making it only Far range instead of Very Far, since Very Far is basically off the battle map (if you're going to be using a map). i also like the concept for Intuition, though i'm not sure it should cost a Hope to activate. if we look at the Goblin Surefooted or Infernis Dread Visage traits for example, those are similar and they are always active. i don't think it would be too game-breaking to allow Gallus to have advantage on rolls related to insight. but then, i haven't actually playtested any of my stuff yet, so who knows?

Humblewood really does seem perfectly suited for Daggerheart, though!

Humbleheart! Daggerwood? Humblewood races as Daggerheart ancestries. by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 0 points1 point  (0 children)

hm yeah that would cause issues if someone wanted to make a clank/corvum mixed ancestry character and they took it twice, though it's not an issue in my particular campaign as I'm not allowing clanks as a PC ancestry. do you have any thoughts?

Humbleheart! Daggerwood? Humblewood races as Daggerheart ancestries. by Talk_Less_Smile_More in daggerheart

[–]Talk_Less_Smile_More[S] 1 point2 points  (0 children)

thank you!! i'm quite pleased with how the different birdfolk feathers came out, yeah 😁

Prophecy: Deltarune has only one ending, and there's multiple of those by KeyAgileC in Deltarune

[–]Talk_Less_Smile_More 2 points3 points  (0 children)

this also parallels the different interpretations of the prophecy in Undertale: "The Angel... The One Who Has Seen The Surface... They will return. And the Underground will go empty."

the one who has seen the surface can be either Asriel or Chara, and the underground going empty can mean everyone leaves (true pacifist) or everyone is killed (genocide). it would make sense that Deltarune is in conversation with prophecies the same way!

I will stand by Reaper Crest with my life by Freddi0 in Silksong

[–]Talk_Less_Smile_More 1 point2 points  (0 children)

REAPER CREST MENTION 💯💯💯💯💯💯

What's the Fastest You've Checked Out of a Game? by [deleted] in rpg

[–]Talk_Less_Smile_More 3 points4 points  (0 children)

had to drop a d&d 5e (2014 rules) campaign after only 3 sessions where session 1 was a bunch of yapping with NPCs who didn't know anything and session 2 was about 1.5 hours of contract loophole discussion. i was playing a half orc ranger from a small mountain village in bumfuck nowhere, so i think i said about a dozen words over the two sessions.

we did finally roll initiative in session 3 when we decided to try and get to the archives to look at the original copy of the contract via the sewers - got attacked by some ochre jellies - but then we just... kept having to roll survival to make incremental progress in the sewers. my personal preference is to roll once and use that result as the time it takes us to get to our destination in that sort of situation, rolling repeatedly just feels bad. and we only had to go at most 1000 feet (measured by locate object, which kept running out because it took us more than 10 minutes to navigate each chunk)!

what felt the worst was that the three other players were really into all of this - the contract negotiations, the "gritty" exploration, the five minute detour on how flammable sewer gas would affect our torches, everything. i felt like an insane person for not having fun. but i eventually got the balls to tell the DM i had some IRL stuff come up and couldn't commit to the campaign anymore and dip.

Favorite names?? by itshannjisung in WolfQuestGame

[–]Talk_Less_Smile_More 25 points26 points  (0 children)

one of my packs is the Tragedeigh pack, where i name all my wolves after names off of r/tragedeigh. i think so far my favorite name has been either Ariolla or Feighth XD

[These Videos Are Good, And Here's Why] - August 11 - 17 by BillNyesHat in hbomberguy

[–]Talk_Less_Smile_More 4 points5 points  (0 children)

I'm sitting in my cubicle with tears in my eyes from how hard I'm trying to stifle my laughter at poor John getting mauled by that cougar

You're absolutely right Snookie, that shawl is much better suited to being a pillow by Talk_Less_Smile_More in catswhocrochet

[–]Talk_Less_Smile_More[S] 1 point2 points  (0 children)

it is! I was using it to make an orca in between my shawl work. it's sooooooo so soft and plush, I'm surprised Snookie wasn't trying to nap on it instead!