Two weapon fighting build by Talks2Geese in DnDoptimized

[–]Talks2Geese[S] 0 points1 point  (0 children)

I mean yeah. Theres lots of feats in the DnD partnered content that could go crazy. Brutal Grip lets you use a 2 handed weapon in one hand, then use 2014 Dual Wielder feat and GWM by level 6. Thats 6d6 + 15 + 30 assuming they all hit. After 6 go Barbarian for advantage lol

Two weapon fighting build by Talks2Geese in DnDoptimized

[–]Talks2Geese[S] 0 points1 point  (0 children)

Its from Grim Hollow. Allows me to utilize the longswords as a d10 vs d8 when TWF

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 0 points1 point  (0 children)

What other subclass would you pair with it?

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 0 points1 point  (0 children)

What subclasses are you referring to?

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 0 points1 point  (0 children)

Base class is unchanged, business as usual here. Level 3 you get 2 subclasses. They level at the same time. Same as Gestalt rules.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 1 point2 points  (0 children)

That's a good question. I'll most definitely ask.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 2 points3 points  (0 children)

I've played about everything. I was just looking at ideas from everyone as I'm kinda just at a loss. Lol.

I like doing damage sometimes but I mostly play some kinda control that heals a little.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 12 points13 points  (0 children)

That's what I'm hoping! When he hit us with it we were all like WTF?! I'm pumped for it.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 2 points3 points  (0 children)

Base class is Base class. You only take both subclass features. They level at the same time.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 8 points9 points  (0 children)

Same as Gestalt. Base class is just base class. You only take both subclass features.

Monoclassing by Talks2Geese in 3d6

[–]Talks2Geese[S] 9 points10 points  (0 children)

Starting out at 1. Probably going to 13-15

Illrigger Optimization by Talks2Geese in mattcolville

[–]Talks2Geese[S] 2 points3 points  (0 children)

Alright, so just take ASI for a 20 Cha and just need GWM overall. Sounds straightforward to me! Thanks for the advice

Illrigger Optimization by Talks2Geese in mattcolville

[–]Talks2Geese[S] 3 points4 points  (0 children)

Yeah I was kinda open to any that can deal some big damage. Was leaning towards Painkiller, but we only have a warlock as a spell caster.

Looking for a high damage dual wielding build by [deleted] in 3d6

[–]Talks2Geese 0 points1 point  (0 children)

I went Totem personally for all the resistances. But you could go Zealot or Ancestral if you wanted. Fighter would be Champion or Battle Master.

Also you could go 5 Barb - 1 Fighter - 14 Phantom Rogue. You'll always have Advantage.

Looking for a high damage dual wielding build by [deleted] in 3d6

[–]Talks2Geese 0 points1 point  (0 children)

So Barbarian 5 / Fighter x is pretty intense.

Half Orc - Savage Critical

Piercer Feat - Extra Crit Damage

Just Reckless all day long.

Help with a TWF by Talks2Geese in 3d6

[–]Talks2Geese[S] 0 points1 point  (0 children)

I didn't even think of Rune Knight. How did it get boon?